The reason we nerf in preference to buffing is because of power creep.
Builds we have now are way better than builds from two years ago, etc. and gear creep is brutal as well - when I started playing, Black Lord SS was considered valuable, whereas now everyone has half a dozen.
If we buff spot like crazy to deal with HiPS - assassins get shafted. And we can't buff their hide more, because we need to work in engine limitations.
If we used haks, we'd have a lot more freedom, but it's core to neversummer that new players can login and start playing straight away.
Also, I thought we were well past the bigby nerf - I mean, seriously? Most people I've heard from prefer new bigby to old after getting used to it. Old bigby was bad design - hard countered specific builds, had very arcane mechanics, and didn't do what you'd expect it to do - ESF conj rogue/cleric could bigby 7 as well as a wizard.
then build some new epic runs where new epic gear can be found…
We are. Its freaking awesome. Its hard, its tough, and the rewards are there.
if your issue is with HIPSers, then provide some new
items with higher spot
The issue with doing this is that capping spot is already ridiculously easy - all it does is incentivize HiPSers to build more hide so they can't be seen at people's +50s unless they're full spot focused - which is what we have now. Our issue with HiPS isn't with how good it is - its that you can spam it on no CD to lag the server, reset action queues, and HiPS from people with spot=hide. Its dumb, and poor design from bioware.
Similarly, the issue with buffing up fort to deal with stun is that it then cripples every other fort ability in the game.
Ideally, you could make an optimal toon with saves in the high 50s to be completely immune to stun. Fantastic. And you can. But at the moment, people are making *all* of their builds to be hard to stun - defeating the entire purpose of having stun! If a mechanic is so powerful that it is causing its own demise - it's better for both stunners and regular players (who don't want to be forced into specific builds just to
be able to play against a stunner.
The thing with stun is that you're either immune to it (fort, crit immune, 85 AC and edodge and enough spot to see HiPSing stunners, whatever), or you cannot do anything from between the times the stunner hits you first, and hits you last. Then you get to press the respawn button.
I mean, I don't know. I think stun is the most frustatingly poorly designed feat in the game. Even moreso than HiPS in some ways - HiPS is dynamic, you can fight a HiPSer. Stun is flat, you win or you lose, and if you lose you keep losing. You can stack the DC obscenely high, get dozens of uses, and attack out of HiPS, KD(PF) or with CoT AB to actually hit enemies.
Anyway, to quote a man I quite admire, Morello "Nerf Master" Suck Town:
The short-sighted solution that makes people rejoice is to buff up. You'll get the crowd's cheers when you do, but you'll slowly rot the game with this approach. Even with the (largely misleading) perception that we just continuously nerf things, power overall in the game has gone up steadily.
This is what he said about a game called League of Legends, and its absolutely true for NS4 too.
If I go through the changelog for the past 5 pages:
I found 6 nerfs, 13 buffs and 2 tweaks. If you want to split tweaks into nerfs and buffs: 9 nerfs, 17 buffs.
The thing is, buffs make it into your mindset, and becomes your default, but a nerf from a year ago? "If it weren't for that nerf, I would've won that fight"