Shhhhhhh wrote:And if you look at how many bad feelings are created now already with our PVP without consequences imagine how bad it will be when people not only get killed, but lose items they worked long and hard for.
Exactly. Now it couldn't be more clear that you don't mind when people dislike you, Korr

But it's different to not care for someone and have someone able to rob you of what you've worked for. Again, I'm with Nyeleni for making it more open, but disallowing the endgame gear from it, and if I had my way the same thing would happen with Disarm: A disarmer takes your Level 30+ weapon, it goes into your pack. Having one feat and a lucky roll shouldn't net you weapons that other people work hard and long to get. Disarm is changed so that most monsters aren't disarmable, yet people are? I consider that crap. If things are that hard to get, they should at least be yours for good once you get them.
Rain it seems that I come from a different world than you. My first experience with an online game was one called "MajorMUD" this game is HUGE (as far as areas). Alot of areas you cant get into without special preparation. For those who dont know MUDs are text based games (or atleast were when I played them) originally (generally everything is a MUD now since it stands for Multi-User Dungeon). Many servers let you "script" to get experience considering the leveling rate in MajorMUD vs NWN is about 1000 times faster in NWN (thats being generous and not a joke). So when you are scripting afk overnight in some area and someone decides to come kill you, well say he does manage to kill you too. All your items are gone except a few quest items (like plot items in NWN) that are "loyal". So in order to get your stuff back you have to make it back to where you died and hope the guy didnt make off with anything. Generally all your stuff (atleast the good stuff) is gone, and you have to go get it back.
Sounds like an entirely different game, and not one I'd be interested in. Personally, most of my multiplayer experience was in FFXI, where it took a full year to reach the highest level in a single job, and countless hours of camping and waiting, as well as a high degree of luck to get items. FFXI had no PvP at all, however, unless both people went to a prechosen location and made it happen. Stealing worked only on monsters.