PVP Incentives

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Delisha Zrazorian
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Re: PVP Incentives

Post by Delisha Zrazorian »

We generally judge a skunk by his stink. rather then his stripe...

After all we are neutral... :lol:





At your service,
DZ :twisted:
My attitude toward men who mess around is simple: If you find 'em, kill 'em!

mining
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Re: PVP Incentives

Post by mining »

Delisha Zrazorian wrote:We generally judge a skunk by his stink. rather then his stripe...

After all we are neutral... :lol:





At your service,
DZ :twisted:
neutral...evil ' :twisted: '
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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Re: PVP Incentives

Post by frogofpeace »

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trickovthlyte
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Re: PVP Incentives

Post by trickovthlyte »

jonwelch wrote:This sounds like an awesome idea! 100% support...
Thank you for the support.

I consider your post to be the voice of the new player, and an agreement from the world around us that some of the suggestions posted above have a great deal of merit.
However, from some of the posts below, it seems some of the points are being overlooked or misunderstood.
I'll try to form a better picture.
Amoenotep wrote:so...why don't we just scrap ns4 and turn it into arena pvp?
I'm not sure what you mean by 'arena'. Are they lvl restricted? Do you get xp in them? Can you lvl in them? Are there NPC battles taking place?
Midterm wrote:
Amoenotep wrote:so...why don't we just make midterm a DEV, upgrade ns4 and turn it into arena pvp?


I AGREE!!!!
Let's give Midterm a chance to show us what he's got. The universe might be trying to tell you that it'll provide you assistance in your endeavors.

I myself could paint the areas, and the NPC's, I'm proposing and post them for them that are on high to tour. They would then be able to see first hand the dynamics embedded in them. The areas would be none other than microcosmic reflections of the macrocosmic world of Aetheria, and not arenas. A clear picture of what the baby looks like needs to be made before it gets thrown out with the bath water.
Elagneros wrote:If you want to pk, then by all means go on the attack.
I did my best to define what I meant by the term PVP. Since you just had to drag the term PK in and not define what you mean by the term I'll define what I consider the term to be.

PK: A scenario whereby one, or more, fantasy RPG players get killed by one, or more, players of a much higher lvl. A very lopsided affair. Usually ending in a 'one shot'.

With the above definition in mind I fail to see how you read into my post that I want to PK.
Elagneros wrote:Why bother putting in an arena anyway?
There you go reading things into my post that aren't there. The subject isn't about arenas.
Elagneros wrote:There's Terrace Mettle, use it.
Will players get xp there? Can they lvl there? Are there NPC's to fight there? Will they find drops there? No? Maybe that's why no one goes there much!? The subject isn't about dueling.
DeputyDog wrote:I don't think we will do much to encourage pvp
Don't say that :shock: I'm trying to help you corner the market in NWN players.
DeputyDog wrote:its very availability is the encouragement.
The availability is mostly a high end luxury here. I'd kind of like to know what the low end version would be like.
Amoenotep wrote:i always thought the faction system was designed to hunt lowbies and grief others from opposing factions.
If the macrocosmic version of the faction system were compressed into a microcosmic version it might give hunting lowbies and griefing a whole new meaning. With hunted lowbie becoming the hunter, and the would be griefer come to grief!
Lokey wrote:On the other hand, it's fun to be the level 20 that puts a level 40 down and saves the day :) Granted that's easier for the factions with arcanes.
See my reply to Elagneros below.
DM Ireheart wrote:"sighs" Where's Chase when you really need him, kinda miss his bracket man rampages up and down giant mountain. :lol: :twisted:
See my reply to Yoda below.
MasterYoda wrote:Chase aint got NOTHING on me <3 chase :D
See my reply to Lokey above.
Elagneros wrote:Yeah, not like the old days when you'd get hit by a Slave on your way to Avendell. Or getting ambushed by a pker up on the mountain when you were trying to level. Or start a new character only to run into a raiding party that was hitting NS City. The old idea that red=dead. Pkers are few and far between these days it seems.

