Jobs bonuses summary

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Ogami
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Jobs bonuses summary

Post by Ogami »

This summary might help newbies to find their fitting faction

SKILLS:
tc disc: 2 heal:2 lore2 open lock2 taunt2 tumble: 2 listen: 4 hide: 4 move silent: 4 spot: 4 search:4

rk disc:7 heal:3 lore:3

nc disci4 heal4 taunt4

ma lore4 hide4 spot4 umd4

sl disci:2 lore:2 taunt4 open lock:4 listen:4 tumble:2 hide:4 move silent:4 spot:4

totals:
tc: 32
rk: 13
nc: 12
ma: 16
sl: 30

Ability bonuses (+1):
tc: dex, wis
rk: wis, con
nc: str, cha
ma: int, cha
sl: dex, int

Job tokens:
tc: 1) vine pipes: conceal in outdoors 2)forest eye: stackable random elemental damage and +1 to dex and wis (stackable)

rk: 1)stalwart slammer: dc 30 will save (35 underground) knockdown effect for 2 rounds, +4 will save, 1d4 sonic vs neutral
2)minemaster forge: it steals 2 ab and 2 ac from enemies armor, caps at 4.

nc: 1)holy symbol of the coalition: ultravision, see invisibility, +20 spot, +3 to all saves, 30 spell resistance. 2) defender of the pure: 1d4 divine damage vs evil, 20% movement speed increase, damage shield (10 divine each hit)

ma: 1)fiendish aura: aura gives a -3 penality to ab, ac and saves to good aligned enemies, -2 to neutral and -1 to evil, also gives immunity to level 3 and lower spells (neg burst, searing light etc) 2)fiendish aura 20% movement speed, 1d4 negative damage, damage shield with negative damage, small amount of % immunity to negative.

sl: 1)vial of lolth: it can be used as a darkfire to buff both weapons and ammo with 1d10 acid damage, 2x day, or it can be used as a poison grenade (dc 40 cloud). 2)dark mask: conceal indoors.
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Eldaquen
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Re: Jobs bonuses summary

Post by Eldaquen »

I thought that the NC Holy Symbol token does not give UV. NSwiki states that the Holy symbol gives True sight and SR, but no UV. Was that changed?
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Eldaquen
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Re: Jobs bonuses summary

Post by Eldaquen »

The TC Vine Pipes only gives 20% concealment (short duration and only outdoors). The spells Camouflage and Mass Camouflage gives 33% concealment. Improved invisability gives 50% concealment.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Lokey
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Re: Jobs bonuses summary

Post by Lokey »

Eldaquen wrote:I thought that the NC Holy Symbol token does not give UV. NSwiki states that the Holy symbol gives True sight and SR, but no UV. Was that changed?
Gives it, it doesn't work. Like the True See spell and some other stuff.
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Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Ryddwillow
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Re: Jobs bonuses summary

Post by Ryddwillow »

Only see 5 bonuses? Is there 6 factions here? :roll:

VagaStorm
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Re: Jobs bonuses summary

Post by VagaStorm »

Ryddwillow wrote:Only see 5 bonuses? Is there 6 factions here? :roll:
I belive the one ao job that works do give some skill bonuses. The bomb is sort of useless since you dont get xp for killing stuff with it...
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Rickdawg84
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Re: Jobs bonuses summary

Post by Rickdawg84 »

Is the TC Liberator job bugged? I completed it but I didn't get the +1 dex/wis bonus.

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Nyeleni
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Re: Jobs bonuses summary

Post by Nyeleni »

You get it when you activate the job item.
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Rickdawg84
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Re: Jobs bonuses summary

Post by Rickdawg84 »

There is no activated item for the Liberator job. It is suppose to give you a permanent +1 dex/wis magic bonus.

Empath give you the vine pipes for concealment.

Advocate gives you the forest eye which gives a +1 dex/wis when you activate it.

mining
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Re: Jobs bonuses summary

Post by mining »

If you're already at the +12 cap you won't notice it.
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Nyeleni
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Re: Jobs bonuses summary

Post by Nyeleni »

No, I don't think TC gets two +1 to dex and wisdom. Must be a typo. Only if you activate a job item, do you get that bonus. It is the same that gives you extra elemental damage.
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For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!

Daral0085
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Re: Jobs bonuses summary

Post by Daral0085 »

Actually you do get +1 dex/wis from liberator. It is a magical bonus, applied permanently to ... character skin I think? Then you can get another +1 dex/wis by activating job item.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.

Shadowalker
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Re: Jobs bonuses summary

Post by Shadowalker »

Daral0085 wrote:Actually you do get +1 dex/wis from liberator. It is a magical bonus, applied permanently to ... character skin I think? Then you can get another +1 dex/wis by activating job item.
And we have a winner.
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Daral0085
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Re: Jobs bonuses summary

Post by Daral0085 »

An important other note, since the job bonus is applied to skin, you lose it when you shift. In fact, you lose *all* skin-applied job bonuses when you shift.

However, the activated item (forest eye) gives you a character applied buff, much like a magical spell or bard song, etc, so that will *remain* if you shift. This is also considered a magical enhancement so it counts towards the +12 cap as well.

Rick, if you are checking a shifted character for the liberator bonus, it will not be there.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.

Rickdawg84
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Re: Jobs bonuses summary

Post by Rickdawg84 »

I checked my stats naked. I do not have "green" dex and wis stats naked. They are still showing as my base stats.

Also, do the skill bonuses from the jobs not show on your character sheet? For some reason only the +4 hide and MS seem to be showing on the skill tab of my character sheet. Somehow I also so the following...

+3 spot, +3 search and +0 listen. These should all be +4 as well.

Maybe my char is bugged?

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