Amoenotep wrote:a banking system so you can "mule"/"stash" all your items in so you don't have to keep them in your inventory.
then add in if you die...your body leaves remains and anything not equipped to your person ie. your inventory, is left in the remains to be stolen
The only problem with that system is that it will create an appreciable amount of lag as it has to keep track of the remains. It also means that screens will not auto clear when a player transitions. I have seen this in action before and while it is fine for a low population server it will create headaches for NS. I still believe an "imprinting" system will solve any economy "problems" that come up, it will even solve the farming issue as each item will only ever have one owner. The only small problem I see it having is with players using Disarm to acquire weapons and then not being able to use them. But even that would open up the gold economy since players might be more willing to sell back the weapons.
As far as the gold economy goes I would like to see some type of permanent housing implemented where a player could purchase a basic hovel for 10 million gold and any furnishings would be extra. A perma chest would run about 50 million gold(with 1 page of inventory, extra pages could be purchased at 25 million a page). I used the hovel as a base example, hovel=10 million, house=20 million, small building=30 million, large building=40 million, mansion=50 million, a fort=75 million and a castle =150million. With these prices I would think there would be very little gold left over for anything else.
A player would have to submit an itemized list of what they wanted and then once approved would have to build it according to NS5's zoning codes (you could even make a guy that they would have to pay to get the zoning permit) and then a dev or dm could place it when accepted. That would minimize the work on the staff side as well.