You want to fight, take the initiative. Ambush your enemies. Challenge people to duels.
You should write a book about 'the old days'. Full of stories about how you wanted to fight and took the initiative. How you ambushed your enemies, and challenged their 40's to duels with your 20 wizard, and then shouted, "Chase ain't got nothing on me!".
Bargeld wrote:the MASL villians of today are a tad more respectful with regards to the time, place, and action for PvP.
Finally, some real input. See my reply to cRaZy below.
cRaZy8or5e wrote:8) SyNners took a break and FoN has been guilted into being nice.
See my reply to Rufio below.
Rufio wrote:I'd engage on sight more if people didn't get upset about it all the time :?

When I see a red toon outside of raids, I won't engage under the following circumstances:

If I look like I am a lot higher level
If I look like I am a lot lower level
If they look like they have a power buffer near by that will just come stomp me
If they are not tagged (I don't want to drive off someone that doesn't like pvp or is new)
If they are engaged with mobs
If I am engaged with mobs

So that pretty much means never, unless they engage me first.
Well said, Rufio! Your comment, along with Bargeld's, and cRaZy's, tends to support my argument that the availability of PvP is on the decline. For further evidence see my reply to Alkapwn below.
Alkapwn wrote::twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
Red=Dead forever
Kpwn doesn't have time to play much lately. When that happens the availability of, and incentive for, PvP goes way down.

What he needs is to have his playing time compressed, so that he gets a weeks worth PvP in a few hours.
Delisha Zrazorian wrote:We generally judge a skunk by his stink. rather then his stripe...

After all we are neutral... :lol:


At your service,
DZ :twisted:
This is a coded message. To Twig most likely. Possibly mining. Let's have a look at his post.
mining wrote:neutral...evil ' :twisted: '
Suspicion confirmed. They're saying the skunk is really wicked and stinky!

Amoenotep
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Re: PVP Incentives

Post by Amoenotep »

An arena server is very basic concept and anyone can build one.

small interconnected areas that are easily accessible. place any type of any style npc any place you like. create another npc that grants auto lvl 40 upon conversation. create a large arena area where players can test and fight their way around to their hearts content.

i don't see it happening, but you can build it yourself pretty easy.
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Re: PVP Incentives

Post by DeputyDog »

We used to have a soccer arena for well arena stuff. Its still in the game..
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Amoenotep
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Re: PVP Incentives

Post by Amoenotep »

thats terrace mettle
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Elagneros
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Re: PVP Incentives

Post by Elagneros »

Bargeld wrote:Another thing I should point out is that, since I had never (knowingly ;)) played with any of those older villians, I didn't learn their type of ettiquette. I learned on this server to kill everything I see (even blue, many times). But I also learned that drawing mobs to kill people causes a lot of hassle. Attacking others while they are engaged with mobs and *not* getting the kill results in a lot of hassle. Unfortunately, there are a lot of whiney girls out there that like to call foul and lie about what they think the rules *should* be.
The etiquette was rather simple: win.

PvP in a mixed PC/mob environment is tricky though. You could attack someone who's fighting a mob and he'll get killed by a mob he normally wouldn't lose to because you ripped a chunk of his hp away. Could be an attack with weapons or just a blanket AoE effect. The biggest objection here is that it can make someone lose XP if they get mob killed instead of pked, and since doing this intentionally is against the rules, it falls into a gray area. Also, there's the lack of satisfaction from getting in the death blow yourself. If I attack someone who's already fighting though, I'll go for the instant death attacks instead because it's a cleaner kill.

I have no qualms against fighting dirty either, I'll take advantage of invisibility or stealth to get the upper hand or attack when they're at a disadvantage. And some of this in in character as well, most of my toons aren't NC so I'm not going to worry about silly things like honor. I'll shoot a toon in the back.

For the most part, I generally restrict my attacks to enemy guilds or known aggressors, and leave other people alone. I will also attack people who enter faction territory (yes, this does include the Black Hills ferry).
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alasteir
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Re: PVP Incentives

Post by alasteir »

While I appreciate the sentiment of the original poster, more PvP is always welcome, I don't think arenas need to be added to do this. Perhaps a slight bump in xp for PC kills?

The reason PvP has declined is due to the players, not the Devs/DMs ...... all the incentives for PvP are still there. It is very, very easy to find a fight on the server ....... go tap an enemy relic cradle, and if the right people are on ...... you will have your fight.
In recent times, the majority of the players aren't all that interested in PvP for whatever reason ...... at least this is the case for the TNC players ...... some are interested in PvM, farming, XPing lowbies, role playing, chasing dryads, whatever....

