Epic Mage Armor nerf........

Post your tips, ideas for improvements, requests for new features, etc. here
Locked
User avatar
Cijah
Pk Bait
Posts: 53
Joined: Thu Aug 28, 2008 7:21 am

Re: Epic Mage Armor nerf........

Post by Cijah »

Daltian wrote:If you alow only pure monks, around 95% of the chars would become unusable .... :P
I don't see how taking monk out of a build makes it 95% unusable. Monk is what makes these hybrid classes more powerful. Monks need nerfing! They are insidiously playing with the minds of our devs and DMS forcing them to make changes because their inclusion are breaking builds! Sorry I'm being facetious ... i really don't want monks nerfed ;)

As I mentioned before, as an NC player I don't have an issue with Epic Mage Armor.

ashsagoon
Wheres the donation box?
Posts: 177
Joined: Mon Jan 28, 2008 1:40 pm

Re: Epic Mage Armor nerf........

Post by ashsagoon »

frogofpeace wrote:Yeah, I don't know about your AC numbers above, Rogue, you see the builds not me. But my CoT, 74 Ab self buffed, went after Peck last night and he didn't even bother to run. Couldn't touch him. Meanwhile, I'm getting slammed. That doesn't seem right. Instruct me.

Mages have plenty of ways to get away - they got legs, don't they? they got time stop? they got plenty of ways to slow down their opponent. They got autostrip mords, no-save NEB, no-save IGMS, Bigsbys in multiple flavors. They sholdnt be able to stand toe-to-toe with a competent meleer and not get hit - they should die horribly if they're caught.

For the record, I'm in the same boat as Alka with a PM build, which I may not be finishing after 35 levels. I still think it's a good change.
For the record Peck's max AC self buffed is 73 if he were wearing Pitt Guarding/Glimmer Boots, which he doesn't. So 99% of the time he was at 72 or even 71 depending on what robes he was wearing. I didn't go as high on AC as I could, I tried to keep my charisma at a decent level and bump my hit points when I built him. He was built to combat the cheese wiz/sds SL was running at the time by being immune to bigby and being a spotter. He was just beyond bigby range and now he'll get stunned by it without a bard. Peck isn't a great build at all due to subrace choices I made (no keen sense). Also since he only has 25 caster levels it doesn't take much to completely dispel him, which some people take advantage of and others don't. I'm sure they will now. I also had a lot of problems breaking SR and therefore had to try to spam ice storms and other non-sr spells which take a lot longer to kill people. Even racial SR is a big problem as morded you'll still only hit them about 50% of the time, and don't even talk about pure druid/cleric SR.

There's a lot of well thought out arguments as to why this was a bad change. Then there's a few NC/TC people flaming them.

I find it funny that people insist melee toons can't beat these hybrids. We do a lot of fighting in our guild hall to test builds and test strategies and for some reason every pure fighter or melee toon can take down Peck or Primarch about 70-80% of the time one on one. Without using their KD token and self buffed. Maybe you guys build differently but this comes down to once again that "I can't kill it with MY build so it can't be killed with ANY build." Which is complete BS. Daltian I've seen your fighter and I'm not impressed. I killed it with my 29 Dwarven Defender when you were mid 30s. It's your first pure fighter and no one gets it right the first time but please don't use your toon as an example. It takes a lot of time and a lot of playing to understand the best tactics with a build and if you're new to the game you just won't get it. Throw burra on a pure fighter and he could probably take down 100s of builds you couldn't touch. He has years of experience on Kermit and learned how to adapt to situation.

Also thank you to Nyeleni for speaking up. She never had a problem killing Peck with her CoT Eve Silk. I've seen her take down plenty of RDD Dragons as well.

Frog I can't remember any specific point you stood in front of me trying to hit me but all I can say is we did have a bard last night so I had about 78 ac (which with 74 ab you should still hit me on a few hits) and your sheet is probably lying to you.

@Tep: I guarantee the PM summons AB is not 70. It's a lot higher than that. Look at the combat log. I've seen it in the 80s buffed and I've seen it in the mid to high 70s (I think 78) on a freshly summoned one. Also remember they have just about every feat such as called shot and KD and can easily KD just about anything without 100 discipline and will keep it down until it's dead. So If you want to talk about PMs, post nerf you have a single player with 90+ AC, 78 AB and 1300 hps. Yeah that seems fair.
PWnD by Squishee
LinuxPup wrote:you probably just didn't realize your builds sucked

Amoenotep
Lord DM Supreme
Posts: 4717
Joined: Wed Aug 30, 2006 4:09 pm
Location: in the mists of eternity

Re: Epic Mage Armor nerf........

Post by Amoenotep »

71ab 50ac when summoned..can be buffed higher. i've been making them since the day they came in.

my PM has 100ac and 800+hp so it doesn't matter what my summon does, i just watch him kill ppl ;)
Mask, Lord of the Shadows
Gruumsh, One-Eye
amoenotep@hotmail.com
----------------------------------
Image

ashsagoon
Wheres the donation box?
Posts: 177
Joined: Mon Jan 28, 2008 1:40 pm

Re: Epic Mage Armor nerf........

