Recharging spells
Recharging spells
This is my brainfart for the day. This is only half thought trough but I thought I'd post it to maybe have other people help finish the idea or to tell me to rather go play Diablo.
So here goes.
Weapon fighters (as opposed to spell fighters) has an endless amount of attacks - only limited by them dying. Casters has a limited fighting time - they run out of spells. This leads to co-op groups having to find resting spots for casters, some time standing around waiting for rebuffing. In PvP if the fight is not over by the time the caster has run out of spells this just leads to the spare Expeditious Retreat and the caster running for his life.
So my suggestion (assuming this is possible script or other wise) is to have the spells of casters slowly recharge - as if they were sleeping.
- The rate of recharge is the part I have not thought through properly but maybe a rate of 2 spell levels per round (rounded up). This would mean that a level 9 spell recharges in 5 rounds or 2x lvl 1 spells per round. This would leave lvl 1 arcane casters with unlimited magic missiles though, so a level based rate of recharge could be used, although a constant 1d4 damage would still be less than any fighter type.
- The recharge of spells would be sequential, meaning in the order you cast them.
- Wizards/Clerics gets the spells back that they have prepared and casted, Sorcerers get spell levels back.
- If implemented this would probably be done for other class abilities too like Monk Stunning Fist.
- Keep in mind that a long list of buff spells will have to be recharged first before any of the offensive spells are recharged and then all the offensive spells needs to recharge before the caster can rebuff.
I do realise that this contradicts the "spirit" of casters, but seeing as casters were actually developed for tabletop they are not 100% suited to a computer simulation of the game. Seeing as this is a combat based game, and other combat based games developed for computer gaming has ways for casters to recharge on the fly (mana potions etc) I do believe that this would be a viable option - assuming it is possible to implement.
So here goes.
Weapon fighters (as opposed to spell fighters) has an endless amount of attacks - only limited by them dying. Casters has a limited fighting time - they run out of spells. This leads to co-op groups having to find resting spots for casters, some time standing around waiting for rebuffing. In PvP if the fight is not over by the time the caster has run out of spells this just leads to the spare Expeditious Retreat and the caster running for his life.
So my suggestion (assuming this is possible script or other wise) is to have the spells of casters slowly recharge - as if they were sleeping.
- The rate of recharge is the part I have not thought through properly but maybe a rate of 2 spell levels per round (rounded up). This would mean that a level 9 spell recharges in 5 rounds or 2x lvl 1 spells per round. This would leave lvl 1 arcane casters with unlimited magic missiles though, so a level based rate of recharge could be used, although a constant 1d4 damage would still be less than any fighter type.
- The recharge of spells would be sequential, meaning in the order you cast them.
- Wizards/Clerics gets the spells back that they have prepared and casted, Sorcerers get spell levels back.
- If implemented this would probably be done for other class abilities too like Monk Stunning Fist.
- Keep in mind that a long list of buff spells will have to be recharged first before any of the offensive spells are recharged and then all the offensive spells needs to recharge before the caster can rebuff.
I do realise that this contradicts the "spirit" of casters, but seeing as casters were actually developed for tabletop they are not 100% suited to a computer simulation of the game. Seeing as this is a combat based game, and other combat based games developed for computer gaming has ways for casters to recharge on the fly (mana potions etc) I do believe that this would be a viable option - assuming it is possible to implement.
Never fear moving forward slowly, fear only standing still.
Re: Recharging spells
Wow, I can't imagine anything that would unbalance the server faster.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.
Re: Recharging spells
ThisRainswept wrote:Wow, I can't imagine anything that would unbalance the server faster.
Lets start with off the top basics... between just haste and IGMS any enemy that a spellcaster could penetrate the SR on would be killable without rest. Run run run igms, run run run igms....
Fighters get an infinite amount of attacks because they do 2d6 + 1.5 str + items as the most damage (avg) for swinging a sword. 5 Times a round hoping to hit, igms averages something like 15x that amount...
Amoenotep wrote:korr is the greatest


