Caster druid

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mining
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Re: Caster druid

Post by mining »

Acesen414 wrote:
Rufio wrote:Unfortunately druids are arguably the worst summoners of all the casting classes because they lack some essential summon buffs, particularly haste, and their unique level 9 summon spell is far weaker than Gate.
I agree, lets look at Awaken one spell I think could help with a few changes.

**This is the one player version**
Duration: special

Description: The target animal companion gains +4 constitution, +1d10 wisdom, +4 strength, and +2 to attack rolls for as long as it remains at the druid's side.

**This is from the NSwiki**
Duration: Unknown (Short)

Description: The target summon gains +2 Constitution, +2 Strength, +1d4 Wisdom and +2 to all attack rolls.

So its about half the bonus and really short duration. I think its 1 round per 2 to caster levels and it can not be extended.
How about adding Haste and a spot/listen bonus that increases with focuses. I realize haste gives +1 AB and AC so maybe remove the attack roll or keep it.
Or remove the bonus to con str and wisdom.
It's actually 4 str, 4 con, 2 AB, d10 wis, and CL rounds.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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Re: Caster druid

Post by Korr »

Lokey wrote:It does other stuff, just doesn't show on sheet.
mining wrote:It's actually 4 str, 4 con, 2 AB, d10 wis, and CL rounds.
Anything more than this Lokey? So I can update the wiki? (already updated to minings stats)
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Lokey
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Re: Caster druid

Post by Lokey »

Was thinking of greater/magic fang.

No one's claiming things are perfect (well chase is pretty perfect). Speed for druid = panther was a choice, because arcane had it tough enough finding a niche without the divines being able to do everything on their own and dragon shape is just one feat you auto-qualify for anyway :)

Spells are rough to do because you need to consider so much at a time. We've tried piece-meal, it's gotten us to where we are...so I don't see much to recommend that approach. Spells can be redone, but it takes input, time and testing. Getting all three of those things at once probably isn't going to happen.

As an example: I toyed with the idea of crumble = disintegrate (igms single target that needs a touch and save), and it was in for a while but didn't want it to have to be that discoverable and then lackluster v constructs. I don't even remember what it does now, just that I upped the damage or something.
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Re: Caster druid

Post by Korr »

Lokey wrote:Was thinking of greater/magic fang.

No one's claiming things are perfect (well chase is pretty perfect). Speed for druid = panther was a choice, because arcane had it tough enough finding a niche without the divines being able to do everything on their own and dragon shape is just one feat you auto-qualify for anyway :)

Spells are rough to do because you need to consider so much at a time. We've tried piece-meal, it's gotten us to where we are...so I don't see much to recommend that approach. Spells can be redone, but it takes input, time and testing. Getting all three of those things at once probably isn't going to happen.

As an example: I toyed with the idea of crumble = disintegrate (igms single target that needs a touch and save), and it was in for a while but didn't want it to have to be that discoverable and then lackluster v constructs. I don't even remember what it does now, just that I upped the damage or something.
I can agree with what you say, its mostly that clerics steal the thunder with their domains. Access to all sorts of craziness through that approach. Dragon is all druid gets a real claim to (not that its a bad thing).
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Re: Caster druid

Post by Rufio »

Lokey wrote:and dragon shape is just one feat you auto-qualify for anyway :)
Except for anyone that wants to be decent while casting and therefore doesn't go pure.
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Daltian
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Re: Caster druid

Post by Daltian »

And one would also think that 35 druid / 5 monk would be great combo for druid caster until he finds out that his only means of hasted travel lost haste once he took a monk level. Yes, panther loses haste if you have monk levels.
And yes, dragon shape is not free as in most cases you will want to be either druid/harper, druid/fighter, druid/ranger or druid/bard if you want to be a druid caster which disqualifies you from dragonshape.
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Re: Caster druid

Post by Korr »

Daltian wrote:And one would also think that 35 druid / 5 monk would be great combo for druid caster until he finds out that his only means of hasted travel lost haste once he took a monk level. Yes, panther loses haste if you have monk levels.
And yes, dragon shape is not free as in most cases you will want to be either druid/harper, druid/fighter, druid/ranger or druid/bard if you want to be a druid caster which disqualifies you from dragonshape.
Agreed... you forgot druid/barbarian. My druid/barb gets 10%(Barb) speed while in panther form, which basically is no speed boost at any time!
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Acesen414
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Re: Caster druid

Post by Acesen414 »

Lokey wrote:Was thinking of greater/magic fang.

No one's claiming things are perfect (well chase is pretty perfect). Speed for druid = panther was a choice, because arcane had it tough enough finding a niche without the divines being able to do everything on their own and dragon shape is just one feat you auto-qualify for anyway :)

Spells are rough to do because you need to consider so much at a time. We've tried piece-meal, it's gotten us to where we are...so I don't see much to recommend that approach. Spells can be redone, but it takes input, time and testing. Getting all three of those things at once probably isn't going to happen.

As an example: I toyed with the idea of crumble = disintegrate (igms single target that needs a touch and save), and it was in for a while but didn't want it to have to be that discoverable and then lackluster v constructs. I don't even remember what it does now, just that I upped the damage or something.
Maybe part of the problem is Only TC and the RK/AO alliance get Druids. Maybe give them to MA, even take away Dragonshape? Might see a few more Druid casters in PvP that way. Or maybe the problem is that as you "tried piece-meal" we got updates like this.
Lokey wrote:Something of Linux's that didn't make the cut last time: more tranmutation mostly druid all terrible powers.
I like this change, but why did I have to roll up more then 1 Druid to test and figure it out on my own? I guess maybe with the wiki being wrong about a lot of Druid spells, we have little info to what you have already done.

mining
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Re: Caster druid

Post by mining »

I'm going to go through the scripts and note down which spells differ from the wiki, and let you guys know.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

Korr
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Re: Caster druid

Post by Korr »

mining wrote:I'm going to go through the scripts and note down which spells differ from the wiki, and let you guys know.
huzzah!
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Acesen414
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Re: Caster druid

Post by Acesen414 »

mining wrote:I'm going to go through the scripts and note down which spells differ from the wiki, and let you guys know.
Excellent!

Here's one, mass camouflage is 33% concealment not 30% as the wiki states.

mining
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Re: Caster druid

Post by mining »

Actually, as best as I can tell, the wiki is pretty much up to date. Nothing jumps out at me as "wow this is different". Closest thing was, as you mentioned, the camo bit.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

Rufio
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Re: Caster druid

Post by Rufio »

I've been doing a lot of work fixing up spells lately :D

It wasn't a very organized process, things might have been missed, but any major issues should have been fixed.
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Arawindor
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Re: Caster druid

Post by Arawindor »

Spike Growth....

why put efforts to change a spell in a way that makes it more useless then it was before? A pratically non damaging shield that lasts what...? 5 rounds???

can't we make it likewise elemental shield

No Spell Focus : Caster Level / 5 + 1d6
Spell Focus : Caster Level / 4 + 1d6
Greater Spell Focus : Caster Level / 3 + 1d8
Epic Spell Focus : Caster Level / 2 + 1d10

The caster also gains damage immunity to piercing damage which varies by focus.

No Spell Focus/Spell Focus : 10%
Greater Spell Focus : 20%
Epic Spell Focus : 30%

Lasts 1 round/lvl...

perhaps cutting bonuses if used indoor?

At least a pure druids would have one defensive spell...

mining
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Re: Caster druid

Post by mining »

The point was make it [censored] for dragons. Also, something > nothing - shift is hard to put calls on because it already stresses towards the TMI limit enough.
I could see about making it scale more aggressively with focuses, though.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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