mining wrote:
Re: Opalim; Quillfire is like *an* arrow.
I thought you guys already have ecl 0, SR 45 epic dodge hipsers with hide around 120 and ac in 70ies (Hello CoN Moi), I don't think you play so poorly that you need extra 12 hide for them (aka -12 spot for enemy spotter). And if you think that spot is of the same importance to defenders and raiders.. well, you know it is not.
I'd like to clarify something here, these toons get a maximum of, what, 9d6 sneak attack, poor saves, poor damage, poor AB when not HiPSing, no usage of scrolls and rods in combat, high vulnerability to mages that have spot.
I'd far prefer to take a rogue/monk/sd like Diego, or a rogue/x/sd like Mcninja.
This is a joke, right? Let me try again, maybe you didn't get it first time. A mage that can spot and kill properly buffed shifter hipser with hide around 120 during the fight and with -12 spot penalty, as proposed in the initial post
can not be build in a reasonable way. That is why -12 spot is an overkill. With that, you can just rename shadow legion to blind legion, because that is what their spotters will be like when all other factions start to spam that spell on every raid.
mining wrote:
RE: 306 damage, thats like me saying mages are uber because they can spam 420 damage around with EMP. IGMS.
As to EDodging fire elementals w/ crazy AC and good AB, I managed 82 AC, 56 or something AB. Compare that to the edodging PMs that can be made now, with ~60 AB, 80+AC.
Are you again comparing a long term stable AC/AB with a dispell bait that used 6 +2 books, whose ab lasts for one min and does 20 dmg on average because his str is like 8?
Eldaquen, my last post might have been bit rough. Sorry for that. I like that you think about fixing spells. However, I still think that what you proposed is overpowered. IMO, dragons should not be able to set up mines of total 6 different types of dmg and an effect to movement rate. We have traps already. And if you want to use them, you need to invest some skill pts and choose certain classes. That is a realistic cost for traps. You also need to collect items to make a trap and spend gold and xp to actually manufacture them (oh and you also need to invest some skill pts in proper skills to be able to make traps in the first place).
Also, dragons should not be able to lower spot of anyone by 12.
My point is that you need to look at the bigger picture when introducing new features. And the bigger picture is that hipsers are already in advantage (they don't need more help) and that a good melee toon that is easily capable of slowing down or stopping enemies (druid dragon) would be overpowered.