A few suggestions in regard to encouraging more PvP ... for the original poster.

- if you have different toons in other factions .... try switching sides ...... if you see a ton of TNCers on, log an MA toon and rally fellow MASLers.
- this idea won't be as popular, as it can be a grey area, but simply start PKing toons at well traveled areas ....... ice efreets, Dwarf Plane, etc.
- and this one is the easiest ..... familiarize yourself with player logins, and know who is willing to fight.

Happy Hunting

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Re: PVP Incentives

Post by alasteir »

In my experience on this server, here are a few thoughts on potential PvP.


TNC faction

TSS - hit or miss ...... historically, TSS has been a "open" guild, which translates into a wide variety of playing styles ..... some TSSers are quite aggressive, while others do very little PvPing. This can be tough to predict.

Fury - great new guild. These players will always fight, or defend a relic cradle. If their relic cradle is being raided, they will defend.

CLAD - the CLADDies tend to role play the "good" alignment, however, their veteran players will always defend the relic cradle. Their recent inactivity is due to lack of players, as opposed to a dislike of PvP. Many of the CLAD PvPers have simply been absent ...... CrazyHorse (although he is returning), Xenox, Mixtli, Ajantis, and Nyeleni.

FoN - definitely, one of the more aggressive TNC guilds ..... you have an excellent chance of starting a fight with a FoN player ...... and if the that FoN player won't fight you ...... Burrahobbit will kick them out of the guild .... ha ha ha. If you see a number of FoN players on .... chances are that they are already raiding you.
Last edited by alasteir on Mon Oct 10, 2011 4:12 pm, edited 1 time in total.

alasteir
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Re: PVP Incentives

Post by alasteir »

MASL guilds

For some time now, the MASL players are the most consistently aggressive. Most of their core players will PvP .... DD, MADD, GODS, and IO ...... they will all fight.

DD - For the most part, I can tell you what their intentions are with the toons they have logged ...... Bargeld always uses the same login, or close .... so easy to tell, and I think I know all of Alka's logins by now ..... doesn't really matter though, as all DDs will fight.

IO - JP and Weasel are the most well known IOs to me .... and those two will always fight. I think I even know some of JP's secret logins.

MADD - they use toon names for logins for the most part, so it can be misleading ..... although I know Noc's toons pretty well, and he will always fight. Like the DDs, this doesn't really matter, as they will all fight.

GODS - Zerg, Dethonlegs, and Asi ... with a few others ..... not many of them, but they all PvP.

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Re: PVP Incentives

Post by alasteir »

AORK guilds.....

This used to be an extremely aggressive group of players ..... and with a large player base as well. In recent times, they have recruited many new RR players, who are starting to PvP....... looks like a good group.

RR - very aggressive in the past ...... and I have noticed Tru3 is starting to raid with them ... I expect a resurgence in the RRs.

TLB - I have noticed that Elagneros (sp?) has been active as of late .... and Rogue seems to have returned as well. I don't think Mamba intends to though ..... still, most of these players will fight.

PWnD - they used to fight all the time....... not may of them anymore .... this might change with the job benefits coming in.

HNS - these players have been active as of late, not many of them on, but they have PvPed when they are on.

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Re: PVP Incentives

Post by Elagneros »

Well, I'm fairly sure the devs aren't going to give people big XP rewards for PvP. It's simple, it's something that's got a a lot of potential for exploitation, just get a small group of players that pk each other just for the XP and it takes the risk out of leveling. Even if it was set to XP for hostile faction only, there are plenty of people out there with alts in multiple factions to take advantage of it.

I can't speak for the other guilds here, but our guild's current stand on PvP is that it's at the player's own discretion. Griefing non-enemy guilds and players is discouraged, but known aggressors are considered fair game whenever we run into them.
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Re: PVP Incentives

Post by Ajantis. »

Keep in mind that server attendance wax and wanes with the seasons. This is traditionally a low populated time of the year for Neversummer.

It's asking a lot of any player to be on consistently all year, year after year. Patience... Winter is coming soon for the northern hemisphere player base.
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Re: PVP Incentives

Post by DeputyDog »

Winter and Diablo3. Could be lean times ahead...
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