Spike Growth, Entangle, and Vine Mine

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Bargeld
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Re: Spike Growth, Entangle, and Vine Mine

Post by Bargeld »

Rufio said it does.
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Eldaquen
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Re: Spike Growth, Entangle, and Vine Mine

Post by Eldaquen »

what does dodge have to do with hide skill?
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Bargeld
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Re: Spike Growth, Entangle, and Vine Mine

Post by Bargeld »

LOL ok, i was just running through all the changes for shifters with regards to BOOTS. No one ever said boots dex bonus didn't stack once shifter (except you here in this topic). I was just mentioning all the things that HAD actually changed with regards to boots.
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MrAsimov
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Re: Spike Growth, Entangle, and Vine Mine

Post by MrAsimov »

if you are wearing dex boots the dex bonus from boots DOES go to your shifted form. With dex boots and cat's (or aura, etc.) you can reach the +12 cap. So yes you can reach 50 dex on drow form with no problem.

Edit: I think this is really a bit off topic ;)
Last edited by MrAsimov on Wed Mar 31, 2010 1:13 am, edited 1 time in total.
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Bargeld
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Re: Spike Growth, Entangle, and Vine Mine

Post by Bargeld »

Thank you Asi... Elda, just go test it yourself and see. Also, read my last edited post: http://www.nsrealm.com/public/ns/viewto ... 5#p1029265
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Eldaquen
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Re: Spike Growth, Entangle, and Vine Mine

Post by Eldaquen »

Not arguing priority list. For that matter NC getting rogues should be on top. *smiles* Just that these disabled spells should not be forgotten.
Murphy's Law:
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Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Eldaquen
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Re: Spike Growth, Entangle, and Vine Mine

Post by Eldaquen »

Eldaquen wrote:I said the dex from boots does not stack. Ok I remembered this incorrectly. Looked at in game and the dex is carrying over. Got gloves and boots confused. Sorry.

So to amend prior post: epic drow with 39 dex +8 dex and +4 from spell (capped at +12 total from boots and spell) is 51. But without blinding speed. Any other build with that much dex would have blinding speed.
I did test. Said I was sorry, I got confused as what did and did not stack. Spent all my brain power thinking about spells, didnt have anything left in memory department.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Bargeld
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Re: Spike Growth, Entangle, and Vine Mine

Post by Bargeld »

Waaaay back in the beginning of this topic, I said that was my fear for our tireless devs. I was afraid that thinking about these spells and progressions and all of our banter would tire them out and make them forget to make my assassin beefy... and also to give SL rangers... I forgot that part back then. :wink:
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Rufio
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Re: Spike Growth, Entangle, and Vine Mine

Post by Rufio »

wow, lol, yeah, stat bonuses from items transfer still.
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mining
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Re: Spike Growth, Entangle, and Vine Mine

Post by mining »

OpalimTeGolim wrote:
mining wrote: Are you again comparing a long term stable AC/AB with a dispell bait that used 6 +2 books, whose ab lasts for one min and does 20 dmg on average because his str is like 8?

Eldaquen, my last post might have been bit rough. Sorry for that. I like that you think about fixing spells. However, I still think that what you proposed is overpowered. IMO, dragons should not be able to set up mines of total 6 different types of dmg and an effect to movement rate. We have traps already. And if you want to use them, you need to invest some skill pts and choose certain classes. That is a realistic cost for traps. You also need to collect items to make a trap and spend gold and xp to actually manufacture them (oh and you also need to invest some skill pts in proper skills to be able to make traps in the first place).
Also, dragons should not be able to lower spot of anyone by 12.
My point is that you need to look at the bigger picture when introducing new features. And the bigger picture is that hipsers are already in advantage (they don't need more help) and that a good melee toon that is easily capable of slowing down or stopping enemies (druid dragon) would be overpowered.
Actually, that PM edodging would keep its AB for quite a long time, over 2 minutes, wheras the druid's drops to 53 after a minute or two.

Also, a druid 20-25 is dispel bait, just like a scroll buffed PM. PM is also only using 2 books; dex and int.

2) go into a corner. Trust me, I play a dragon. By maneuvering cleverly, a dragon will never stop you.
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Rainswept
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Re: Spike Growth, Entangle, and Vine Mine

Post by Rainswept »

This thread has gotten really funny. Druids (especially when mixed with shifters) have so many viable flavors that the argument isn't even circular because in 6 pages you haven't touched on many of the possibilities.

I relent. Go ahead and give the CoN's spells that lower spot, deal damage, and oh ya, slow down people pursuing with relics. Just warn me so I can have a nice big bowl of popcorn handy that day.
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Re: Spike Growth, Entangle, and Vine Mine

Post by Shamedmonkey »

Rainswept wrote:This thread has gotten really funny. Druids (especially when mixed with shifters) have so many viable flavors that the argument isn't even circular because in 6 pages you haven't touched on many of the possibilities.

I relent. Go ahead and give the CoN's spells that lower spot, deal damage, and oh ya, slow down people pursuing with relics. Just warn me so I can have a nice big bowl of popcorn handy that day.
Your CoNs are the greatest group of builds ever to grace the server with their presence.
I have always imagined that when shamed prepares for relic events, he grabs his bull horn, he finds his Napoleon hat, and he settles in for a weekend of barking orders and generally pissing off everyone in the tc/nc coalition. - Burrahobbit

mining
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Re: Spike Growth, Entangle, and Vine Mine

Post by mining »

Pretty sure CoN Moi (for example) has no more than 10 druid levels, tops.

Thats, what, 5d4 spike growth (nada, so let forget it)

Hide/MS lowering? 5 points for 5 rounds, lesser resto cures. Still not all that scary, I don't need to go near the glowy things.
Damage is again inconsequential. I can run for 5 rounds, and guess what. You don't get ranged weapons, so you can't touch me.

Slow one? FoM wand, much?
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

burrahobbit
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Re: Spike Growth, Entangle, and Vine Mine

Post by burrahobbit »

Rainswept wrote:This thread has gotten really funny. Druids (especially when mixed with shifters) have so many viable flavors that the argument isn't even circular because in 6 pages you haven't touched on many of the possibilities.

I relent. Go ahead and give the CoN's spells that lower spot, deal damage, and oh ya, slow down people pursuing with relics. Just warn me so I can have a nice big bowl of popcorn handy that day.
Are you really under the delusions that the CoN's are that great? I saw a few screenies of how awsome you did at raiding ma. Gimmie a break, after see'n how pathetic your raid attempts were i think maybe shifters should get a boost......
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VagaStorm
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Re: Spike Growth, Entangle, and Vine Mine

Post by VagaStorm »

lol, if nc whants rouges, I whant pallys in ao :D
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