AC and AB Calculations

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MLoki
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Re: AC and AB Calculations

Post by MLoki »

Lokey wrote:
Korr wrote:Yes Chuff to your +5 dodge question. One of the MAJOR bonuses of Epic Mage Armor is you get the +5 deflection (can wear any gloves/helmet/cloak you want without losing AC) +5 natural (can wear any amulet without lowering AC) The Armor enahcenment isnt all that grand though.


// Sorry quick edit, if anyone is every confused on anything like this I have been playing D&D for the better part of my entire life (played first time when I was about 10 and I am 24 now). I am always more than willing to help with questions... just dont ask me to build a character for you (Trust me you wont like the character because its not yours)
I thought I made mage armor and epic mage armor both armor bonuses? (+4 and +10ish?)
Just to clarify in this thread since it was brought up again. Epic Mage Armor now provides a shield bonus instead of an armor bonus.
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Lokey
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Re: AC and AB Calculations

Post by Lokey »

Well that was months ago, when I'd last looked at anything ns4 a few years before that ;)

Note on the list: I'm pretty sure tumble is still dodge ac. Some other listed as miscellaneous sources are also dodge (the 1 per 5 monk levels was at one point, might still be). Remember, this is the same wiki that claims unarmed feats do stuff for creature weapons (they don't, read the combat info).
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Re: AC and AB Calculations

Post by Korr »

Not sure, but I think the monk AC for levels isnt considered dodge (that or the wisdom isnt). Fairly sure one of those isnt that but a "random" AC
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MrAsimov
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Re: AC and AB Calculations

Post by MrAsimov »

In offline testing the AC works as suggested. All bonuses listed as 'other sources' are such and not 'dodge ac'. Meaning that they are not applied to the +20 bonus allowed for "dodge AC". Some of this could be different on NS4 do to some scripting, but basically it should be the same. I also didn't test every circumstance possible with the functionality of each possible bonus type, such as ranged touch attack or being attacked while flat-footed and therefore I'm not entirely sure how each functions in these cases. Much of this, however, is discussed elsewhere on this forum.

Just to note: "Dodge AC" can have negative(e.g. taunt) and positive modifiers(e.g. divine shield) and therefore it isn't necessarily worthless to have the ability to go over the dodge cap.

Offtopic
Lokey wrote:Remember, this is the same wiki that claims unarmed feats do stuff for creature weapons (they don't, read the combat info)
As with all things that allow changes by just about anybody there can be errors, but typically the wiki you are talking about is fairly accurate.

I didn't do a serious search of the site but I only found 2 current references to unarmed feats and creatures of any kind, although I'm sure many more could possibly exist. One is on this page and states clearly that creatures only use unarmed attacks if they have no creature wpns.
The other implies that some unarmed strike feats work when in other forms. Offline, unarmed combat feats do work for druid/shifter forms that don't use wpns. This really no longer matters on NS4 with the current druid/shifter form changes.
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Lokey
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Re: AC and AB Calculations

Post by Lokey »

Yeah, that would be a gross over-generalization. The problem is plenty of things on the wiki are pulled from I think it works this way posts on the forums (nwnwiki). (A lot of NWN dev posts are from the writers for example, Dave Gaider doesn't have much of a grasp on things technical.) Very occasionally we get something from someone like Craig Welbourne's post on hide/spot mechanics, which can still leave questions. (Obsidian is better on this front than Bio, if only they had Bio's resources to throw at NWN2.)

Checking something sometimes isn't straightforward. An example from nwn2: the combat log does calculate physical damage resists from items properly, however the damage is still applied. I don't want to get into the differences between running something single player in a small module and a module of 12k elements in multiplayer that stress the engine in tons of different ways...they're there, and often unpredictable. I blame Tep in that case.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.

Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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Re: AC and AB Calculations

Post by Lorkar »

Lokey wrote:Yeah, .................. I blame Tep in that case.
Finally, blame where blame belongs, at the top. :wink:
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Lokey wrote:Yeah, ... I blame Tep in that case.
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