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Daltian
Relic Raider
Posts: 791 Joined: Sun Jan 05, 2003 7:27 pm
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Post
by Daltian » Thu Sep 06, 2012 9:13 pm
mining wrote: Acesen414 wrote: Can we please get Woodland Stride to work correctly? Why is a druid even making a save vs. grease?
Will a druid ever FAIL a save vs grease?
Anyway, pretend that Call Lightning was CLd8 / CLd4 out/in with reflex for 0.33, or 0.66 with evasion. What does this mean.
That would be nice damage but I don't like the 0.33 and 0.66 thing. I wouldn't start adding spells that go past evasion. It's an ugly precedent. I'd rather change it to fort save so it avoids evasion all together. Lightening strike fits with fort save anyway.
I would also make it so that plate armor using toons take more damage from it but as plate armored builds are already weaker then cloth wearing ones maybe it's better to avoid it. Unless you change it so that fireball burns cloth armor and leaves you naked. In that case go for it!
xXenox
Lokey
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Post
by Lokey » Fri Sep 07, 2012 4:35 pm
Acesen414 wrote: Specifics: The character is immune to Grease, Web, and Entangle spells.
I didn't know Bio put that in the description.
http://www.d20srd.org/srd/classes/druid ... landStride says the direct opposite
Tep wrote: I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote: NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Daltian
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Posts: 791 Joined: Sun Jan 05, 2003 7:27 pm
Location: Split, Croatia
Post
by Daltian » Fri Sep 07, 2012 4:43 pm
Thing about grease is that same as all persistent aoe spells it ignores immunity except in first time it checks. Druid gets caught in web as well. Thing is that even raskasha or people with globe of invulnerability casted on them get affected by grease. It's the engine thing as far as I know.
xXenox
Acesen414
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Post
by Acesen414 » Fri Sep 07, 2012 4:53 pm
Don't be to hard on yourself, I know Bioware slipped it in... like 10 years ago.
Acesen414
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Posts: 29 Joined: Wed Aug 31, 2011 9:58 pm
Post
by Acesen414 » Fri Sep 07, 2012 5:23 pm
Daltian wrote: Thing about grease is that same as all persistent aoe spells it ignores immunity except in first time it checks. Druid gets caught in web as well. Thing is that even raskasha or people with globe of invulnerability casted on them get affected by grease. It's the engine thing as far as I know.
I believe this might help, seems there is script for it to work as stated.
http://nwn.wikia.com/wiki/Woodland_stride
Lokey
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by Lokey » Fri Sep 07, 2012 9:52 pm
No, very few things are actually engine, it's just that they're some of the biggest annoyances. Those are all choices we made or scripting mistakes. Considering many spells are from a quick run-through I did years ago, not too bad
Tep wrote: I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote: NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Shadowalker
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Posts: 820 Joined: Thu Jan 15, 2009 7:55 pm
Post
by Shadowalker » Sat Sep 08, 2012 3:33 am
Lokey wrote: No, very few things are actually engine, it's just that they're some of the biggest annoyances. Those are all choices we made or scripting mistakes. Considering many spells are from a quick run-through I did years ago, not too bad
Indeed, a grand begining (brown nose points) that through constant testing (hat tip to player base points) and reworking (kudos to dev's points) has stood the test of time, (cross generation points) yet the work for all will never cease, (subliminal fortitude points) so long as the dream of Aetheria remains.
Yours truely, Twig
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyN fully Rotted Twig - Twig'lee -Down Under- - Twig 'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
frogofpeace
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Post
by frogofpeace » Sat Sep 08, 2012 8:51 am
Shadowalker wrote: Lokey wrote: ((cross generation points)
Yours truely, Twig
I think he just called you old, Lokey
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
Acesen414
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Post
by Acesen414 » Sat Sep 08, 2012 12:17 pm
mining wrote: Actually, as best as I can tell, the wiki is pretty much up to date. Nothing jumps out at me as "wow this is different". Closest thing was, as you mentioned, the camo bit.
If you can tell us how both Quillfire and Infestation of Maggots scale with spell focuses, I believe then all the Druid spells on the wiki will be caught up. Unless this is also true.
Lokey wrote: I don't even remember what it does now, just that I upped the damage or something.
