Timer on transition

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Rufio
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Re: Timer on transition

Post by Rufio »

NC tokens are nice, but if you want to talk about overpowered tokens, AO's AB/AC/Saves token would be right on top of the list with MA's aura token in the #2 slot. MA's damage shield token is pretty broken as well. I'm pretty sure it was never intended to deal damage twice to any target that hits it once.
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Bargeld
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Re: Timer on transition

Post by Bargeld »

So NC/AO true sight tokens are broken.
RK slammer is powerful, so much so that no one knew when it was broken cuz it always worked.
MA aura stack is broken
TC's weapon buff is broken due to it's stacking too.

No one will ever say SL token is OP. Or that they are broken in any way. To add insult to injury, our factional PRC won't ever use either of their job tokens.
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VagaStorm
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Re: Timer on transition

Post by VagaStorm »

Bargeld wrote:So NC/AO true sight tokens are broken.
I'm quite sure the ao token dos not stak with ts :(
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mining
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Re: Timer on transition

Post by mining »

VagaStorm wrote:
Bargeld wrote:So NC/AO true sight tokens are broken.
I'm quite sure the ao token dos not stak with ts :(
This man is correct, with NC jobs in hindsight we decided that giving AO +40 spot for 4.5 minutes was a terrible idea.


Re: Jobs, I'll agree it seems the SL jobs get the shortest end of the stick. Maybe something worth looking at.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

Tsavong
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Re: Timer on transition

Post by Tsavong »

Give them a job item which is a big stick with +2 attack problem solved!
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frogofpeace
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Re: Timer on transition

Post by frogofpeace »

+2? Might as well give them a tank, Monty Haul.
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Eldaquen
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Re: Timer on transition

Post by Eldaquen »

Bargeld wrote:So NC/AO true sight tokens are broken.
RK slammer is powerful, so much so that no one knew when it was broken cuz it always worked.
MA aura stack is broken
TC's weapon buff is broken due to it's stacking too.

No one will ever say SL token is OP. Or that they are broken in any way. To add insult to injury, our factional PRC won't ever use either of their job tokens.
TC's Forest eye was changed, or something changed in regards to how elemental damage is applied to weapons. I have noticed that the TC token does not always stack. Not saying never but I have noticed only 1 elemental damage type applied to weapon even if token activated twice.

Just activitated Forest Eye 5 rest cycles (that is 10 times, 2 times per rest). Out of the 5 attempts to stack elemental damage the first 4 attempts resulted in only one 1d8 elemental type being applied (not 2 types not 2d8 just 1d8). The last attempt gave 2 1d8 elemental types. Must have something to do with if elemental damage is the same then second activation does not get applied.
Last edited by Eldaquen on Mon Jun 11, 2012 10:01 pm, edited 1 time in total.
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Eldaquen
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Re: Timer on transition

Post by Eldaquen »

Why is it that SL'S jobs are not listed on the Wiki?
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Everything takes longer than you expect.
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Rufio
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Re: Timer on transition

Post by Rufio »

The TC token picks a random element out of 4 different elements for bonus damage (cold, fire, electrical, and acid). If you stack the token and it randomly picks the same element the second time as it did on the first, then the damage won't stack. The actual element that it picks doesn't really matter because they always bypass immunities and vulnerabilities similar to abilities like war cry and divine might.

SL's jobs would be listed on the wiki if SL wasn't so secretive/lazy. I do know that SL gets a bunch of skill bonuses (+4 hide, +4 move silently, +4 spot, +4 listen and various other bonuses on many of the rogue-like skills), +1 dex, +1 int, a damage token (~1d10 acid damage that I believe is a direct weapon buff similar to darkfire, but can be used on ranged weapons as well), and a concealment token (20% concealment in underground areas).

The SL's job bonus are quite comparable to in power TC's in many ways, though the TC damage token is a bit better since it stacks with itself, gives a small stat buff, and the damage can't be resisted by elemental immunity.
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Daral0085
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Re: Timer on transition

Post by Daral0085 »

If you stack the token and it randomly picks the same element the second time as it did on the first, then the damage won't stack.
I'm pretty sure that's not correct. Even if it's the same type, it still stacks (just not displayed on char sheet). I tested this just now when unarmed, I was able to deal 11 cold damage with the token double-buffed cold.
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weasel423
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Re: Timer on transition

Post by weasel423 »

Rufio wrote:+1 dex, +1 int, a damage token (~1d10 acid damage that I believe is a direct weapon buff similar to darkfire, but can be used on ranged weapons as well), and a concealment token (20% concealment in underground areas).
The PRC of SL is the Assassin.

The dex and int bonuses are included int the max +12 you can get from spells and gear... you get a dex and an int item from being an Assassin.

If you use the 1d10 vial on your weapon, you cannot put Lolth's Venom on it for your instant death shot.

The 20% does not stack with the 50% you get from the ii ability that Assassins get nor the the darkness.

Now how exactly do the SL job items complement the Unique prestige class for our faction?
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Rufio
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Re: Timer on transition

Post by Rufio »

I don't think anyone made that claim. They are the weakest tokens.

I did find it funny that bargeld was bummed that the SL tokens weren't broken though :P
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mining
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Re: Timer on transition

Post by mining »

weasel423 wrote:
Rufio wrote:+1 dex, +1 int, a damage token (~1d10 acid damage that I believe is a direct weapon buff similar to darkfire, but can be used on ranged weapons as well), and a concealment token (20% concealment in underground areas).
The PRC of SL is the Assassin.

The dex and int bonuses are included int the max +12 you can get from spells and gear... you get a dex and an int item from being an Assassin.

If you use the 1d10 vial on your weapon, you cannot put Lolth's Venom on it for your instant death shot.

The 20% does not stack with the 50% you get from the ii ability that Assassins get nor the the darkness.

Now how exactly do the SL job items complement the Unique prestige class for our faction?
For feedback I'd generally prefer suggestions or ideas as opposed to listing the obvious - though I wasn't aware of this
If you use the 1d10 vial on your weapon, you cannot put Lolth's Venom on it for your instant death shot.
.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

BlkMamba
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Re: Timer on transition

Post by BlkMamba »

Since were on the subject of suggestions, Dwarven Defenders, glorified barbs without the damage, saves, regen or ab
and a stance that on this server you might as well not even slot, is it possible to make stance mobile?
I mean its really a PrC with no use left, for pvp a barb suits better as a tank in pwm we use shifters and pm's
the class needs something to make it viable to compete with the other classes and i've tried various way's

Just curious if stance can be mobile or possibly help it out in some way

mining
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Re: Timer on transition

Post by mining »

DWD's are already ridiculously tanky beasts. They have like 20% DI and ~10 points of flat DR on barbs to start, though I'll agree that a 30 DWD / xX/yY is a little lacking in terms of having the crowd control via roar or mobility through haste, but you can make up for the lack of saves [like 5 points of will?] through paladin and regen through cleric, at least partially.

Stance has always been meh, its ok for PVM but its pretty hard coded. Just be glad that the DI isn't tied to being in stance :).

Anyway, some general str based stuff is being partially addressed soonish - its not quite 'omg amazingness' but it is a little something.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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