What's the AC on that character now?I had a mage with 78ac with EMA the way it was. Even at 78ac, I don't think you'll find ANYONE who'd say that toon was invincible. And that toon has been around awhile.
Epic Mage Armor nerf........
Re: Epic Mage Armor nerf........
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Re: Epic Mage Armor nerf........
what about overlapping dr spells, robe selection and warding..doesnt count for anything?
Re: Epic Mage Armor nerf........
DR doesn't overlap anymore. Isn't like the good old days when our casters ruled the server with an iron fist.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Re: Epic Mage Armor nerf........
there still aren't many that use dr at all though...even if it doesn't do alot it still some 

Re: Epic Mage Armor nerf........
Well, I'm willing to make a decent compromise. If you can personally prove that rogues in NC would create more issues than +12 shield EMA, with a specific build plan, I will stop pushing for it
. If you cannot prove that, then you show that you think that rogues in NC are totally reasonable.
Sorcerer(30), Blackguard(5), Monk(5), Drow
STR: 12 (14)
DEX: 14 (22)
CON: 12 (18)
WIS: 12 (16)
INT: 12 (14)
CHA: 18 (20)
Drow: (Hardiness vs. Enchantments, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Sleeplessness)
01: Monk(1): Toughness, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Sorcerer(1)
03: Sorcerer(2): Extend Spell
04: Sorcerer(3): DEX+1, (DEX=15)
05: Monk(2): Great Strength I, Great Strength II, {Deflect Arrows}, (STR=14)
06: Sorcerer(4): Int+1, Power Attack, Great Intelligence I, Great Constitution I, (CON=13), (INT=14)
07: Sorcerer(5): Great Dexterity I, Great Wisdom I, (DEX=16), (WIS=13)
08: Sorcerer(6): DEX+1, Great Dexterity II, Great Wisdom II, (DEX=18), (WIS=14)
09: Blackguard(1): Spell Penetration, Great Constitution II, (CON=14)
10: Sorcerer(7): Great Charisma I, Great Charisma II, (CHA=20)
11: Sorcerer(8)
12: Sorcerer(9): CON+1, Maximize Spell, (CON=15)
13: Monk(3)
14: Sorcerer(10)
15: Sorcerer(11): Quicken Spell
16: Blackguard(2): CON+1, {Smite Good}, (CON=16)
17: Blackguard(3)
18: Blackguard(4): Divine Shield
19: Sorcerer(12)
20: Monk(4): DEX+1, (DEX=19)
21: Sorcerer(13): Armor Skin
22: Sorcerer(14)
23: Sorcerer(15)
24: Sorcerer(16): CON+1, Great Wisdom III, (CON=17), (WIS=15)
25: Sorcerer(17)
26: Sorcerer(18)
27: Sorcerer(19): Great Wisdom IV, (WIS=16)
28: Sorcerer(20): DEX+1, (DEX=20)
29: Sorcerer(21)
30: Sorcerer(22): Empower Spell
31: Sorcerer(23): Automatic Quicken Spell I
32: Sorcerer(24): DEX+1, (DEX=21)
33: Sorcerer(25): Epic Spell: Epic Mage Armor
34: Sorcerer(26): Automatic Quicken Spell II
35: Sorcerer(27)
36: Sorcerer(28): CON+1, Epic Spell: Epic Warding, (CON=18)
37: Sorcerer(29): Automatic Quicken Spell III
38: Sorcerer(30)
39: Blackguard(5): Epic Skill Focus: Discipline
40: Monk(5): DEX+1, (DEX=22)
Hitpoints: 410
Skillpoints: 179
Saving Throws (Fortitude/Will/Reflex): 31/31/30 <way more with gear, +12 just with attributes, another +2 or 3 from saves gear to all, comfortably.
Saving Throw bonuses: Spells: +8, Mind Effects: +4
BAB: 23
AB (max, naked): 25 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 30/32
Spell Casting: Sorcerer(9)
Alignment Changes: 0
Concentration 43(47), Discipline 43(55), Spellcraft 39(41), Tumble 40(46), remaining skillpoints 14
So with a bard hanging around; 10 base + 22 dex/wis + 1 monk + 8 tumble + 5 def + 5 nat + 20 dodge (5 boots + 11 DS + 1 haste + 3 bard)+ 4-6 armor + 12 EMA +2 AS
So a total of 93 AC.
Saves are rock solid too.
EDIT: books = great XYZ preepic.

