Seiging into spawn point

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Eldaquen
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Seiging into spawn point

Post by Eldaquen »

I realise spawn points were changed, no longer havens, and allowed pvp inside. I thought the rules states that this tactic was only allowed if the battle spills into a spawn point: attackers follow a fleeing defender into a spawn point. Furthermore it was my understanding that going inside a spawn point to kill a respawning slain person was illegal.

Reason starting this thread is in response to behavior that PWnD, HNs and RR did today during raid on TC.

After PWnD, HNs, and RR already succeeded in grabbing TC's relic, the group of raiders camped outside Nature's inn. Repeatedly killing respawning defenders right as they exited Natures Inn. When the defenders no longer exited, Cyclone ~PWnD~, Kage no Mai [RR], Balmung PWnD, and Hugh Chuscott PWnD entered Natures Inn to attack and kill remaining defender, other logged just before they entered.

It was my understanding that rushing in to slay respawning defenders was illegal. Only following a fleeing attackee was allowed.

They further attempted to justify their actions by making accusation that the defenders forced spawned epic defenders. In their implied opinion, they can do whatever they like and the rules be damned; if and when they decide as retaliation for an allegded rule violation.

To clarify HNs did not enter however they did camp.

TC defenders did not force spawn those epics. Once they appeared the defenders were wise enough not to leave the den all at once. One would remain to retain the spawn. That is not illegal. Kage no Mai [RR] solo raided TC earlier that day and cleared out the npc's. After that battle was over and he respawned, the player defenders allowed the den to respawn. The den was checked once and the epics were there, we did not force spawn.

I humbly request DM ruling on the raiders storming Natures Inn to kill respawned defenders after they already won the day.
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Everything takes longer than you expect.
And if anything can go wrong,
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Tsavong
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Re: Seiging into spawn point

Post by Tsavong »

how many times did they kill you inside the inn?
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LinuxPup
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Re: Seiging into spawn point

Post by LinuxPup »

Before a DM makes their call on all this, I should just point out:

You can't force spawn epic defenders... I fixed that a long time ago. After the % roll to see if epic defenders will spawn when you enter the area, the roll won't be made for some time later. So if you cycle in/out in hopes that epic defenders will come... you're wasting your time.
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Eldaquen
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Re: Seiging into spawn point

Post by Eldaquen »

As far as their claim that TC defenders forced spawned epics, which LinuxPup just stated not possible, they used that arguement to justify their actions, implying will and able to whatever they want since they preceived a rule violation.

Gives circumstantial evidence that they knew what they were about to do was wrong and had to have a justification ready just in case. Regardless of the fact there was no previous rule violation, they claimed there was just to justify and rationalize what they did.

They use misinformation to hide their actions and to discredit others.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Eldaquen
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Re: Seiging into spawn point

Post by Eldaquen »

How many times I was killed inside the spawn point is not relevent and the following is why.

DM Kim stated in another thread that once a relic cradle is empty and the relics stolen, defense of said cradle is over. Defending ended. PVP rules now apply to any ensuing interactions. PWnD, HNs and RR remained in the map named Melencia killing any and all they encountered, former defenders and non-defenders alike. (I did not record the name but a lowbie TC was pk'd after the relic was stolen). Their remaining in Melencia after the only relic was stolen is paramount to taking over an area. They already PK'd Netya'nis 3 times in the Melencia map, knew full well where she was bound and left no avenue of escape, nor allowed her decision point to continue or end engagement once they entered Natures Inn. Correction if I wanted to end the unbuff no chance of survival pk engagement only option was to log. That was the only option they left was for me to log out. Is this what is supposed to occur with pvp? Force people to leave?
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Eldaquen
Newbie Helper
Posts: 358
Joined: Tue Oct 03, 2006 11:48 am

Re: Seiging into spawn point

Post by Eldaquen »

Oh edit to last one other option to remain dead on ground until they left. Which is ultimately what I had and choose to do.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

burrahobbit
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Re: Seiging into spawn point

Post by burrahobbit »

Breaking rules seems to be ok these days. Throw the common sense stuff out, it obviously doesnt matter.
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DM_Kim
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Re: Seiging into spawn point

Post by DM_Kim »

Do you have some Screen Shots of what happened?

If so please forward them to any DM.
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Tal
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Re: Seiging into spawn point

Post by Tal »

Indeed... the spawn area PKing needs to be classified and fixed. During one raid on SL by AO/Rk a while ago they kept coming in one or two at a time a killing people as they spawned into the barraks. I tried to complain about this, but I was informed by people on the server that this was NOW ok. I think this is a load of poo and should not be allowed.

Now people can run in while you are unbuffed and KD and disarm you? Bad form to the powers that be for allowing this to be ok.
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Amoenotep
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Re: Seiging into spawn point

Post by Amoenotep »

it was changed to originally take care of players that decided it was a good tactic to run into ns..fire what they had..then run back into the spawn point because they couldn't be touched there. the rules on this are very clear and very mandated...i will ban you for breaking them.

you may chase a person into a bind point if they are attempting to flee from your awesomeness at killing them

you may make a pass....A PASS...through the bind point to gank stragglers/late comers.

you may NOT camp the bind point so others can not escape you.

you may NOT make routine jaunts into the bind point to take care of respawning defenders because your trying to hold them up.
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Eldaquen
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Re: Seiging into spawn point

Post by Eldaquen »

I do have screen prints, which is why I choose to remain lying dead on the floor. In order to obtain, and to SS combat log after they finally left.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Rainswept
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Re: Seiging into spawn point

Post by Rainswept »

So.. One player died one time, and now multiple players are banned? Are all of these players guilty of this infraction?
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Eldaquen
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Posts: 358
Joined: Tue Oct 03, 2006 11:48 am

Re: Seiging into spawn point

Post by Eldaquen »

All 20 SS were emailed to DM Kim
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Rainswept
Newbie Helper
Posts: 316
Joined: Sat Oct 18, 2008 10:32 pm

Re: Seiging into spawn point

Post by Rainswept »

20 screenshots... of one player dying one time?


Just to be clear on the magnitude of this offense.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.

Rufio
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Re: Seiging into spawn point

Post by Rufio »

I've had troubles with this in the past. I think it needs to be addressed.
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