Lokey
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by Lokey » Sat Sep 08, 2012 4:32 pm
Quillfire 2d8 + 1/2 caster level magic damage. The spell focuses just select different poisons. You can have the list if you really want.
Tep wrote: I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote: NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
mining
Absentee Ballot Dev
Posts: 2411 Joined: Wed Oct 14, 2009 5:09 am
Post
by mining » Sat Sep 08, 2012 7:52 pm
Code: Select all
if(GetHasFeat(FEAT_EPIC_SPELL_FOCUS_NECROMANCY, oCaster))
{
if(nHD >= 36)
{
nDisease = DISEASE_DEMON_FEVER;
}
else if(nHD >= 32)
{
nDisease = DISEASE_SOLDIER_SHAKES;
}
else if(nHD >= 27)
{
nDisease = (d2() == 1) ? DISEASE_BURROW_MAGGOTS : DISEASE_GHOUL_ROT;
}
else if(nHD >= 21)
{
nDisease = (d2() == 1) ? DISEASE_RED_SLAAD_EGGS : DISEASE_CACKLE_FEVER;
}
else
{
nDisease = (d2() == 1) ? DISEASE_BLINDING_SICKNESS : DISEASE_DEVIL_CHILLS;
}
}
else if(GetHasFeat(FEAT_GREATER_SPELL_FOCUS_NECROMANCY, oCaster))
{
if(nHD >= 36)
{
nDisease = DISEASE_SOLDIER_SHAKES;
}
else if(nHD >= 32)
{
nDisease = (d2() == 1) ? DISEASE_BURROW_MAGGOTS : DISEASE_GHOUL_ROT;
}
else if(nHD >= 27)
{
nDisease = (d2() == 1) ? DISEASE_RED_SLAAD_EGGS : DISEASE_CACKLE_FEVER;
}
else if(nHD >= 21)
{
nDisease = (d2() == 1) ? DISEASE_BLINDING_SICKNESS : DISEASE_DEVIL_CHILLS;
}
else
{
nDisease = (d2() == 1) ? DISEASE_RED_ACHE : DISEASE_ZOMBIE_CREEP;
}
}
else if(GetHasFeat(FEAT_SPELL_FOCUS_NECROMANCY, oCaster))
{
if(nHD >= 36)
{
nDisease = (d2() == 1) ? DISEASE_BURROW_MAGGOTS : DISEASE_GHOUL_ROT;
}
else if(nHD >= 32)
{
nDisease = (d2() == 1) ? DISEASE_RED_SLAAD_EGGS : DISEASE_CACKLE_FEVER;
}
else if(nHD >= 27)
{
nDisease = (d2() == 1) ? DISEASE_BLINDING_SICKNESS : DISEASE_DEVIL_CHILLS;
}
else if(nHD >= 21)
{
nDisease = (d2() == 1) ? DISEASE_RED_ACHE : DISEASE_ZOMBIE_CREEP;
}
else
{
nDisease = (d2() == 1) ? DISEASE_SHAKES : DISEASE_DREAD_BLISTERS;
}
}
else // no Necromancy feats
{
if(nHD >= 36)
{
nDisease = (d2() == 1) ? DISEASE_RED_SLAAD_EGGS : DISEASE_CACKLE_FEVER;
}
else if(nHD >= 32)
{
nDisease = (d2() == 1) ? DISEASE_BLINDING_SICKNESS : DISEASE_DEVIL_CHILLS;
}
else if(nHD >= 27)
{
nDisease = (d2() == 1) ? DISEASE_RED_ACHE : DISEASE_ZOMBIE_CREEP;
}
else if(nHD >= 21)
{
nDisease = (d2() == 1) ? DISEASE_SHAKES : DISEASE_DREAD_BLISTERS;
}
else
{
nDisease = (d2() == 1) ? DISEASE_FILTH_FEVER : DISEASE_MINDFIRE;
}
}
Code: Select all
if(GetHasFeat(FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION, oCaster))
{
if(nCasterLvl >= 35)
{
nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
}
