Vine Mine hamper movement bugged
Vine Mine hamper movement bugged
Attempted to cast Vine Mine Hamper movement today 4 times with a pure lvl 40 cleric, it would not cast. The casting animation happened but no affect occured. The spell appears bugged. Would you please fix?
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Vine Mine hamper movement bugged
Correction: vine mine: entangle and Vine mine: camoflage also do not work.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Vine Mine hamper movement bugged
Ok not bugged but disabled.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Vine Mine hamper movement bugged
For druids too? Or just for clerics?
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!
For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!
Re: Vine Mine hamper movement bugged
As of last night: completely disabled.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
-
- Relic Raider
- Posts: 820
- Joined: Thu Jan 15, 2009 7:55 pm
Re: Vine Mine hamper movement bugged
Certain she meant to say Druid.. no clerical domain gives vine mine as a bonus spellNyeleni wrote:For druids too? Or just for clerics?
Twig (TSS) - Twig [CLAD] - Twigs -Fury- - SyNfully Rotted Twig - Twig'lee -Down Under- - Twig'zilla
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Fergus Glonshire [FoN] - Sakij Lovac [FoN] - Zatharus Rivermoon (TSS) - Bumble (TSS) - Body built for SyN
Re: Vine Mine hamper movement bugged
It was a rainy September day about 6 years ago. Extract everything *_sX_*.nss (X = 0,1,2,3) from the data files (1.61, about a thousand script sources). Replace Bio/Flood crappy wrapper functions with our marginally less crappy ones and some marginally neat stuff. Catch about 1/5 of them being crazy bugged, another 1/5 with portions never called or dumb things that the game could do a lot better. Obviously lots of spell work has been done since then, but never the figure out what everything should do at once step that's kinda important. (If we could hak, that's certainly something to look into, Bio's spell/metamagic choices are lame, and while PnP 3.5 has its problems, it's not that big a step to make decent spellbooks...pali, bg, bard are way better spell-wise in pnp).
Missed something bad in two of the vine mine AoE scripts. Will look at spell descriptions and have PnP description. Will bounce ideas off the resident don't do that x/y/z will wreck everything with that team.
So sometime soon they'll do something again, meanwhile I'll put in a message.
Missed something bad in two of the vine mine AoE scripts. Will look at spell descriptions and have PnP description. Will bounce ideas off the resident don't do that x/y/z will wreck everything with that team.
So sometime soon they'll do something again, meanwhile I'll put in a message.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Vine Mine hamper movement bugged
I understand that Vine mine was disabled due to how it was used to solo a boss. Noticed since then that the spell entangle (druid/cleric) and spike growth are also disabled. Was that intentional or somehow bioware bundled so an unfortunate coincidence? Those 2 spells are not used often by higher level builds so was just wondering if they were also being reworked.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Vine Mine hamper movement bugged
Busy lately, will get to first thing.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Vine Mine hamper movement bugged
Ahhhhh cute!!!
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Re: Vine Mine hamper movement bugged
Eh... good target practice....
Re: Vine Mine hamper movement bugged
Bah, can't be mad at Lokey if he starts summoning those kitties out of thin air. That isn't fair .
Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!
For the Glory of Torm! Clericus Liberatus Anno Dominis - Gloria Triadis!
Re: Vine Mine hamper movement bugged
You should have seen some of my nwn2 testing guis Death panel was the best.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
-
- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: Vine Mine hamper movement bugged
respawn panel is still the best
Re: Vine Mine hamper movement bugged
Any update as to the status of Vinemine, entangle, and spike growth. Has a decision been made in the direction of the changes? Or would you like a discussion on possibilities as being discussed for WoF?Lokey wrote: So sometime soon they'll do something again, meanwhile I'll put in a message.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.