Sorcerer(30), Blackguard(5), Monk(5), Drow
STR: 12 (14)
DEX: 14 (22)
CON: 12 (18)
WIS: 12 (16)
INT: 12 (14)
CHA: 18 (20)
Drow: (Hardiness vs. Enchantments, Keen Sense, Low-light Vision, Skill Affinity: Listen, Skill Affinity: Search, Skill Affinity: Spot, Sleeplessness)
01: Monk(1): Toughness, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Sorcerer(1)
03: Sorcerer(2): Extend Spell
04: Sorcerer(3): DEX+1, (DEX=15)
05: Monk(2): Great Strength I, Great Strength II, {Deflect Arrows}, (STR=14)
06: Sorcerer(4): Int+1, Power Attack, Great Intelligence I, Great Constitution I, (CON=13), (INT=14)
07: Sorcerer(5): Great Dexterity I, Great Wisdom I, (DEX=16), (WIS=13)
08: Sorcerer(6): DEX+1, Great Dexterity II, Great Wisdom II, (DEX=18), (WIS=14)
09: Blackguard(1): Spell Penetration, Great Constitution II, (CON=14)
10: Sorcerer(7): Great Charisma I, Great Charisma II, (CHA=20)
11: Sorcerer(8)
12: Sorcerer(9): CON+1, Maximize Spell, (CON=15)
13: Monk(3)
14: Sorcerer(10)
15: Sorcerer(11): Quicken Spell
16: Blackguard(2): CON+1, {Smite Good}, (CON=16)
17: Blackguard(3)
18: Blackguard(4): Divine Shield
19: Sorcerer(12)
20: Monk(4): DEX+1, (DEX=19)
21: Sorcerer(13): Armor Skin
22: Sorcerer(14)
23: Sorcerer(15)
24: Sorcerer(16): CON+1, Great Wisdom III, (CON=17), (WIS=15)
25: Sorcerer(17)
26: Sorcerer(18)
27: Sorcerer(19): Great Wisdom IV, (WIS=16)
28: Sorcerer(20): DEX+1, (DEX=20)
29: Sorcerer(21)
30: Sorcerer(22): Empower Spell
31: Sorcerer(23): Automatic Quicken Spell I
32: Sorcerer(24): DEX+1, (DEX=21)
33: Sorcerer(25): Epic Spell: Epic Mage Armor
34: Sorcerer(26): Automatic Quicken Spell II
35: Sorcerer(27)
36: Sorcerer(28): CON+1, Epic Spell: Epic Warding, (CON=18)
37: Sorcerer(29): Automatic Quicken Spell III
38: Sorcerer(30)
39: Blackguard(5): Epic Skill Focus: Discipline
40: Monk(5): DEX+1, (DEX=22)
Hitpoints: 410
Skillpoints: 179
Saving Throws (Fortitude/Will/Reflex): 31/31/30 <way more with gear, +12 just with attributes, another +2 or 3 from saves gear to all, comfortably.
Saving Throw bonuses: Spells: +8, Mind Effects: +4
BAB: 23
AB (max, naked): 25 (melee), 29 (ranged)
AC (naked/mundane armor/shield only): 30/32
Spell Casting: Sorcerer(9)
Alignment Changes: 0
Concentration 43(47), Discipline 43(55), Spellcraft 39(41), Tumble 40(46), remaining skillpoints 14
So with a bard hanging around; 10 base + 22 dex/wis + 1 monk + 8 tumble + 5 def + 5 nat + 20 dodge (5 boots + 11 DS + 1 haste + 3 bard)+ 4-6 armor + 12 EMA +2 AS
So a total of 93 AC.
Saves are rock solid too.
EDIT: books = great XYZ preepic.
Last edited by mining on Wed Jan 20, 2010 3:19 pm, edited 1 time in total.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Epic Mage Armor nerf........
You cannot take Great Str, Wis, etc in pre-epic levels. Requires lvl 21+.... so your build is broken 
edit: Unless those are books (I do those in the hidden columns in the CBC where you can put in bonus's for each stat)

