better make the login script do positive damage
NS4 Login Script
Re: NS4 Login Script
You can get free hp by logging in and out while wearing posi gear?
Re: NS4 Login Script
Yes. 2x xag rings, white lord robe or glimmerskin, lumi defender. I could be forgetting something but that is already 40% posi immunity.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: NS4 Login Script
I don't know too much about the mechanics of things, but there are damage types that bypass all resistances, immunities and vulnerabilities. For example, divine might, divine wrath and most damage tokens bypass (all PMs should be happy about that one.)
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: NS4 Login Script
I think most damage tokens are magical, which are resist-able.Rufio wrote:I don't know too much about the mechanics of things, but there are damage types that bypass all resistances, immunities and vulnerabilities. For example, divine might, divine wrath and most damage tokens bypass (all PMs should be happy about that one.)
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: NS4 Login Script
I knew I was going to get that reaction.
Those divine damage sources I listed are not like normal divine damage sources. For example, I have a build with divine weapon damage and divine might. many mobs in celestia and the abyss are divine immune, and completely resist the divine weapon damage, but cannot resist a single point of divine might.
The TC damage token is 100% irresistable by anything, even though they are listed as being elemental damage. on the other hand they also ignore vulnerabilities.
Some mobs have irresistable damage also. for example, we have been analyzing some battle logs against pelor on our private forums. He does divine and fire damage, a lot of it on each hit. I brought in a fire elemental thinking I would take advantage of the fire immunity, and another party member had a fire immune dragon. we were both getting hit with full fire damage regardless. Pelor is also immune or very resistant to most elemental types, but the TC token on my elemental would bypass the damage reduction even though others couldn't do damage with the same elemental weapon types. I couldn't do any divine damage to him from my weapon, but our CoT was still able to do full divine might and divine wrath damage to him.
I have only ever seen this happen in melee, as it seems to work with abilities that apply elemental damage that isn't applied directly to your weapon.
It is important to note that all these sources ignore vulnerabilities as well as resists. My Divine might build with +10 cha only does 10 divine damage to PM's, when it should do 15 damage after factoring in vulnerabilities.
Now I just don't know if this can been taken advantage of for the login script.
Those divine damage sources I listed are not like normal divine damage sources. For example, I have a build with divine weapon damage and divine might. many mobs in celestia and the abyss are divine immune, and completely resist the divine weapon damage, but cannot resist a single point of divine might.
The TC damage token is 100% irresistable by anything, even though they are listed as being elemental damage. on the other hand they also ignore vulnerabilities.
Some mobs have irresistable damage also. for example, we have been analyzing some battle logs against pelor on our private forums. He does divine and fire damage, a lot of it on each hit. I brought in a fire elemental thinking I would take advantage of the fire immunity, and another party member had a fire immune dragon. we were both getting hit with full fire damage regardless. Pelor is also immune or very resistant to most elemental types, but the TC token on my elemental would bypass the damage reduction even though others couldn't do damage with the same elemental weapon types. I couldn't do any divine damage to him from my weapon, but our CoT was still able to do full divine might and divine wrath damage to him.
I have only ever seen this happen in melee, as it seems to work with abilities that apply elemental damage that isn't applied directly to your weapon.
It is important to note that all these sources ignore vulnerabilities as well as resists. My Divine might build with +10 cha only does 10 divine damage to PM's, when it should do 15 damage after factoring in vulnerabilities.
Now I just don't know if this can been taken advantage of for the login script.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: NS4 Login Script
It's nwn2 that has the flag on EffectDamage() to just do that amount of damage, check nothing.
I forget where the damage is applied (there's several entry script hooks). Probably worth investigating (report GetCurrentHP and GetMaximumHP at client enter, area enter, acquire/equip--they fire at login).
Melee damage that ignores resists, etc is because of the EffectDamageIncrease() function used in those cases. You can't apply that damage directly, it goes through the melee engine mess.
I forget where the damage is applied (there's several entry script hooks). Probably worth investigating (report GetCurrentHP and GetMaximumHP at client enter, area enter, acquire/equip--they fire at login).
Melee damage that ignores resists, etc is because of the EffectDamageIncrease() function used in those cases. You can't apply that damage directly, it goes through the melee engine mess.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: NS4 Login Script
SL acid token is definately resisted... as example, it is useless to use in DE, or vs acid sheath.
I cry conspiracy!
From a balance perspective... that all should be corrected IMO.
I cry conspiracy!
From a balance perspective... that all should be corrected IMO.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: NS4 Login Script
I'm fairly sure that applies on weapon, and does more damage than all of the others.Bargeld wrote:SL acid token is definately resisted... as example, it is useless to use in DE, or vs acid sheath.
I cry conspiracy!![]()
From a balance perspective... that all should be corrected IMO.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: NS4 Login Script
Balance?!?
What balance?
There is no balance
Since when has NS4 been about balance 
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: NS4 Login Script
your buddies over in MA have irresistible negative damage on their infernal vigor token bargeld.
As far as the login script goes, maybe make a check to see if the toon has divine vulnerability and decrease the amount of divine damage done by that amount? Just a thought, I don't know all the capabilities you all have.
As far as the login script goes, maybe make a check to see if the toon has divine vulnerability and decrease the amount of divine damage done by that amount? Just a thought, I don't know all the capabilities you all have.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: NS4 Login Script
At level 40, the Vial of Lolth does 1d10 (resistible) Acid damage.mining wrote:I'm fairly sure that applies on weapon, and does more damage than all of the others.
[IO] is the way to go!
Evil will always triumph because good is dumb
~Dark Helmet
Evil will always triumph because good is dumb
~Dark Helmet
-
Amoenotep
- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: NS4 Login Script
might be useful to see if we can keep the check damage from being applied until later in the login so that con bonuses stack on correctly first then take damage..eh lokey?
Re: NS4 Login Script
Get started testing that, and I'll work on something for logout/in/out/in/out/in/out/etc lol.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
-
Shadowalker
- Relic Raider
- Posts: 820
- Joined: Thu Jan 15, 2009 7:55 pm
Re: NS4 Login Script
aka revolving door defenceLokey wrote:Get started testing that, and I'll work on something for logout/in/out/in/out/in/out/etc lol.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