-
- Looking for group
- Posts: 167
- Joined: Tue Jun 23, 2009 2:07 pm
Re: Recharging spells
While it would be entertaining to run around with unlimited amounts of implodes and greater restores, Korr is completely correct- Spellcasters already own most melee builds 9 times out of 10.Korr wrote:ThisRainswept wrote:Wow, I can't imagine anything that would unbalance the server faster.
Lets start with off the top basics... between just haste and IGMS any enemy that a spellcaster could penetrate the SR on would be killable without rest. Run run run igms, run run run igms....
Fighters get an infinite amount of attacks because they do 2d6 + 1.5 str + items as the most damage (avg) for swinging a sword. 5 Times a round hoping to hit, igms averages something like 15x that amount...
I have always imagined that when shamed prepares for relic events, he grabs his bull horn, he finds his Napoleon hat, and he settles in for a weekend of barking orders and generally pissing off everyone in the tc/nc coalition. - Burrahobbit
-
- Spamalot
- Posts: 676
- Joined: Mon May 17, 2004 9:31 pm
Re: Recharging spells
This
Lets start with off the top basics... between just haste and IGMS any enemy that a spellcaster could penetrate the SR on would be killable without rest. Run run run igms, run run run igms....
Fighters get an infinite amount of attacks because they do 2d6 + 1.5 str + items as the most damage (avg) for swinging a sword. 5 Times a round hoping to hit, igms averages something like 15x that amount..
This has some truth and some beat down. pray (as you are the mage) that the fat guy doesn't catch you cause you are dead. (IKD, IKD, IKD, etc) Pure barb and pure fighter have some haste on them and a mage has to stop to cast a spell, (ugly when that happens, get free staffs if you have disarm). Same goes as a pure Cleric-- doing alot of running and remember dc is like 50 per death. Make sure you have it is all.
-
- Noob
- Posts: 34
- Joined: Sun Aug 23, 2009 12:53 am
Re: Recharging spells
Make sorcerors abolutely useless?
Seriously, it isn't that hard to rest =\
Seriously, it isn't that hard to rest =\
-
- Spamalot
- Posts: 676
- Joined: Mon May 17, 2004 9:31 pm
Re: Recharging spells
Everything has to do with the builder and the person-simple. You suck at building, ask someone that is good in your faction. I still have some creditability. Wait what the heck is that? Just ask around and someone might help you.
Re: Recharging spells
I can accept that people do not agree with this, or even find it useless, but it does seem to me that most of the people that replied did not read the whole post, or read it very selectively.
But with myself being away from playing online games for several years, I seemed to have forgotten the OMGWTF!?!?11~ / overpowered / underpowered / etc crowds. My bad.
I still think that this idea has merit, can be balanced to not be overpowered, will not change the mechanics of the various caster classes and will prevent the need for constant rest (and waiting for rebuffs) after every second or third spawn group.
Or people should not complain that my caster stands around doing nothing for most of the time - due to my spells being depleted.
But with myself being away from playing online games for several years, I seemed to have forgotten the OMGWTF!?!?11~ / overpowered / underpowered / etc crowds. My bad.
I still think that this idea has merit, can be balanced to not be overpowered, will not change the mechanics of the various caster classes and will prevent the need for constant rest (and waiting for rebuffs) after every second or third spawn group.
Or people should not complain that my caster stands around doing nothing for most of the time - due to my spells being depleted.
Never fear moving forward slowly, fear only standing still.
Re: Recharging spells
I have had experience on other MMORPG's where casters had "MANA" that gaged the number of spells that could be casted. (Mana would very slowly recharge if you just stood there doing nothing. Resting would refill the mana.) Higher level spells used more mana, lower level - less. The spells were also governed by "Regents". You had to buy these regents, carry a huge load and variety of them. Run out of regents, you could not cast spells no matter how well recharged your mana was.
If out in the "wilds" you knew you would have to eventually find a "player's merchant" or a NPC that sold regents for a high price. Plus these other games limited the number of items one could carry in the pack, as well as the weight factor. So they also had/have even more limitations to casters no matter how you look at it, than NWN.
NWN is has neither regents or mana. That's just the way things are. You run out of spells, you rest, you have "X" number of spells you can cast again. No "regents" to go and buy or to weigh you down. Then when used up, off to a shop somewhere and go buy more. No mana to deal with that would take 20 to 30 minutes to auto recharge. unless you clear a rest area.
If people your in party with do not understand: "I am out of spells and I need rest" then that's their problem.
That's just the way things are for casters. That's the price they pay. If your group wants buffs, then they'd better be prepared to help you by making sure you have a safe place to rest.
If out in the "wilds" you knew you would have to eventually find a "player's merchant" or a NPC that sold regents for a high price. Plus these other games limited the number of items one could carry in the pack, as well as the weight factor. So they also had/have even more limitations to casters no matter how you look at it, than NWN.
NWN is has neither regents or mana. That's just the way things are. You run out of spells, you rest, you have "X" number of spells you can cast again. No "regents" to go and buy or to weigh you down. Then when used up, off to a shop somewhere and go buy more. No mana to deal with that would take 20 to 30 minutes to auto recharge. unless you clear a rest area.
If people your in party with do not understand: "I am out of spells and I need rest" then that's their problem.
That's just the way things are for casters. That's the price they pay. If your group wants buffs, then they'd better be prepared to help you by making sure you have a safe place to rest.
Mistress Kim
dm_kim999@hotmail.com
*************************************************
Berronar Truesilver - The Revered Mother

dm_kim999@hotmail.com
*************************************************
Berronar Truesilver - The Revered Mother

Re: Recharging spells
This... if they do theyre stupiduFiS wrote:Or people should not complain that my caster stands around doing nothing for most of the time - due to my spells being depleted.
Amoenotep wrote:korr is the greatest


Re: Recharging spells
A good player should know his companion's levels and prowess and therefore know when they are 'out of spells'. It only takes a couple buff - rest - rebuff cycles to know.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Recharging spells
And know your spells and your area. Casting useless spells if just wasting your slots and time.
Amoenotep wrote:korr is the greatest


-
- PKer
- Posts: 1237
- Joined: Sat Oct 28, 2006 7:14 am
Re: Recharging spells
These people obviously don't need buffs, or maybe they just don't want buffsKorr wrote:This... if they do theyre stupiduFiS wrote:Or people should not complain that my caster stands around doing nothing for most of the time - due to my spells being depleted.

Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
Re: Recharging spells
I don't see spell recharging happening...
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
-
- Noob
- Posts: 34
- Joined: Sun Aug 23, 2009 12:53 am
Re: Recharging spells
@ Kim's thing on reagants, if spell recharge comes in (which it won't) , put on the DnD price and XP costs 

Last edited by Mining monk8 on Sat Sep 12, 2009 9:31 pm, edited 1 time in total.