edit: Unless those are books (I do those in the hidden columns in the CBC where you can put in bonus's for each stat)
[IO] is the way to go!
Evil will always triumph because good is dumb
~Dark Helmet
Evil will always triumph because good is dumb
~Dark Helmet
Re: Epic Mage Armor nerf........
Yes, that was him editing in books the lazy way. Unless there's some secret that allows one to take several epic feats per level... which there isn't... besides divine intervention anyway.
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: Epic Mage Armor nerf........
It's not the lazy way. That excell sheet doesn't allow another way to change it
. Or so I was told. Anyway, good stuff making now builds for the enemy, MM.
I always knew you weren't committed to our forest and northern causes
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I always knew you weren't committed to our forest and northern causes


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Re: Epic Mage Armor nerf........
Given that build functions poorly without EMA +12, unless they can make a more broken NC rogue build...Nyeleni wrote:It's not the lazy way. That excell sheet doesn't allow another way to change it. Or so I was told. Anyway, good stuff making now builds for the enemy, MM.
I always knew you weren't committed to our forest and northern causes.
IF they go to 19 pages saying EMA +12 shield isn't broken, and cannot make a more broken NC rogue, then NC should get rogues

Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
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Re: Epic Mage Armor nerf........
Exactly! Or just go the lazy route and give NC rogues.
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
Re: Epic Mage Armor nerf........
team lazy route!
Re: Epic Mage Armor nerf........
Epic Warding still stacks with robes i should hope?Lokey wrote:DR doesn't overlap anymore. Isn't like the good old days when our casters ruled the server with an iron fist.
::DD:: Minister of Hatemongering and Enemy Carpaccio

:MADD: Resident SlackMaster and KittenPuncher

:MADD: Resident SlackMaster and KittenPuncher
Re: Epic Mage Armor nerf........
If you look at the columns on the "Character" sheet in the cbc, you will see the it skips from column AC to AP. First "unprotect" the sheet, then highlight the AC to the AP columns (either using shift or clicking on AC header and dragging to AP), and then right click and click "column width". Type in at least "3" (although the AP column will shrink because it is actually "17" wide).Nyeleni wrote:It's not the lazy way. That excell sheet doesn't allow another way to change it. Or so I was told. Anyway, good stuff making now builds for the enemy, MM.
I always knew you weren't committed to our forest and northern causes.
You will now see a "Bonus" section where you can enter the appropriate adjustment at the level you are using the book (if using INT book at 10 to de-level to 9 and get the extra skill point, put the bonus 2 at lvl 9 to show the correct skill points). If you want to return the sheet to normal, highlight AD to AO and change the column width to 0 (also you can put the width of AP back to 17).
Now you don't have to do it the "lazy" way!

EDIT: Don't forget to re-protect your sheet when you are finished so you don't accidentally change something else.
Last edited by weasel423 on Wed Jan 20, 2010 4:07 pm, edited 1 time in total.
[IO] is the way to go!
Evil will always triumph because good is dumb
~Dark Helmet
Evil will always triumph because good is dumb
~Dark Helmet
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Re: Epic Mage Armor nerf........
I've said many times that Epic Warding shouldn't have been nerfed. It was the perfect balance between being able to take a hit and still taking damage on a crit.Lokey wrote:DR doesn't overlap anymore. Isn't like the good old days when our casters ruled the server with an iron fist.
I have always imagined that when shamed prepares for relic events, he grabs his bull horn, he finds his Napoleon hat, and he settles in for a weekend of barking orders and generally pissing off everyone in the tc/nc coalition. - Burrahobbit
Re: Epic Mage Armor nerf........
And PMs thereby...Shamedmonkey wrote:I've said many times that Epic Warding shouldn't have been nerfed. It was the perfect balance between being able to take a hit and still taking damage on a crit.Lokey wrote:DR doesn't overlap anymore. Isn't like the good old days when our casters ruled the server with an iron fist.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.