else if(nCasterLvl >= 31)
{
nPoison = POISON_OIL_OF_TAGGIT;
}
else if(nCasterLvl >= 25)
{
nPoison = POISON_HUGE_SPIDER_VENOM;
}
else if(nCasterLvl >= 21)
{
nPoison = POISON_DRAGON_BILE;
}
else
{
nPoison = POISON_WRAITH_SPIDER_VENOM;
}
}
else if(GetHasFeat(FEAT_GREATER_SPELL_FOCUS_TRANSMUTATION, oCaster))
{
if(nCasterLvl >= 35)
{
nPoison = POISON_OIL_OF_TAGGIT;
}
else if(nCasterLvl >= 31)
{
nPoison = POISON_HUGE_SPIDER_VENOM;
}
else if(nCasterLvl >= 25)
{
nPoison = POISON_DRAGON_BILE;
}
else if(nCasterLvl >= 21)
{
nPoison = POISON_WRAITH_SPIDER_VENOM;
}
else
{
nPoison = POISON_PURPLE_WORM_POISON;
}
}
else if(GetHasFeat(FEAT_SPELL_FOCUS_TRANSMUTATION, oCaster))
{
if(nCasterLvl >= 35)
{
nPoison = POISON_HUGE_SPIDER_VENOM;
}
else if(nCasterLvl >= 31)
{
nPoison = POISON_DRAGON_BILE;
}
else if(nCasterLvl >= 25)
{
nPoison = POISON_WRAITH_SPIDER_VENOM;
}
else if(nCasterLvl >= 21)
{
nPoison = POISON_PURPLE_WORM_POISON;
}
else
{
nPoison = POISON_DEATHBLADE;
}
}
else
{
if(nCasterLvl >= 35)
{
nPoison = POISON_DRAGON_BILE;
}
else if(nCasterLvl >= 31)
{
nPoison = POISON_WRAITH_SPIDER_VENOM;
}
else if(nCasterLvl >= 25)
{
nPoison = POISON_PURPLE_WORM_POISON;
}
else if(nCasterLvl >= 21)
{
nPoison = POISON_DEATHBLADE;
}
else
{
nPoison = POISON_GIANT_WASP_POISON;
}
}
Code: Select all
Label Name First_Save Subs_Save Incu_Hours Dice_1 Dam_1 Type_1 Dice_2 Dam_2 Type_2 Dice_3 Dam_3 Type_3 Type End_Incu_Script 24_Hour_Script
0 Blinding_Sickness 4689 24 24 1 4 1 0 4 1 1 **** **** **** EXTRA **** NW_S3_BlindSick
1 Cackle_Fever 4690 28 28 1 6 1 4 6 1 3 **** **** **** EXTRA **** ****
2 Devil_Chills 4692 24 24 1 4 1 0 **** **** **** **** **** **** SUPER **** ****
3 Demon_Fever 4691 45 42 1 6 1 2 6 1 3 6 1 5 SUPER **** Nw_S3_DemonFev
4 Filth_Fever 4693 12 12 1 3 1 3 3 1 2 **** **** **** EXTRA **** ****
5 Mindfire 4694 12 12 1 4 1 3 **** **** **** **** **** **** EXTRA **** ****
6 Mummy_Rot 4695 20 20 1 6 1 2 **** **** **** **** **** **** SUPER **** ****
7 Red_Ache 4696 15 15 1 6 1 0 **** **** **** **** **** **** EXTRA **** ****
8 Shakes 4697 13 13 1 6 1 0 **** **** **** **** **** **** EXTRA **** ****
9 Slimy_Doom 4698 14 14 1 4 1 1 **** **** **** **** **** **** EXTRA **** ****
10 Red_Slaad_Eggs 4699 28 28 1 6 2 1 6 2 0 6 2 2 EXTRA NW_S3_SlaadEgg ****
11 Ghoul_Rot 4700 32 32 1 6 1 2 6 1 0 **** **** **** SUPER **** ****
12 Zombie_Creep 4701 15 15 1 4 1 2 4 1 1 **** **** **** SUPER **** ****
13 Dread_Blisters 4702 13 13 1 4 1 2 4 1 5 **** **** **** SUPER **** ****
14 Burrow_Maggots 4703 32 32 1 4 1 3 4 1 4 **** **** **** SUPER **** ****
15 Soldier_Shakes 4704 40 38 1 6 1 0 6 1 1 4 2 2 **** **** Nw_S3_SoldShake
