Caster druid

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Daltian
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Re: Caster druid

Post by Daltian »

Koniption wrote:Sorry Daltian I have to respectfully disagree. I have played a number of druids and the only reason I have found to play one is as a Shifter and Crafter and not as a caster.

The issue with Druids is not only a speed issue as you have identified but the spell book.
I don't think you disagree that much, our points of view are similar, but my idea is to give druid mobility and see what happens.

If you change spells and not give speed then druid would still be unattractive in both PvM and PvP.
If you give speed and keep the spells (also much easier for devs to do) at least people will try it out in PvP and see what happens. Its simpler solution and more fun since it opens up several new builds and I crave new build ideas. Already built pretty much anything I could think of and this would open new things.

I would be delighted if druid got both speed and signature spells fixed but I can't ask/hope for that. It seams like too much work.
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Korr
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Re: Caster druid

Post by Korr »

Daltian wrote:I would be delighted if druid got both speed and signature spells fixed but I can't ask/hope for that. It seams like too much work.
I think a lot of us hope not though!
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hond
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Re: Caster druid

Post by hond »

just a question here...why giving speed increase to druid?? if you want mobility , make a traveler cleric...
or crossclass with monk, or same traveler cleric...
In your opinion, giving speed to druid will allow players to make a big variety of new toons ... In my opinion you will see many autohasted dragons and few more things...

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Re: Caster druid

Post by cRaZy8or5e »

hond wrote:just a question here...why giving speed increase to druid?? if you want mobility , make a traveler cleric...
or crossclass with monk, or same traveler cleric...
In your opinion, giving speed to druid will allow players to make a big variety of new toons ... In my opinion you will see many autohasted dragons and few more things...
Well they're talking about making a caster druid with speed. Making a druid dragon with blinding isn't difficult and is already present.

Most of the fixes being discussed would be to give a druid caster speed without letting that speed bonus transfer over into the dragon and other shifted forms, ie, making panther allow them to cast but with a speed bonus, which would negate them being able to shift into any other form. Something along those lines.

For a caster, speed is life ...
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hond
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Re: Caster druid

Post by hond »

ask for a haste to team mate seems the easier solution....

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Re: Caster druid

Post by cRaZy8or5e »

hond wrote:ask for a haste to team mate seems the easier solution....
it would seem that way ... except TC and NC have limited haste options ... and haste is easily removed ... and in the end, I still believe that the spell repertoire for druids is crappy in pvp. They're still decent in cr 30-35 areas for pvm.

I don't know that haste is the solution though either, it's just one of many fixes being discussed.
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Re: Caster druid

Post by Korr »

hond wrote:ask for a haste to team mate seems the easier solution....
The TC Wizards would love... wait
The TC Sorcs would be more than will... wait
Ok Ok I got it
The NC Wizards would... no wait
Its the NC Sorcs that... wait again no.


Blinding Speed, Potions, Scrolls, and Bards are all the haste you can get "Standard" in TC/NC. PDK and Cleric w/ travel are a couple other options.
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Acesen414
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Re: Caster druid

Post by Acesen414 »

Druids are masters of the elements and they currently have a broken 9th circle spell. So here is my suggestion.

Elemental Swarm
Caster Level: Druid 9
Innate Level: 9
School: Evocation
Components: V,S
Range: Personal
Save: Reflex 1/2
Spell Resistance: Yes
Area of Effect: Colossal
Duration: Instant
Additional Counterspells: None
Description: All enemies caught within the area of effect are engulfed by an elemental swarm, which deals 8D6 + 4D6 per 5 caster levels to a max of 24d6 at 20 caster levels.
Damage is acid,cold,fire and electrical. So a caster with 20 caster levels would do (6d6 Acid, 6d6 Cold, 6d6 Fire and 6d6 electrical damage.)

*I imagine ideally using the animation of mass camouflage with this. That should work for both range and area of effect. If that can't be done I have other ideas for it.

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Frendel
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Re: Caster druid

Post by Frendel »

From NS4 Wiki:The summoned elementals from this spell do not receive any bonuses from spell focuses, class levels, domains, or caster race. This is possibly a bug.

A replacement for this spell or at least a rework wouldn't throw favor too far into the caster druid's corner.
Acesen414 wrote:Druids are masters of the elements and they currently have a broken 9th circle spell. So here is my suggestion.

