Cleric domain: war

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Rufio
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Re: Cleric domain: war

Post by Rufio »

Eldaquen wrote:Ok so I messed up with AA in RK, was a lot of info to go thru. Thank you for pointing that out.

Why can't SL have harpers, don't see the restriction in wiki.
Harpers can't be evil.
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cRaZy8or5e
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Re: Cleric domain: war

Post by cRaZy8or5e »

Eldaquen wrote:Ok so I messed up with AA in RK, was a lot of info to go thru. Thank you for pointing that out.

Why can't SL have harpers, don't see the restriction in wiki.


SL was changed to evil only.

Everyone knows that NC has two PRC's cuz we're better looking than everyone else.

Well that and
rocketkai wrote:Sorc/pdk would be too cheesy.


If they made it a general PRC like harper they'd have to remove Sorc as a class from the server lol.

By that logic though:
Eldaquen wrote:So if the issue is that only 1 faction has 2 Unique PRC's then give TC PDK and no longer a problem.
This is an excellent suggestion :twisted:
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Joker_954
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Re: Cleric domain: war

Post by Joker_954 »

OF COURSE!!! It makes perfect sense now...

Yea, like Rogues in NC :lol:

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Re: Cleric domain: war

Post by frogofpeace »

Finally someone brings reason to the boards!
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mining
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Re: Cleric domain: war

Post by mining »

Also, PDK buffs don't work on evil guys :twisted: .

Thus NC only.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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Re: Cleric domain: war

Post by Amoenotep »

there's a whole lot of crack being smoked before posting today....
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Joker_954
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Re: Cleric domain: war

Post by Joker_954 »

but its GOOOOOOOOOOOOOOOOOOD!!!!

:mrgreen:

Eldaquen
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Re: Cleric domain: war

Post by Eldaquen »

Amoenotep wrote:dwarf clerics are a huge stand by in dwarf lore. same as axe swiningers. hence the war.

tc is a faction based on neutrality and nature...war isn't nature.

nc got trickery because we aren't going to give you rogues ;)
Had time to consider your comment Amoenotep, and I only have one problem with it. But before get to it, wish to clarify that when you say Neutrality I assume you are referring to Lawful Neutral (LN), True Neutral (TN), and Choatic Neutral (CN). Issue I have with your RP explanation as to why TC should not have war domain is other factions can make a LN, TN, or CN cleric with war domain. NC, AO, and RK is able to create a neutral build yet be a war monger. If for RP reasons a neutral build would not have war in its nature then why is NC, AO, and RK allowed to do this?

If the RP reason you gave is to accepted, then stands to reason that either LN, TN, or CN needs to be removed from NC, AO, and RK, or war domain needs to be removed from NC, AO, and RK. A neutral character is a neutral character regardless if in TC or not.

Otherwise if its ok to have neutral warmongers in NC, AO, and RK then why not in TC. The consenses seems to be that war domain is not that helpful or worthwhile domain, from comments made in this thread. So adding war domain to TC shouldn't cause an overpowering issue. In fact adding war domain to TC would resolve a present inbalance. Besides war domain relies on number of cleric levels to determine it's affectiveness. That mechanism within the special feature of the war domain gives incentive be built with mostly cleric levels.

NC, AO, and RK are able to make planar turning builds and offset the lack of Str or Dex by using War domain to boast AB and stats. TC is still able to make a planar turner but unable to offset the weakness in AB, because no War domain, and as Bargeld mistakenly pointed out no Strength domain.
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Eldaquen
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Re: Cleric domain: war

Post by Eldaquen »

Or at least add a requirement so that war domain requires a character to have an alignment other than LN, TN, or CN.

IMO, easiest just to give TC war domain and save the scripting effort.
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Re: Cleric domain: war

Post by Rufio »

I don't really think war domain fits TC's whole peaceful forest dwelling mentality, and we can get cats from animal domain. That being said, the TC domains are pretty inferior. Strength and trickery seem like more plausible additions to me, seeing as the forest supports many barbarians and rogues in addition to the rangers, druids, and shifters everyone is familiar with.
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Re: Cleric domain: war

Post by Alkapwn »

Rufio wrote:I don't really think war domain fits TC's whole peaceful forest dwelling mentality, and we can get cats from animal domain. That being said, the TC domains are pretty inferior. Strength and trickery seem like more plausible additions to me, seeing as the forest supports many barbarians and rogues in addition to the rangers, druids, and shifters everyone is familiar with.
Exactly and you have DRUIDS wh9ich get a far superior AoV to begin with. And the war token is such a short duration anyway i really don't see what your lusting after.
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Tru3Fals3
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Re: Cleric domain: war

Post by Tru3Fals3 »

Joker_954 wrote:OF COURSE!!! It makes perfect sense now...

Yea, like Rogues in NC :lol:

please dont encourage amphibious delusions :mrgreen:
The truth is just an excuse for those with a lack of imagination.
Amoenotep wrote:i still think everyone is just truefalse multi logging an entire server together :(

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Re: Cleric domain: war

Post by Amoenotep »

factional restrictions don't reflect a players personal chars view.

yes you can build neutral in other factions that get war, however those factions as a whole value and feed on war itself. the nature of nature is vicious and looks to be war, but in reality it is the balance of the natural world towards its own survival. i hope this clears a bit more up....also...from a dev stand point you have so much your not getting more ;)

survival does not = war.
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Re: Cleric domain: war

Post by VagaStorm »

Eldaquen wrote:NC, AO, and RK are able to make planar turning builds and offset the lack of Str or Dex by using War domain to boast AB and stats. TC is still able to make a planar turner but unable to offset the weakness in AB, because no War domain, and as Bargeld mistakenly pointed out no Strength domain.
This is not true. War domain power counts towards the +20 limit. A planar turner needs to be pure, hence 25 bab, so max buffes gives him +3 divine might, +5 divine power, +3 ava, +6 wep = 18. War domain only gives +2, and +0 if you can get a +8 wep or a +7 wep and haste.
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Eldaquen
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Re: Cleric domain: war

Post by Eldaquen »

Vaga I see your point. One thought a pure cleric is going to have really bad disc. If I had a +8 weapon which I don't, I would not equip it on any build that does not have disc as a class skill. What few +7 weapons I have, think all of 2 maybe 3, I don't equip in pvp even on a pure fighter. I realize that hurts my ab and trying to offset that. On a low disc build I choose to use easily replacable weapons, which limits wpn bonus to +5. Personal choice which makes war domain attractive to have. For someone close to the cap due to a +8 wpn, I can understand war domain would not be that useful.

Edit: ok I have a few more than 3, but only have 3 builds that carry 1 each that is of the +7 variety. Other +7's I have are not used because well, don't have build for them: dire mace and tiamut axe (which not sure can build something for that in TC, evil only? have to double check that don't recall.)
Last edited by Eldaquen on Sun May 30, 2010 5:14 pm, edited 1 time in total.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

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