Doesn't the half pm lvls count on duration and damage dices on spells?mining wrote:For the purposes of dispel only, mind.
Solars and everything else
Re: Solars
Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Solars
I just want to point out that this is another area where dual/multi logging regularly can become exploitative. A player can build combos of toons to support each other and use this type of number crunching to their advantage. It's one thing to have 5 players defending a faction and they happen to get lucky or communicate their toon choices so that their toons synergize well, it's another thing to have a 2 or 3 toon combo to ensure it every time with only 1 or 2 actual players.mining wrote:Lots of toons sit on +15 AB party buffed (7 weapon / 1 haste / 4 song / 3 AVA = +15), so FS is only really another 5 AB, and turn + curse will bring you down another 12 points from that number.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Solars
Well, yeah. Multilogging is always going to make anything easily sploity - there's pretty much 0 that's gonna beat evil turner + curse songer + PDK fear, for example. Or, if you restrict to one faction, curse song, evil turning and, I don't know, stunner with only like 50 DC, lol.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Solars
No.Doesn't the half pm lvls count on duration and damage dices on spells?
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Solars
Multi-logging 3 toons in PvP is NOT easy in itself, regardless of what they all do. Doing it with fighter types isnt so bad, but if you throw in a caster it gets far more complexmining wrote:Well, yeah. Multilogging is always going to make anything easily sploity - there's pretty much 0 that's gonna beat evil turner + curse songer + PDK fear, for example. Or, if you restrict to one faction, curse song, evil turning and, I don't know, stunner with only like 50 DC, lol.
Amoenotep wrote:korr is the greatest


Re: Solars
We all know that, even if we've never done it ourselves. Great example from the battles the other day with you... In discussion after PvP was over, al and I simultaneously stated something along the lines of 'I think i killed korr's bard 5 times while he just stood there'. It's hard to PvP and keep them all alive. It's not hard to PvP when you just take the buffs and leave him in a corner.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Solars
ummm that's wrong. i'm pretty sure my good domain cleric has 18 charisma....So a good planar turner still needs that 25 Cha![]()




And extended spell? I've never seen this feat before? what does it do?....Idiot....
::DD:: Minister of Hatemongering and Enemy Carpaccio

:MADD: Resident SlackMaster and KittenPuncher

:MADD: Resident SlackMaster and KittenPuncher
Re: Solars
But good domain can only turn evil outsiders, and their spell resist is added to their hit die for their turn resistance, or so I have heard (I haven't tried it myself)
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Solars
Thats what the feat is for, planar turning removes the SR added to HD. You can take good/evil (1 other i think?) to turn outsiders.Rufio wrote:But good domain can only turn evil outsiders, and their spell resist is added to their hit die for their turn resistance, or so I have heard (I haven't tried it myself)
Amoenotep wrote:korr is the greatest


Re: Solars
Right, but alka was saying that he didn't need 25 cha because he was using good domain to turn outsiders instead of taking the planar turning feat. I was just pointing out all the weaknesses of good domain.
I wrote the wiki entry on turn undead and planar turning, so if anything that I am saying is wrong, let me know, because that probably means the wiki is wrong.
I wrote the wiki entry on turn undead and planar turning, so if anything that I am saying is wrong, let me know, because that probably means the wiki is wrong.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Solars
I missed that connection lolRufio wrote:Right, but alka was saying that he didn't need 25 cha because he was using good domain to turn outsiders instead of taking the planar turning feat. I was just pointing out all the weaknesses of good domain.
I wrote the wiki entry on turn undead and planar turning, so if anything that I am saying is wrong, let me know, because that probably means the wiki is wrong.
Amoenotep wrote:korr is the greatest


Re: Solars
Oh god, the default good/evil turning. Lol broken ripped out yonks and yonks ago.
There's definitely some ab malus overturns ab bonus, then has a -20 cap for below your bab + stat + feats. Something like that, the original RK slammer took my CoT from 70ab to 30odd with repeated use. Granted I have no idea what we eventually set the cap to in nwnx2.ini
There's definitely some ab malus overturns ab bonus, then has a -20 cap for below your bab + stat + feats. Something like that, the original RK slammer took my CoT from 70ab to 30odd with repeated use. Granted I have no idea what we eventually set the cap to in nwnx2.ini

Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Solars
this thread have turn to good/evil turning differences....
it will so easy to make 1 turn for all...
it will so easy to make 1 turn for all...
Re: Solars
Homogeneity != balance, it means boring. We could make (best example ever) every toon a level 1 hogre fighter with a +1 nerf bat. Everything would be completely 'balanced'. Boring as anything, but 'balanced'.hond wrote:this thread have turn to good/evil turning differences....
it will so easy to make 1 turn for all...
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Solars
Balance mean , the result of a fight in pvp, not depend of what faction/alignement/token you use, but the player skills...or the vault used to counter oponent vault/toons, and the way you use it...no matter if i use a 6 book +4 toon, with 2 loth rings, loth dager, Black guard, or whatever, if i play an outsider (and considering the race choice due to alignement, it's a probability) my toon will finish on the floor, due a an umbalanced feat...
AO/RK :
- rk token KD 35 will DC
- Paly good tuner
- Cleric good turner
- Pure cleric HB
- Pure sorc / wiz HB
- Pure fighter token
- Pure Druid HB
NC/TC :
- Pure cleric HB
- Pure druid HB
- Paly good turner
- Cleric Good turner
- Pure fighter token
MS/SL
- Pure cleric HB
- Pure Sorc / wiz HB
- Pure fighter token
I could put wizard and sorc on different ligns, or put cleric and druid on same, but pure druid have the option to use dragon shape and hell ball at same time, i have already saw a raid with both cleric HB and dragon HB...imposible to see a raid with 2 sorc/wiz hellballer due to the fragility of those toons..pure cleric are generaly sanct as same time, allowing them to stay alive after the use of their HB...
AO/RK :
- rk token KD 35 will DC
- Paly good tuner
- Cleric good turner
- Pure cleric HB
- Pure sorc / wiz HB
- Pure fighter token
- Pure Druid HB
NC/TC :
- Pure cleric HB
- Pure druid HB
- Paly good turner
- Cleric Good turner
- Pure fighter token
MS/SL
- Pure cleric HB
- Pure Sorc / wiz HB
- Pure fighter token
I could put wizard and sorc on different ligns, or put cleric and druid on same, but pure druid have the option to use dragon shape and hell ball at same time, i have already saw a raid with both cleric HB and dragon HB...imposible to see a raid with 2 sorc/wiz hellballer due to the fragility of those toons..pure cleric are generaly sanct as same time, allowing them to stay alive after the use of their HB...