Hey all, just noticed today that while most if not all weapons got a +1 to crit multiplier and in one case the magic staff got changed to X6 my monk unarmed strikes are still sitting on a lowly X2.
Was just wondering if this was intentional or perhaps just forgoten about, technically hands are not a weapon after all. I dont think in light of recent changes that X3 for unarmed strike is at all unbalancing, just thought i'd put it out there
Recent Weapon Changes
Re: Recent Weapon Changes
Just use a magic staff... its the new black
Re: Recent Weapon Changes
Pretty sure this is a minor effort to combat the power of stun fist. Unarmed is now inferior to other choices.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Recent Weapon Changes
I don't mind the nerf to unarmed damage....kinda makes sense. I do think the bump to crit range is a little too hot, though. I don't think that crit immune builds really required any more of a boost.
Re: Recent Weapon Changes
Creature weaps and hands are built into the engine, life sucks. Maybe nwnx_weaps or something can dig that out, but we're still way over the limits for being able to use that.
Things will change back whenever april foolishness ends. Unless everything goes to x2 or less
Things will change back whenever april foolishness ends. Unless everything goes to x2 or less
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Recent Weapon Changes
just playing around on jap. server, and this really helps, keep up the good work , and by the way , good idea sir..