16 Vermin_Madness 4705 13 13 1 1 1 3 1 1 4 1 1 5 EXTRA **** ****
Code: Select all
2DA V2.0
Label Name Save_DC Handle_DC Dice_1 Dam_1 Default_1 Script_1 Dice_2 Dam_2 Default_2 Script_2 Cost OnHitApplied VFX_Impact
0 Nightshade 4646 10 8 1 1 DEX **** 2 1 CON **** 0.68 0 VFX_IMP_POISON_S
1 Small_Centipede_Poison 4647 11 9 2 1 DEX **** 2 1 DEX **** 0.8 0 VFX_IMP_POISON_S
2 Blade_Bane 4648 15 0 2 1 STR **** 4 1 CON **** 1.4 1 VFX_IMP_POISON_S
3 Greenblood_Oil 4649 13 10 1 1 CON **** 2 1 CON **** 0.85 0 VFX_IMP_POISON_S
4 Bloodroot 4650 12 10 3 1 WIS **** 4 1 CON **** 1.2 0 VFX_IMP_POISON_S
5 Purple_Worm_Poison 4651 24 19 6 1 STR **** 6 1 STR **** 2.88 0 VFX_IMP_POISON_S
6 Large_Scorpion_Venom 4652 18 14 6 1 STR **** 6 1 STR **** 2.33 0 VFX_IMP_POISON_S
7 Wyvern_Poison 4653 17 14 6 2 CON **** 6 2 CON **** 3.13 0 VFX_IMP_POISON_L
8 Blue_Whinnis 4654 14 11 1 1 CON **** **** **** **** NW_S0_2BluWhinn 1.2 0 VFX_IMP_POISON_S
9 Giant_Wasp_Poison 4655 18 14 6 1 DEX **** 6 1 DEX **** 2.33 0 VFX_IMP_POISON_L
10 Shadow_Essence 4656 17 14 **** **** **** NW_S0_1ShadEss 6 2 STR **** 1.68 0 VFX_IMP_POISON_S
11 Black_Adder_Venom 4657 12 10 **** **** **** **** 6 1 STR **** 1.1 0 VFX_IMP_POISON_S
12 Deathblade 4658 22 16 6 1 CON **** 6 2 CON **** 3.08 0 VFX_IMP_POISON_L
13 Malyss_Root_Paste 4659 16 13 1 1 DEX **** 4 2 DEX **** 1.35 0 VFX_IMP_POISON_S
14 Nitharit 4660 13 10 **** **** **** **** 6 3 CON **** 2.1 0 VFX_IMP_POISON_L
15 Dragon_Bile 4661 28 21 6 3 STR **** **** **** **** **** 3.73 0 VFX_IMP_POISON_L
16 Sassone_Leaf_Residue 4662 16 13 **** **** **** NW_S0_1Sassone 6 1 CON **** 2.1 0 VFX_IMP_POISON_S
17 Terinav_Root 4663 16 13 6 1 DEX **** 6 2 DEX **** 2.58 0 VFX_IMP_POISON_L
18 Carrion_Crawler_Brain_Juice 4664 13 10 **** **** **** NW_S0_1Carrion **** **** **** **** 0.98 0 VFX_IMP_POISON_S
19 Black_Lotus_Extract 4665 20 16 6 3 CON **** 6 3 CON **** 4.35 0 VFX_IMP_POISON_L
20 Oil_of_Taggit 4666 37 30 **** **** **** **** **** **** **** NW_S0_2BluWhinn 1.4 0 VFX_IMP_POISON_S
21 Id_Moss 4667 14 11 4 1 INT **** 6 2 INT **** 2.13 0 VFX_IMP_POISON_L
22 Striped_Toadstool 4668 11 9 1 1 WIS **** 6 2 WIS **** 1.45 0 VFX_IMP_POISON_L
23 Arsenic 4669 13 10 1 1 CON **** 8 2 CON **** 1.48 0 VFX_IMP_POISON_L
24 Lich_Dust 4670 17 14 6 2 STR **** 6 1 STR **** 2.7 0 VFX_IMP_POISON_L
25 Dark_Reaver_Powder 4671 18 14 6 2 CON **** 6 2 CON **** 3.28 0 VFX_IMP_POISON_L
26 Ungol_Dust 4672 15 12 1 1 CHA **** 6 1 CHA **** 1.5 0 VFX_IMP_POISON_L
27 Burnt_Othur_Fumes 4673 18 14 **** **** **** NW_S0_1BrntOth 6 3 CON **** 2.93 0 VFX_IMP_POISON_L