Elemental Swarm
Caster Level: Druid 9
Innate Level: 9
School: Evocation
Components: V,S
Range: Personal
Save: Reflex 1/2
Spell Resistance: Yes
Area of Effect: Colossal
Duration: Instant
Additional Counterspells: None
Description: All enemies caught within the area of effect are engulfed by an elemental swarm, which deals 8D6 + 4D6 per 5 caster levels to a max of 24d6 at 20 caster levels.
Damage is acid,cold,fire and electrical. So a caster with 20 caster levels would do (6d6 Acid, 6d6 Cold, 6d6 Fire and 6d6 electrical damage.)

*I imagine ideally using the animation of mass camouflage with this. That should work for both range and area of effect. If that can't be done I have other ideas for it.

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Re: Caster druid

Post by Korr »

Especially not as a reflex save spell. Evasion = avoided.
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Acesen414
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Re: Caster druid

Post by Acesen414 »

Korr wrote:Especially not as a reflex save spell. Evasion = avoided.
I think the same thing a fortitude save for 1/2 would no doubt be much better. I guess my idea was to get a workable spell, one that was balanced and still themed to the druid. I'm not trying to

solve all their problems with one spell. It is well inline with every other druid evocation spell. But I agree with you druids really could use this spell with a fort save.

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Re: Caster druid

Post by Rufio »

I like the idea of reworking that spell, but it would have to be something without a reflex save for 1/2 damage. Druids already have a few of these that don't get much use. Also, the level 8 bombardment spell maxes out at 40d8 (can't be maximized, but neither can a level 9 spell), so it really would need to be more than 24d6 damage unless there was no save at all on the spell.

Bombardment is actually the single most powerful reflex save 1/2 damage spell on the server, even more powerful than anything a wizard has including maximized or empowered spells. It is very much worth using against non-evasion builds, but it still doesn't see much use because of how easy it is for an evasion build to be completely immune.
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Acesen414
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Re: Caster druid

Post by Acesen414 »

Rufio wrote:I like the idea of reworking that spell, but it would have to be something without a reflex save for 1/2 damage. Druids already have a few of these that don't get much use. Also, the level 8 bombardment spell maxes out at 40d8 (can't be maximized, but neither can a level 9 spell), so it really would need to be more than 24d6 damage unless there was no save at all on the spell.
I'm sure no save would go down in flames. As you pointed out druids are in need of spells other then reflex and I agree. I like the idea of fortitude save for half it's kind of hard to reflex out of a swarm so fortitude save to resist damage would make sense here. 24d6 average is 84 save for average of 42 in addition its all elemental damage so not all of that would get through. How about we add sonic to that mix so that would be 30d6 average 105 save for average 52.5, Now that doesn't seem to bad when you again remember that its elemental damage. So we are talking 6d6 Acid, 6d6 Cold, 6d6 Fire, 6d6 Sonic and 6d6 electrical damage.

Acesen414
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Re: Caster druid

Post by Acesen414 »

Crumble is another Druid spell that needs help. So here is my idea,

The Druid turns the target's legs to stone, at the same time they try to destroy them with sonic damage, causing the target to crumble to the ground.

Crumble
Caster Level: Druid 6
Innate Level: 6
School: Transmutation
Components: V,S
Range: Long
Save: Will and Fortitude
Spell Resistance: Yes
Area of Effect: Single
Duration: 3 Seconds or 1 Round
Additional Counterspells: None
Description: This spell causes the target's legs to be turned to stone for 3 seconds, a fortitude save for 1/2 is then made versus the sonic damage of 1d6 per caster level, to a maximum of 15d6.
If target fails the fortitude save they are knockdown for 1 round. *This spell does not harm creatures that do not have legs.

*I imagine ideally using the animation of stonehold on target, with a soundburst animation on top.

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Re: Caster druid

Post by Bargeld »

If druids get a lvl 6 spell that disables all action for even 3 rounds, then I'd be reallly mad about assassins losing para in their death attack. That's just wrong, even if it has crap DC and 2x save types. :evil:

Make it no save and work only on constructs. Insta-death. Then give it to sorc and wiz too. Then I'd consider it fair.
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