DeputyDog wrote:Trolls on the mountain.. Too hard for CR? easier then the giants further up? Ideas?
It's not a popular change, that much is certain, but it makes sense given the XP formula tweaks.
The trolls are tougher than the ogres and weak giants were because the former mix was just a simple beatdown, the mobs had few special abilities. The trolls regenerate and have more special abilities which makes them a bit harder. Probably someone should look at their AC compared to the giants and tweak things to make them more equal, maybe take a look at their hp too, since they recover health unlike the giants did.
Formians? Ideas? Easier taskmasters? harder?
Only real problem with formians is the CR spread, workers start at CR 3 (appropriate, since some spawn on the Plains of Angmar), and the CR goes up to 15 for Myrmarchs. That's a bit wide. Though I read that got tweaked, so I should probably take a look.
Underdark? worth it or just passing thru?
Mostly just passing through, but then I see the main upper Underdark area being similar to the main roads about ground; those tend to have thinner monster populations and people use them to pass between areas. Unless a troll spawn pops up somewhere, they're tougher than the normal Underdark spawns. There is also the lower Underdark areas which have a tougher challenge.
I think zons is good. I played it today, and yes there is a huge gap between first area and the hard stuff but it is two different areas. Maybe a different entrance or at least a warning sign hehe.
Well the first two spots are non-epic and is the oldest part of the area. The rest is upper teens/low epic and was added later. The two areas don't really blend with each other, and I think it's fine the way it is.
South Road tower - Ill look at . Most of those mobs are fairly generic so may need to play thru it a few times.
They're just ordinary fiends, about the same that are over in the Catacombs. That stuff has probably been like that sine the server went online so maybe it could use a bit of polish, I don't know.
Haddon Mirk seems to be a place that people dont want touched so not sure about that one.
I'd only suggest one change, make the wolves hostile to TC. I was in a party there the other night, and half of the people were TC and the wolves apparently belong to the Animal faction. So the stupid wolves attacked half the party while ignoring the other half. If they're supposed to be some kind of evil wolves, then putting them hostile to TC shouldn't be a problem.
Bargeld wrote:This concerns me... currently, when in enemy faction areas, you lose gp on death. Defending toons can gain gp and xp in the cradles (only gp is lost by the defeated raider). I've seen a couple toons hit 40 in relic defense. Don't take this away

Only gp? This server is getting soft. Used to be you'd lose items when defeated in enemy cities. And even earlier than that, you'd lose items any time you were pked but I think that was taken out because of griefers.
Daral0085 wrote:Similarly, I think changes to ancient wyrm road, bottomless pit, etc might be a good idea. As far as I know, these areas aren't near any major city, but the CR to difficulty ratio is never worth going there. Similarly with the Wold, the gargoyle road, archaeology camp and those eastern maps, although possibly AO people go there. Same thing with Angmar waste maps, although possibly MA people go there. I think these maps are pretty cool and I *wish* it was worth visiting them, but I honestly never do it unless I am taking a stroll with a lvl 40 just to check out the scenery.
The Wyrm Road I think is the way it is because it was one of the old routes from MA to Avendell. But now, it's the middle of nowhere when one takes MA's shortcuts and the dragon into account. And the mobs aren't worth going out that way because most of them are too weak. Also, the mezzoloths make the Ash Mountains tougher than they were.
Ancient Road should be left alone, that's the main route from AO to Avendell.
Angmar Waste is probably supposed to be a leveling spot for MA, similar to stuff like bandits and mid ranged undead. It's really not worth any other faction's time to go over there.