28 Chaos_Mist 4674 15 12 4 1 WIS **** 6 2 WIS **** 2.28 0 VFX_IMP_POISON_L
29 Bebilith_Venom 4675 20 16 6 1 CON **** 6 2 CON **** 3.08 0 VFX_IMP_POISON_L
30 Quasit_Venom 4676 13 10 4 1 DEX **** 4 2 DEX **** 1.7 0 VFX_IMP_POISON_L
31 Pit_Fiend_Ichor 4677 21 17 6 3 CON **** **** **** **** NW_S0_2PitFiend 5.6 0 VFX_IMP_POISON_L
32 Ettercap_Venom 4678 13 10 6 1 DEX **** 4 2 DEX **** 1.85 0 VFX_IMP_POISON_L
33 Aranea_Venom 4679 13 10 6 1 STR **** 6 2 STR **** 2.1 0 VFX_IMP_POISON_L
34 Tiny_Spider_Venom 4680 11 9 2 1 STR **** 2 1 STR **** 0.8 0 VFX_IMP_POISON_L
35 Small_Spider_Venom 4681 11 9 3 1 STR **** 3 1 STR **** 0.98 0 VFX_IMP_POISON_L
36 Medium_Spider_Venom 4682 14 11 4 1 STR **** 4 1 STR **** 1.5 0 VFX_IMP_POISON_L
37 Large_Spider_Venom 4683 18 14 6 1 STR **** 6 1 STR **** 2.33 0 VFX_IMP_POISON_L
38 Huge_Spider_Venom 4684 30 21 8 1 STR **** 8 2 STR **** 3.53 0 VFX_IMP_POISON_L
39 Gargantuan_Spider_Venom 4685 42 29 8 2 STR **** 6 2 STR **** 5.33 0 VFX_IMP_POISON_L
40 Colossal_Spider_Venom 4686 36 34 6 2 STR **** 8 2 STR **** 6.03 0 VFX_IMP_POISON_L
41 Phase_Spider_Venom 4687 15 12 6 2 CON **** 6 2 CON **** 2.08 0 VFX_IMP_POISON_L
42 Wraith_Spider_Venom 4688 26 21 6 1 CON **** 6 2 STR **** 3.73 0 VFX_IMP_POISON_L
43 Iron_Golem_Fumes 5216 17 20 4 1 CON **** **** **** **** NW_S0_2PitFiend 3.73 0 VFX_IMP_POISON_L
Bargeld wrote: Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Korr
PKer
Posts: 1049 Joined: Wed Jul 18, 2007 1:59 am
Location: Lawrence, KS
Post
by Korr » Sat Sep 08, 2012 8:37 pm
mmm... Epic Necro = 45 DC poison.
Acesen414
Noob
Posts: 29 Joined: Wed Aug 31, 2011 9:58 pm
Post
by Acesen414 » Sat Sep 08, 2012 9:15 pm
Korr wrote: mmm... Epic Necro = 45 DC poison.
No Epic Necro = 45 DC Disease.
Epic Transmutaion = 42 DC Poison
Bargeld
PKer
Posts: 1249 Joined: Tue Dec 11, 2007 8:29 am
Post
by Bargeld » Sat Sep 08, 2012 10:02 pm
Geezus, does NWNscript not allow for switch { case()} ?
If -> ElseIf is so 1970s.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Lokey
-2 Penalty in Daylight
Posts: 3094 Joined: Mon Dec 16, 2002 6:49 pm
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Post
by Lokey » Sat Sep 08, 2012 10:41 pm
Limited use (ints only), it's usually not much savings cpu-wise (the script vm is horrible), and you have to list each so instead of level < 10 you'd need something ugly like switch (level) {case 1,2,3,4,5,6,7,8,9,10 {whatever; break;} case 11,12,...} and it'd become an even more unreadable mess.
Tep wrote: I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote: NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.