Alkapwn wrote:Sorcerers i can see but RK can make plenty of excellent DC based wizards though which are more versatile anyhow. But really bards? 16 charisma is not to hard to get.
so RK can make sorcs with 1 less cha mod . Why does that make a RK Sorcerer useless? Pally/sorc's just must suck eh? lol
The biggest hit is cross divine builds. i.e. Str or Dex/Cha pallys,BGs and there is a couple of those in RK that i absolutely hate given my affinity for evil toons. But honestly no matter where you build them they're only effective vs a couple of builds
That's what I was saying. Sorc isn't optimal for RK, but there are good wizards, and IMO wizards are better than sorcs in the long run. Bards do get hit from it too, since their abilities are dependant on a Cha based skill, Perform. It's not a big hit over 40 levels but it's still a little lower than other option from outside the faction. Though I admit I have no experience with bard builds.
I don't know why paladins would be considered cripplingly suboptimal. A good RK paladin should focus on the combat abilities anyway, that plays to the faction's strengths.
The Cha penalties aren't that great, but even picking a subrace without a penalty only means you're not getting a +2 someone else might have. Realistically, that's only a Cha modifier of 1 less. But for some people, min maxing is everything and that -1 is seen as crippling. Go figure. Still, despite Willow's rants on this matter, I don't think RK's weakness in Cha is its biggest detriment, rather I think's it a relatively minor factor in why people don't pick RK.
dethonlegs wrote:If RK are limited to dorfs I dont see a reason why they should be allowed in any other faction.
Because people love when nerfs take away options.
Besides, it forces anyone who makes a dwarf to play RK, which is at best a bad solution to the problem.