NS5A um, Glitches?

Please post any bugs found or problems encountered here.
Merrip
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Re: NS5A um, Glitches?

Post by Merrip »

Wolfarus wrote:Noticed a bug that seems to be repeatable, and it caused me to crash.

On the southern-west corner(not quite up in the corner, but near it) of the cross-roads map there seems to be an invisible common ghost. I crashed about 10 secs into combat with it. The first time i crashed, the ghost was in combat with a cple of badgers, and again, the game froze-crashed about 10 secs into the start of it. The area where the ghost seems to spawn / be placed is right at the mouth of a oval-shaped crater

The mysterious cave complex, on the same map (cross roads) was completely empty of any sort of enemies

The exit in the edge caves dont seem to go anywhere (just exits out to a small patch of cliff face. you can walk a cple feet to either side, but thats it)
The Mysterious Ghost caused me a couple of crashes earlier as well.

Also, I noticed early when it was just me on playing that not so much in the main areas, but the in between areas from say Graveyard to Crossroads, it seemed to lag more on these smaller maps, but at some points the lag was a bit much had to wait 10-20 secs for it to ease out.

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Re: NS5A um, Glitches?

Post by Charles I »

The two boxes can be moved so they are not stacked. Place cursor over right edge of the top box so you get a double arrow. Click-hold and drag to the right making the box long. Then do the same to the left side. You can then drag bottom side down and finally the top and have the two boxes side by side ala NWN1. You can pretty much put the boxes anywhere you want.
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TheCozof91
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Re: NS5A um, Glitches?

Post by TheCozof91 »

Here are some little things that are probably in progress or don't really matter much: :lol:

-The house at the top, and the shed at the bottom, of the Meddia: Shard's Edge map have a door but no transition.

-The menu of your diary's functions doesn't appear even if you're not in combat.

-The Mayor's house in Oltonor is labeled on the map as "Mayor's house" and it says "Mayor's house" when you're inside, but the sign in front of it says "TownHall."

-A lot of transitions aren't labeled on the map.

-It doesn't automatically open your inventory when you talk to a merchant.
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Re: NS5A um, Glitches?

Post by cely »

TheCozof91 wrote:-A lot of transitions aren't labeled on the map.
The only transitions that get map notes are the ones that are "well-known" in towns and cities. For example, tavern doors, temple doors, exits to the surrounding countryside, etc. Areas that are meant to be adventured in are not supposed to have any transitions whatsoever. That reminds me, I think I need to remove some map notes from the Old Tunnels...
TheCozof91 wrote:-It doesn't automatically open your inventory when you talk to a merchant.
This is a great idea and I think I'll have time to implement it tonight. Keep'em coming!
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Merrip
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Re: NS5A um, Glitches?

Post by Merrip »

Drow Ruins map, kill the Drow but nothing shows in the log about CR or xp at all. Just says you killed them.

Also Rift Shard in temple in Meddia, after binding to another, I came back and it won't let me bind to it, does not bring up convo at all.

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Re: NS5A um, Glitches?

Post by mining »

Also, XP seems constant regardless of what level you are at.
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Re: NS5A um, Glitches?

Post by Charles I »

In the Isthmus caverns there appear to be two sets of doors connecting the upper and lower level but the doors to north do not go anywhere. Two concealed doors on lower caverns, was not able to open, no open lock skill, maybe supposed to be that way. Ash's Holdfast, you don't (can't) open gate into town but can walk through it. There is a server shout when you change your bind point, intentional? There is a server shout if you click on wait when dead, also intentional?
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Re: NS5A um, Glitches?

Post by Wolfarus »

The glow spiders and the fungus feeders seem to attack eachother, often leaving gold piles (so easy walk-up-and-grab cash for players)

The npc humans in oltimor dont fight back or react to an attack on them (they are killable, as well. The guards are rated at lvl 0, but still give xp) Might want to find a way to make at least the merchants and any future quest npc's immortal / unkillable, just to prevent noobie griefing.

The bind shard in the oasis worked for my pure human fighter / rogue, dosnt seem to work for my tiefling (also F/R)

Would it be possible to get higher level gear (higher ac armor and shields, hopefully some better weapons as well) in soon? Im finding it hard to explore area's and get info back to you guys when im being killed by a cple of cr 2 boars and a giant rattler.. :?

And before ya say "just party up :P " there's hardly been anybody on, at least when i play, besides myself.
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Re: NS5A um, Glitches?

Post by Amoenotep »

i'm soloing all the areas with my epic dinosaur...he goes RAWR!!! and i whack them in the back with my clubs
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Charles I
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Re: NS5A um, Glitches?

Post by Charles I »

Arasshani: Flooded Caves. I entered but can't leave. No exit transisiton near entry spot and the one door I found does not connect anywhere. It's really wet in here :(. I entered from the cave on the beach. Unable to bind at Marash Oasis. Not given choices of wildshape, only able to become bear. Have had 6 or 7 crashes involving common ghosts. It seems to happen after they hit and there is a visual effect of some sort.
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Re: NS5A um, Glitches?

Post by Daltian »

I crash every time i log in the crossroads map.
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Re: NS5A um, Glitches?

Post by cely »

I checked in a bunch of transition fixes in kral and arasshan, including the ones to/from nexus beta. Note that on the 1st tier of nexus beta, only two out of four portals are active. The other portals lead to areas which have not been built yet. I also changed the faction of some creatures like wild dogs so they will be hostile to players. These changes will be live after the autoreset in 1.5 hours.
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Re: NS5A um, Glitches?

Post by mining »

Damn, I thought the animals just liked me :)
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.

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Re: NS5A um, Glitches?

Post by Kromix »

- Masterwork morningstar... only has the ball. its a ghost handle and chain
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Merrip
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Re: NS5A um, Glitches?

Post by Merrip »

Not a Glitch, but don't want to start yet another topic. Perhaps this was just an oversight :)

For monks who want to specialise in unarmed fighting, I noticed in the beginning merchants there are no gloves.

I would suggest perhaps just plain gloves maybe with +1 ab, as you can purchase the lesser enchantments and I assume they will work on gloves as well.

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