Spike Growth, Entangle, and Vine Mine
Re: Spike Growth, Entangle, and Vine Mine
Three posts so soon, huh burra?
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Spike Growth, Entangle, and Vine Mine
He just called the suggestion bad. Now if he said it was stupid, we could count thatDaral0085 wrote:Three posts so soon, huh burra?
[IO] is the way to go!
Evil will always triumph because good is dumb
~Dark Helmet
Evil will always triumph because good is dumb
~Dark Helmet
Re: Spike Growth, Entangle, and Vine Mine
Dev's would you consider changing the Gru that eats up Spike Growth, Entangle, and Vine Mine so only happens in boss and planar zones. Leave the spells as they are for now until an acceptable alternative is decided upon.
To clarify re-implement the spells in non-boss non-plane areas so they can be used in pvp and not to farm high level gear.
To clarify re-implement the spells in non-boss non-plane areas so they can be used in pvp and not to farm high level gear.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Spike Growth, Entangle, and Vine Mine
Or, IMO, if that's not possible, change Vine Mine into Level 7 Bigby, and Entangle into grease.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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- Pk Bait
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Re: Spike Growth, Entangle, and Vine Mine
Yeah, or change it to IGMS...
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- Relic Raider
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Re: Spike Growth, Entangle, and Vine Mine
Who farted?OpalimTeGolim wrote:Yeah, or change it to IGMS...
A reasonable request, though input from the STAFF may shed a diffrent light.Eldaquen wrote:Dev's would you consider changing the Gru that eats up Spike Growth, Entangle, and Vine Mine so only happens in boss and planar zones. Leave the spells as they are for now until an acceptable alternative is decided upon.
To clarify re-implement the spells in non-boss non-plane areas so they can be used in pvp and not to farm high level gear.
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Re: Spike Growth, Entangle, and Vine Mine
Good idea, but like AoE IGMS, that hits every round they are in the area and is party friendly. Perfect. Devs, get on this, there is no need for testing.OpalimTeGolim wrote:Yeah, or change it to IGMS...

Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Re: Spike Growth, Entangle, and Vine Mine
Since we're now thoroughly off-topic, I suggest an alternative that would require almost no coding or testing: bio-mord!
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Spike Growth, Entangle, and Vine Mine
Wee more offtopic:
- Make Quillfire a no-SR spell like melfs. It does horrible damage anyways. (1d8 + 5 acid and a dc 18 poison)
- Make Crumble our IGMS. Full damage against constructs and non-living (aka undead), half-damage against living. Allow SR check (currently does not allow SR check).
- Make Creeping Doom deal magical or acid instead of physical. Resists on physical are huge already, it does almost 0 damage even when its reaching its max damage. Make the save based on its Animal Empathy Check, so u don't get stung by insects.
- Make Quillfire a no-SR spell like melfs. It does horrible damage anyways. (1d8 + 5 acid and a dc 18 poison)
- Make Crumble our IGMS. Full damage against constructs and non-living (aka undead), half-damage against living. Allow SR check (currently does not allow SR check).
- Make Creeping Doom deal magical or acid instead of physical. Resists on physical are huge already, it does almost 0 damage even when its reaching its max damage. Make the save based on its Animal Empathy Check, so u don't get stung by insects.
Re: Spike Growth, Entangle, and Vine Mine
I propose Quillfire = half NS3.5's Quillfire.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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- Spamalot
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Re: Spike Growth, Entangle, and Vine Mine
- Make Quillfire a no-SR spell like melfs. It does horrible damage anyways. (1d8 + 5 acid and a dc 18 poison)
- Make Crumble our IGMS. Full damage against constructs and non-living (aka undead), half-damage against living. Allow SR check (currently does not allow SR check).
- Make Creeping Doom deal magical or acid instead of physical. Resists on physical are huge already, it does almost 0 damage even when its reaching its max damage. Make the save based on its Animal Empathy Check, so u don't get stung by insects.
Way to powerful, next everyone will be running around with stun bait dragons, what no one is making dragons anymore? elementals? gone build dexers, wait, wait, where are the shifters? dead and buried. Balance ?????????????
Should really play a toon and build from scratch and raid and defend and see what you can nerf on all toons lol lawyers do not know all

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Re: Spike Growth, Entangle, and Vine Mine
Daral was elected official FoN lawyer, and he does, in fact, know everything. Praise Torm!
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
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Re: Spike Growth, Entangle, and Vine Mine
Daral was elected official FoN lawyer, and he does, in fact, know everything. Praise Torm!
Stunner, I see as usual.
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- Spamalot
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Re: Spike Growth, Entangle, and Vine Mine
Yah, a stunner. Hey is this gonna change? Because anyone with a brain can make one of these. 

Re: Spike Growth, Entangle, and Vine Mine
So, what about just making crumble work on all targets instead of just constructs? 15d6 sonic damage w/ no save to a single target is about 52.5 damage (average) using a level 6 slot, or it could be maximized to do 90 sonic damage to a single target w/ a level 9 slot. There is no spell resist check at the moment either, but one could be added if deemed necessary. At the moment druids have a few damage spell options, but aside from ice storm and inferno, they are underpowered and most of the damage spells like to use the same spell slots as eachother ( for example, the druid's critical offensive spells are maxed inferno, maxed ice storm, nature's balance, finger of death (for the negative damage), and bombardment and they are all competing for level 8 slots). Druids don't have a reliable single target damage spell at the moment other than finger of death and, in theory, harm, but uef makes one immune to those, and without the ab buffs that clerics have a druid's harms will mostly miss.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}