Another convert!Twiggy wrote:hahahaha
I agree, rogues for NC......wat was the point of this thread again?
Good vs Evil, the true balance
Re: Good vs Evil, the true balance
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Good vs Evil, the true balance
It's simple, the point of this thread was rogues for NC.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Good vs Evil, the true balance
Reading the various comments in this thread one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
Confusion is just a state of mind.
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Re: Good vs Evil, the true balance
what becomes apparent to me is that ns4 players smoke alot of crack and think that just because they can validate something to themselves it should be put in regardless of it being a good decision.
Re: Good vs Evil, the true balance
Now, now. Let us not be too hard on ol' Weasel. God bless him for being such a strong advocate for the "rogues in the NC" campaign.....who would have guessed? I think the sentiment actually brought tears to Froggie's eyes.
Tep is right..... the NC might become a tad overpowered if rogues were added to the mix. Clearly, ol' Tepper has something else in mind......probably sorcerors.
Tep is right..... the NC might become a tad overpowered if rogues were added to the mix. Clearly, ol' Tepper has something else in mind......probably sorcerors.
Re: Good vs Evil, the true balance
Oh, of course! Sorcerors for NC!alasteir wrote:Now, now. Let us not be too hard on ol' Weasel. God bless him for being such a strong advocate for the "rogues in the NC" campaign.....who would have guessed? I think the sentiment actually brought tears to Froggie's eyes.
Tep is right..... the NC might become a tad overpowered if rogues were added to the mix. Clearly, ol' Tepper has something else in mind......probably sorcerors.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: Good vs Evil, the true balance
So you're saying that it has to qualify as a good decision. Well it would be "good" for NC to have rogues, so rogues should be allowed in NC!Amoenotep wrote:what becomes apparent to me is that ns4 players smoke alot of crack and think that just because they can validate something to themselves it should be put in regardless of it being a good decision.
Of course! Sorcerors would also be "good" for NC, hence a good decision. I applaud you for your honesty and desire to simplify matters 'tep. You are the epitome of what an NC-o-phile should be. Why I don't know that any staff member has come out and said it quite as plainly as you have; that NC should have rogues and sorcerors!alasteir wrote:Now, now. Let us not be too hard on ol' Weasel. God bless him for being such a strong advocate for the "rogues in the NC" campaign.....who would have guessed? I think the sentiment actually brought tears to Froggie's eyes.
Tep is right..... the NC might become a tad overpowered if rogues were added to the mix. Clearly, ol' Tepper has something else in mind......probably sorcerors.
"Nobody Expects the Northern Inquisition!!!!"
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Re: Good vs Evil, the true balance
It's a catch 22 - it's obvious NC needs rogues with lots of Persuade points to act as diplomats to convince Tep
Three years of nursery school and you think you know it all.
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Re: Good vs Evil, the true balance
I still can't figure out why a faction that has ARCANE SANCTUM lacks wizards. It's bizarre.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Good vs Evil, the true balance
Class FeaturesAmoenotep wrote:bards
The divine bard has all the standard bard class features, except as noted below.
Spellcasting
A divine bard learns and casts spells as a normal bard, with some minor exceptions. A divine bard's spells are divine spells, not arcane spells.
Like druids, paladins, and rangers, divine bards need not designate a specific deity as the source of their spells. However, a divine bard can't cast spells of an alignment that doesn't match his. Thus, divine bards cannot cast lawful spells (since bards can't be lawful). Neutral divine bards can't cast any spells associated with an alignment (and are thus relatively rare).
Add the following spells to the divine bard's class spell list: 0—create water, cure minor wounds; 1st—detect evil/good/law, protection from evil/good/law; 2nd—consecrate, desecrate, gentle repose; 3rd—magic circle against evil/good/law, prayer; 4th—remove disease, speak with dead, sending; 5th—divination, restoration; 6th—commune, hallow, unhallow, raise dead.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: Good vs Evil, the true balance
you don't have divine bards, you have regular bards. they also store all of their dna in cryogenic tanks inside the sanctum. there, you wanted to know what it was, now you know
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Re: Good vs Evil, the true balance
I suspose that a few girls from Garagoth 'assist' in the DNA collecting?Amoenotep wrote:you don't have divine bards, you have regular bards. they also store all of their dna in cryogenic tanks inside the sanctum. there, you wanted to know what it was, now you know
Or is that the job you get when fired from 'poo scouping'
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Re: Good vs Evil, the true balance
ROFLShadowalker wrote:I suspose that a few girls from Garagoth 'assist' in the DNA collecting?Amoenotep wrote:you don't have divine bards, you have regular bards. they also store all of their dna in cryogenic tanks inside the sanctum. there, you wanted to know what it was, now you know
Or is that the job you get when fired from 'poo scouping'
xXenox
Re: Good vs Evil, the true balance
Its fair that NC should get rogues.. But, in order for that to work, we'd have to make it so they'd only be allowed to have evil in their alignment because no self respecting city of good would allow the cowardly abilities like crippling strike, and sneak attack to be taught to their clerics, paladins, and CoTsDaral0085 wrote:It's simple, the point of this thread was rogues for NC.
Brandobaris, The Irrepressible Scamp
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if i didn't do it... someone else would have...