mgrjebbo wrote:The enchantment bonus on weapons should be capped at nothing greater than +6 and armor bonus's should be capped a +4. Robes should offer only AC as I can understand light material making you more manuverable however they should offer no damage resistance because they are after all just cloth... and i dont want to hear the pitly crap about how they are *waves his hands in the air trying to imitate the panzy making this stupid argument*, magicaly enchanted so they can be as tough as iron. Now magicaly enchanting robes to offer elemental resistance i can understand, but they should never permanently offer the same damage reduction as a suit of Full Plate armor.
I would add to that shields being too good may be they should only offer DR.
Also anyone remember when they 1st started here and thought a rapier of pain was great? I do.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
Tsavong wrote:Also anyone remember when they 1st started here and thought a rapier of pain was great? I do.
Actually no... There wasn't even a Sunken City when I started. If you wanted a 40 you had to kill rats, bugs or some other low level mob to get there. Neversummer City Sewers had the largest collection of epic characters. If you wanted good PvP you simply went there.
I have built MA of all types if crafters because I just wanted to know. Up above someone said some items cant be upgraded, What items are those?
I agree that a lot of crafted items especially weapons and bows and arrows are absolutely not worth making or upgrading. An MA fletcher or weapons crafter absolutly not worth the trouble.