Thank you for taking a quote out of context. PM summoners were one man armies for entirely different reasons than HiPSer's. When I said it takes teamwork, it was in reference to taking down any sort of uber-HiPSer, so you could say that I've argued that HiPSer's should be nerfed and or done away with, and not shifters. And I'd agree, I think HiPSing is broken. But that has nothing to do with shifters in general except for drow shifters BECAUSE they can HiPS.OpalimTeGolim wrote:
Crazy, I agree that this game is about team work and that proper team can beat every build. In fact, one could use that argument to argue that there is no such thing as overpowered toons, because a good group can fight them all. For example when PMs got nerfed, I'd expect you to use the same "team work" argument, but you did not:
source:
http://www.nsrealm.com/public/ns/viewto ... e#p1024261
EDIT: It doesn't take a team to kill most shifters, just drow shifters. Otherwise everything else goes down if a mage has the right spells slotted.
You are absolutely correct that its subjective in any context except when it comes to fighting uber HiPSer's. The only solo build that can effectively fight an uber HiPSer is a mage, preferably with a caster friendly hellball, and a good summon. Mages don't have to be able to see a target to kill it. Though it better have some discipline, circumstances have to favor the mage, hopefully it has a summon to help, otherwise it's goin to lose.OpalimTeGolim wrote:
Don't get me wrong, team work does matter, but i have a problem using it as an argument because it is very subjective. Good players and good teams will know how to fight any build.
and the answer is a simple yes, see above about mages.OpalimTeGolim wrote:The question is simple: can one building in a ao/rk/sl/ma, using the approximately same effort (approximately same ecl and 0 books), build a toon that either efficiently mimics or counters hipser shifter in a realistic pvp scenario so lets talk about that. So far, the only good argument I've seen is that mages destroy them. Can more people confirm that? My mage can not see him so I can't say how hard/easy is to kill such build with a mage.
EDIT: Maybe the argument/question shouldn't be what can kill a drow shifter? but what does it take to effectively kill an uber-HiPSer. The only thing I'm confident in is a party buffed wisdom based zen arche. That or a mage with some room to manuever and discipline to allow for it to survive kd attempts that allow it to use AoE spells on said drow shifter.
First off, just becaus everyone else can't do it, doesn't make it wrong that TC CAN do it. TC doesn't get any wizards or sorcerors so by that logic, no one else should get to have mages. TC can't even build counterspellers to counter mages. They have to rely on other means of beating mages. And by the outcry from everyone not in TC, they must pretty good at it.OpalimTeGolim wrote:Also, there are some other strong builds, like Mindflayer with DC 45 will save vulnerability ray (no spellcraft or mind effect saves counted). AC on that toon can go at least in high 70ies and once the enemy fails the will save, you or team members will rarely do under 50 dmg. Is there a reasonable way to mimic of counter that build in other factions?
That's the whole point of shifters in TC. It's something they can do that not everyone can do. Is that Illithid shape by itself killing off entire parties? Not even close. It needs a couple friends to make use of its abilities. I could understand if there was an argument to be made for being able to remove the effect. But tbh, I'm not sure that it can't be removed.
that's the whole point of shifters they can do just about anything. HOWEVER, they can only do one or two things at a time.Rainswept wrote: Druid/Shifters are like those iPhone commercials. There's an app (shape) to do damn near anything u need. Want to hide? Theres a shape for that. Want crit immunity and DR? Theres a shape for that. Want a dragon with a useful fear aura? Want free racial SR? Want free haste to get there quicker? May I offer you 51 STR scyther sir? Please remember as a bonus, all our shapes do come with free immunity to disarm as a courtesy for doing business with us.
A drow shifter won't be slowing mages with slow wands, nor will it be rezzing his buddies, nor can it cast heal, greater restore, hit a paralyzed friend with an FoM wand, etc. A drow shifter won't be switching to a ranged wpn to try and escape a damage shield that an enemy has or to gun down an opponent that's running.
A shifter who concentrates on being able to do all its shapes won't be any good at any of them and is really just a bad joke.
Most good shifter builds concentrate on a couple different shapes, and more often than not, they focus on only one shape. They aren't designed to allow for a shifter to be good at all of them. The way that their ability stats are currently configured you either build to protect one of the ones that are merged from your original character, or you build to enhance the abilities of one of your epic shapes. If you try and do everything, its like any other build out there, too watered down to be good at anything.