Post by ashsagoon »

Amoenotep wrote:71ab 50ac when summoned..can be buffed higher. i've been making them since the day they came in.

my PM has 100ac and 800+hp so it doesn't matter what my summon does, i just watch him kill ppl ;)
On the sheet maybe but it has at least 77ab in the log.
PWnD by Squishee
LinuxPup wrote:you probably just didn't realize your builds sucked

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Re: Epic Mage Armor nerf........

Post by Alkapwn »

Amoenotep wrote:71ab 50ac when summoned..can be buffed higher. i've been making them since the day they came in.

my PM has 100ac and 800+hp so it doesn't matter what my summon does, i just watch him kill ppl ;)
If I kill your PM 1v1 will you give EMA +12 back?
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Re: Epic Mage Armor nerf........

Post by Alkapwn »

Alkapwn wrote:
Amoenotep wrote:71ab 50ac when summoned..can be buffed higher. i've been making them since the day they came in.

my PM has 100ac and 800+hp so it doesn't matter what my summon does, i just watch him kill ppl ;)
If I kill your PM 1v1 will you give EMA +12 back?
Its not pvp where the AC matters its PVE really.
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Re: Epic Mage Armor nerf........

Post by cRaZy8or5e »

ashsagoon wrote: I find it funny that people insist melee toons can't beat these hybrids. We do a lot of fighting in our guild hall to test builds and test strategies and for some reason every pure fighter or melee toon can take down Peck or Primarch about 70-80% of the time one on one.
For the record you also said that toon could destroy a blinding speed RDD dragon. IF peck doesn't have room to maneuver and tries to stand toe to toe with a well built melee toon in your guild hall then yeah, he'll lose, but you don't stand toe to toe unless you absolutely have to ;).

I don't think the caster hybrids are broken without EMA. You're just not gonna be able to stand toe to toe with people. :lol: It's not like you have ever had to tank with peck or primarch, you got a multitude of bards and dragons screening you guys everytime I run in there, my toons die before they even catch sight of you guys.

The only hybrids that were just flat broke by this were the tensor builds out there, and like I said before, I feel sorry for those guys. They built for AC tanks. But if you have a casting hybrid, then seriously this is a small hiccup in how you have to fight.

Uh-oh I think I said all this already. In fact, just about everything that has been said was repeated somewhere in this thread already.

*waves hand dismissively and walks away*
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

Daltian
Relic Raider
Posts: 791
Joined: Sun Jan 05, 2003 7:27 pm
Location: Split, Croatia

Re: Epic Mage Armor nerf........

Post by Daltian »

Daltian wrote:If you alow only pure monks, around 95% of the chars would become unusable. And would make selecting your build in TC very simple. You can choose between pure barb, pure bard, pure fighter, pure monk, pure cleric and "pure" druid/shifter. :P
I just ment that 95% of server population has few monk levels. It was a joke. Will remember to avoid humor in nerf treads in the future.
xXenox

VagaStorm
Developer
Posts: 987
Joined: Sat Feb 12, 2005 3:10 pm
Location: Arendal, Norway

Re: Epic Mage Armor nerf........

Post by VagaStorm »

Daltian wrote:Can at least one of you whining about EMA nerf tell me when it was last time you were actually killed by a melee toon in 1 on 1? And please don't say RDD dragon killed me just the other day, thats the other hot topic I would love to discuss.
Errr... I think the last time was when I fought a cot...
Cijah wrote:It seems the issues with balancing builds on the server has as its major Achilles' heel - Monks. Therefore I put forward a proposal to only allow PURE monk builds. That's right scrap the ability to add 5+ monks to a build in factions that can have them.

This would solve alot of AC issues with Druid, Shifter, Wiz/Sorc and RDD Dragon builds who take monk. Who's with Meeeee!!! :shock:
I have a specialy prepared boiling tarpit ready just for you :)


In all sereousness, my ema rdd sure was nice pvm, could collect gear from the lover planes, but he was no place near overpowered in pvp. But its no big, I'ts not like we cant just make new builds :) I know I will. Only thing that I found slightly anoying was loosing my main raider the day b4 the relic war starts :/

I whant to come up with a harper build...
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

frogofpeace
PKer
Posts: 1237
Joined: Sat Oct 28, 2006 7:14 am

Re: Epic Mage Armor nerf........

Post by frogofpeace »

ashsagoon wrote:Frog I can't remember any specific point you stood in front of me trying to hit me but all I can say is we did have a bard last night so I had about 78 ac (which with 74 ab you should still hit me on a few hits) and your sheet is probably lying to you.
Thanks for the response - yeah it was after you guys finished in Menzo, Menelandro and I caught you and Bingo (and maybe one other) in one of the Foothills maps. I didn't check my battle log, wish i did. I had been able to get Peck before (if I could catch you and make it through your ice storm spam!), but maybe I was just unlucky. I assumed that he had become one of those 80+ ac casters that have been rumored.

