Best case scenario would be a pure class non-dex non-high reflex save toon in which at 10 dex (0 modifier) you still have to just roll a 14 to recover a stolen item. No matter how epic this thief is.
Anyone else have ideas, suggestions, comments on this?The following changes have been implemented via script to curb the problems posed by the Pick Pocket skill. In general, these apply only to physical items and not gold.
The minimum delay between PP attempts has been extended slightly. This is good, it can get out of hand quickly.
You cannot target corpses. Again looks good, though its always fun to be a graverobber lol
After an attempt, your action queue will be cleared. This prevents an engine exploit with a player queuing up dozens of attempts and having them all resolve instantaneously. Another good preventative measure
Attempts while either the thief or the target is in combat will fail. Understandable, but it would seem if the target is in combat he would be relatively easy to PP
There is a maximum item weight proportional to your dexterity, trying to steal an item weighing more than this will result in failure. This was changed to a standard 3 lbs, which isnt a big deal (stealing a 50 lb sarcohpagus is a little overboard lol) But one problem I have noticed here, its an "after the fact" check, so if I do steal a sarcophagus it sends it back to my target and tells me the item was too heavy (wasted PP attempt)
Plot and undroppable items cannot be stolen. Good here
Visible thieves must succeed in an opposed CHA vs WIS check, simulating the attempt to distract the target from your intentions. This is good, maybe make it a persuade, or intimidate check (whichever is higher) against concentration. Would fall close inline with bluff vs sense motive of 3.0, although cha vs wis is about the same diff anyway
Invisible thieves must succeed in a move silently check opposed by the target's listen check. There is a -10 circumstance penalty for closeness. Seems ok, but why wouldnt a sneaker in general get a -10 to move silent even in a non-pp situation (but thats another deal altogether).
A victim of theft is allowed a reflex save to recover their item. The DC is 10, + 1 for every 2 levels in a class that has PP as a class skill. Heres the big boo I see. . . it should be a DC based off PP ranks or dex skill or something. Max DC here is 30, means no dexer or pally or rogue or any high reflex class will ever be PPable. . . no matter how blind deaf and dumb they are.
In addition, all stolen items are persistently tagged with the original owner's identity. If the original owner should happen to hunt down the thief and kill him, the stolen item will be returned. All cheers on this one, who doesnt love a good game of cat and mouse.
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