Token issues

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burrahobbit
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Token issues

Post by burrahobbit »

Messing around in dark forest today typhoon PWnD and I noticed that the MA token no longer affects shifted chars at all. If that was the intended fix i am fine with it, its not a big deal to me.

The RK token (not sure which one as i have never done the RK jobs) is taking away 9-12 ab when activated. -possibly a tensors issue-

thanx
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MLoki
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Re: Token issues

Post by MLoki »

burrahobbit wrote:The RK token (not sure which one as i have never done the RK jobs) is taking away 9-12 ab when activated. -possibly a tensors issue-

thanx
Well since the other token takes away all AB (ie KD) for a really long time I would assume it's the other one. What your saying is that both of the RK tokens are broken then?
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burrahobbit
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Re: Token issues

Post by burrahobbit »

burrahobbit wrote:(not sure which one as i have never done the RK jobs

um....no.... i am saying that one (one One ONE O N E) of the rk tokens is busted but i dont know the name of it. I thought that was painfully obvious......
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Tsavong
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Re: Token issues

Post by Tsavong »

I've had both my high lvl melee characters AB lowed by about 8 when Rks have used a job item. I guess the Miners Forge as its the one that dose not KD people. So is it supposed to lower peoples AB by about 8 for an indefinite period of time?
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ashsagoon
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Re: Token issues

Post by ashsagoon »

Just spent a few minutes testing this and I couldn't reproduce it. I used both tokens on a toon with and without tensors on with no effect on AB (even after failure of the KD save). I have heard this reported before on rare occasions but I think it's a rare bug and I'm not sure what causes it.

The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).

burrahobbit
Champion of Aetheria
Posts: 374
Joined: Sun Jul 08, 2007 2:01 am

Re: Token issues

Post by burrahobbit »

ashsagoon wrote:Just spent a few minutes testing this and I couldn't reproduce it. I used both tokens on a toon with and without tensors on with no effect on AB (even after failure of the KD save). I have heard this reported before on rare occasions but I think it's a rare bug and I'm not sure what causes it.

The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).

Could be, the char i was using has like 4 str so maybe thats it. Either way, 8, 9, 12, whatever it is, seems a bit much to me, 5 would be semi reasonalble.
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ashsagoon
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Re: Token issues

Post by ashsagoon »

burrahobbit wrote:
ashsagoon wrote:Just spent a few minutes testing this and I couldn't reproduce it. I used both tokens on a toon with and without tensors on with no effect on AB (even after failure of the KD save). I have heard this reported before on rare occasions but I think it's a rare bug and I'm not sure what causes it.

The description of the Stalwart Slammer lists that it will lower dexterity which it doesn't. The mine master lists that it has a chance to "stiffen up" enemy armor "imparting a movement penalty if they're not strong enough" which I've never seen it do. However maybe this stiffening can lower your ab (would make sense from an RP standpoint). if you're failing a save (which doesn't show up in the log).

Could be, the char i was using has like 4 str so maybe thats it. Either way, 8, 9, 12, whatever it is, seems a bit much to me, 5 would be semi reasonalble.
Agreed, I just wish I could reproduce it.
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