Look, I don't want your toons that you've worked hard on to be less effective either - I've been there. Meleers can take out casters if they can catch em. But mages have a good assortment of spells with no countermeasure (except maybe SR, sometimes) to avoid that, plus offensive spells with no or limited-effectiveness countermeasures. Having that PLUS a good chance to get missed when they are literally within reach of a dedicated meleer doesn't seem right - 50% or so from 70ish ab v even 70ish ac, plus 20-25% chance to miss from II or other concealment. I'm no good at statistics, but I imagine you've got less than 50% right there, that's already out of whack.

Anyway, the devs will work it out cos they're good at that, and I'll see you in game. Thanks!
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Re: Epic Mage Armor nerf........

Post by cRaZy8or5e »

Here's a question what was wrong with the old EMA? It effectively left you with +5 dodge AC. What was wrong with that?
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

User avatar
MLoki
Relic Raider
Posts: 819
Joined: Sun Oct 03, 2004 8:45 am
Location: California

Re: Epic Mage Armor nerf........

Post by MLoki »

cRaZy8or5e wrote:Here's a question what was wrong with the old EMA? It effectively left you with +5 dodge AC. What was wrong with that?
I kindof agree... but I honestly never took the feat because it just wasn't worth it. My suggestion is to start with the base EMA feat and boost it up with more caster levels. Something along the lines of...

Caster Levels
21 - 30 = Standard Mage Armor +5 deflection, +5 dodge, +5 armor (perhaps shield), and +5 natural armor
31 - 35 = +6 Bonus
36 - 39 = +7 Bonus
40 = +8 Bonus

This would give pure casters around +12 to +18 AC with basic epic gear but limit the bonus from Bard Song and Divine Shield since dodge AC would max out. This may seem high but the pure caster gets around 40-50 AC right now. Most hybrid casters I make would fall in the +5 Bonus range and really only get the +5 from Dodge. Even hybrid Paladin, Monk, or BG builds could only get the +6 bonus (around +9 AC) since they would have to take 5 levels in another class. The only reason I would suggest Shield AC rather then Armor AC is so Heavy Armor casters get limited usefullness out of thier shields but it would help the robed casters more significantly. This also makes it so you aren't always going for the No AC robes just for the benificial effects they have.

Personally I believe Epic Warding should be staggered similiarly since it really doesn't do much the way it is now.
Amoenotep wrote:i want your toon to be useless :)

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Re: Epic Mage Armor nerf........

Post by cRaZy8or5e »

MLoki wrote:
cRaZy8or5e wrote:Here's a question what was wrong with the old EMA? It effectively left you with +5 dodge AC. What was wrong with that?
I kindof agree... but I honestly never took the feat because it just wasn't worth it. My suggestion is to start with the base EMA feat and boost it up with more caster levels. Something along the lines of...

Caster Levels
21 - 30 = Standard Mage Armor +5 deflection, +5 dodge, +5 armor (perhaps shield), and +5 natural armor
31 - 35 = +6 Bonus
36 - 39 = +7 Bonus
40 = +8 Bonus

This would give pure casters around +12 to +18 AC with basic epic gear but limit the bonus from Bard Song and Divine Shield since dodge AC would max out. This may seem high but the pure caster gets around 40-50 AC right now. Most hybrid casters I make would fall in the +5 Bonus range and really only get the +5 from Dodge. Even hybrid Paladin, Monk, or BG builds could only get the +6 bonus (around +9 AC) since they would have to take 5 levels in another class. The only reason I would suggest Shield AC rather then Armor AC is so Heavy Armor casters get limited usefullness out of thier shields but it would help the robed casters more significantly. This also makes it so you aren't always going for the No AC robes just for the benificial effects they have.

Personally I believe Epic Warding should be staggered similiarly since it really doesn't do much the way it is now.
Scaling does make sense to me, ;) its just outside the paradigm that I have grouped casters in. But the reason why mages now NEED EMA is because of the nerf to Epic Warding.

Before, mages didn't necessarily have to have high AC because they could shrug off most melee damage. But to counter this seeming invulnerability it didn't last very long due to the fact that it only absorbed a certain amount of damage. What we have now with epic warding is epic damage reduction that never gets turned off or taken away. Very melee friendly but almost worthless to a caster UNLESS they can get high AC so as to limit the amount of hits they are taking in a given round.

What it seems like is that the devs tried to make it so that tensor builds were feasible in high lvl pvp/pvm and even comparable to cleric melee builds.

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Re: Epic Mage Armor nerf........

Post by Alkapwn »

All good points. And I ask again WHY the change??
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

burrahobbit
Champion of Aetheria
Posts: 374
Joined: Sun Jul 08, 2007 2:01 am

Re: Epic Mage Armor nerf........

Post by burrahobbit »

Because a mage shouldnt have more than 70 ac..........

If we have learned anthing from the way changes work on this server, whoever complains the most notmally gets their way. I bet it changes back. It shouldnt, but it will.
Amoenotep wrote:aaahahahah..burra is dumb! :lol: :lol: :lol:
Rainswept wrote:Oh my. I need to go add a little something to my sig, pardon me.

Locked

Return to “NS4 Ideas and Suggestions”