-Lowered Divine Might damage to +1 divine damage per charisma modifier point for Paladins. Divine Might now works the same for Blackguards, Clerics, and Paladins. Damage cap is now +20 (with a 50+ charisma).
-Divine Wrath damage reduction lowered:
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30 CoT levels: 25/+9
25 CoT levels: 20/+8
20 CoT levels: 15/+7
15 CoT levels: 10/+6
10 CoT levels: 7/+5
5 CoT levels: 5/+5
-Divine damage bonus from Divine Wrath is cut in half for non-evil creatures.
-Saving throw bonus from Divine Wrath has been removed. Champions of Torm still keep their crazy high saving throw bonus from every other CoT level.
-Purple Dragon Knight's Heroic Shield ability delay between uses is now 6 minutes, and Heroic Shield now also gives immunity to curses and Curse Song. Only works on non-evil allies. No longer a free action.
-Purple Dragon Knight's now receive a trumpet (at 5 PDK levels) which they can blast once every 25 minutes using the Final Stand feat. Final Stand gives the following bonuses to all non-evil allies in 20 feet:
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-A +1 to attack bonus, dodge AC, and universal saving throws per 2 charisma modifier points of the Purple Dragon Knight.
-Temporary hitpoints equal to d20 per Purple Dragon Knight's charisma modifier.
-An extra attack.
NOTE: Players who receive the bonuses from Final Stand cannot receive them again for another 25 minutes, even from another Purple Dragon Knight. EDIT: Almost forgot. Duration of Final Stand is 2 rounds per charisma modifier.
-New chat command, "/renamesummon". Use this to give your summon a custom name... for example typing "/renamesummon Bob" will rename your current summon to Bob and next time that type of summon is summoned, it will automatically gain that name again. The new name only sticks that type of summon, so if a Blackguard were to summon a Black Devil and name it, then summon a penguin and name it something else, each would have its own specific name. If a summoned creature is created, it takes about 2 seconds before the name is changed (had to do this to bypass an annoying Bioware bug). Also sometimes the name may not appear to have been changed for you when it has for other players... usually transitioning to another area fixes this. Name changes should stick even after a server reset. Max characters for a name is 32. Does not work on dominated creatures (like animals dominated with animal empathy).