It seems to me that this argument stems from Ryddwillow's dislike toward high-end bosses and how they contribute to steering people away from PvP in search of high-end loot. Based on the replies I've seen to that argument, I believe there is almost no one here who feels that there is not enough PvP in NS4. If we want to get a sense of the opinion climate, we should create a poll that addresses this issue.
Isn't that what you're doing right now? The level of hostility in that last post is bordering trolldom. Ryddwillow seems to have a very strong opinion of what PvP and PvM SHOULD be and has defined it very clearly in his arguments. However, my opinion is that there is no clear definition of what encompasses a PvP server or a PvM server. NS4 is a "do what you like" server.Ryddwillow wrote: Complain,complain, complain is all you are and when there is constructive criticism
-"Can we PvP?"
-Yes, and there are incentives in place.
-Cool, I'll PvP on and off.
-"Can we PvM?"
-Yes, and there are incentives in place.
-Cool, I'll PvM on and off.
Like I already stated in the thread "When are we going to lower the Boss's" (http://www.nsrealm.com/public/ns/viewto ... &t=1003702), I don't think high-end bosses are detrimental to PvP. The 20ppl party only happens once a week. The fact that so many people look forward to this event should tell you something about the overall opinion of NS4 users. We like it. We like the challenge. We enjoy working with off-faction players just as much as we like fighting against them the other days of the week.
I've been asked on three different occasions by new comers about the PvP climate of NS4. Each time I told them "we usually fight for relic control, but once a week we band together to tackle a high-end dungeon". In each case the new comer was content with the answer.
May as well post here what I posted in the other thread since it's a bit more detailed:
nagaguard wrote:I like where the game stands right now. The whole "server party 20 people in group" thing only happens one night a week. All other times relics are going back and forth. This is satisfactory in my opinion. During 4 hours out of the whole week we get to relax and shoot-the-s**t with old timers from all the other factions. This gives everyone, new and old, a chance to socialize with off-faction PvPers who would otherwise be hostile the other days of the week. Though this is a PvP server, the "do what u like, but no griefing" rules incentivizes players of all inclinations. The fact that we are free to choose to PvP or PvM without some directive pushing us toward one over the other is a huge bonus for people who are still making up their mind on staying or leaving.
High end gear should be reserved for a well coordinated party with premeditation, not something you can just pound out with a spontaneous lfp. If you take this away, you do away with a PvM aspect that many of us have been enjoying over the past few years.
If you want to create attractive incentives for new players, then lowering the annoyances of 1-35 leveling and gear acquisition would be a good start. But the big baddies (G1, Tu'Narath bosses, Celestia bosses, etc), those guys are just fine where they are. There are many non-epic areas that are begging for CR revamps and tweaks (ie the elemental planes). Areas such as those, where bosses hold level 30 gear, could be tweaked in xp, difficulty, and overall "annoyance" factor of particular mobs reduced (ie earth guardian: mords, dispels, heals, all uncounterable) to encourage players to attempt the plane and boss encounters more often. I can't count how many times I've heard, "Acolyte, haha not worth the trouble" or "Lord of the Flames, drop is gimmicky, and haha not worth the trouble" or "skip the guardians, don't want to keep rebuffing every five minutes".
As far as making more incentives for participating in PvP, yea we are due for some DM sponsored PvP events.