New Guilds
New Guilds
There have been many new guilds applying to be come official. But the most recent of the new guilds have not gotten this support the last guild I know of to have a guild hall put in the mod was RR.
After that nothing seemed to have happened a BoP told me they still didn't have there's even though they applied the same time RR did. {GODS} who applied later don't have there's ether we are just told to be patient. AA haven't even gotten a response from a DM in the topic yet to say if they will be approved or not.
So as everything seemed to stop after RR I'd like to know if the NS4 staff are going to support the other new guilds.
After that nothing seemed to have happened a BoP told me they still didn't have there's even though they applied the same time RR did. {GODS} who applied later don't have there's ether we are just told to be patient. AA haven't even gotten a response from a DM in the topic yet to say if they will be approved or not.
So as everything seemed to stop after RR I'd like to know if the NS4 staff are going to support the other new guilds.
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
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Re: New Guilds
we're stretched pretty thin on most things so a fari amount of patience is necessary
Re: New Guilds
Why don't you give them something generic in the meantime, like the Knights of Neversummer had. Just a map with a chest and a armor dyer. Details can be worked later. At least they have something to build upon and a place to call home for now.
Temet Nosce
We follow the righteous path, the path of Helm.
We follow the righteous path, the path of Helm.
Re: New Guilds
Humm I doubt that adding something generic would be any easer to do than add the one Asi sent to them.
Secondly I sent, some time ago, in a different set of Guild colours to DMKim as we thought the 1st set that Carn designed were a bit bland did anyone get that?
Secondly I sent, some time ago, in a different set of Guild colours to DMKim as we thought the 1st set that Carn designed were a bit bland did anyone get that?
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
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Re: New Guilds
I'm no scripter, but I'm good with the toolset.
...but rather than volunteer my time to be a temp builder and lose my guild leader status, I think I'll just keep playing. Wow, I can feel my alignment shifting!
...but rather than volunteer my time to be a temp builder and lose my guild leader status, I think I'll just keep playing. Wow, I can feel my alignment shifting!
Re: New Guilds
The new guilds are not forgotten, and will be added as soon as the staff can get to them.
More patience, please.
More patience, please.
Dumathoin: Keeper of Secrets under the Mountain
Re: New Guilds
A bit bland?! You mean so good that other guilds changed their colours to match the ones I had already picked!
Re: New Guilds
what about 2nd set of dye?
what about that 'special dye' thing (for lvl40 guild toons) where we were to come up with light, med, heavy and robe sets - including colors, robe/armor appearance and helms? Is that function all scripted and just needs the guild to submit the example pcs?? or is that pretty much not happening now? I hope it can happen still since it would look really cool, alternatively the same thing could be done by just adding a 2nd dye mule and getting your toon sent to the dm prize arena.
BTW: Here's an idea -- when a toon hits lvl40, it'd be cool if you got a free trip to the DM prize room ;].
what about that 'special dye' thing (for lvl40 guild toons) where we were to come up with light, med, heavy and robe sets - including colors, robe/armor appearance and helms? Is that function all scripted and just needs the guild to submit the example pcs?? or is that pretty much not happening now? I hope it can happen still since it would look really cool, alternatively the same thing could be done by just adding a 2nd dye mule and getting your toon sent to the dm prize arena.
BTW: Here's an idea -- when a toon hits lvl40, it'd be cool if you got a free trip to the DM prize room ;].
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Re: New Guilds
We already have a second dye NPC.
Re: New Guilds
dam you ritsh......... people in CLAD
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
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Re: New Guilds
Yeah, lucky! The FoN dye guy is hostile to me, and attacked me in the guildhall last nite
Three years of nursery school and you think you know it all.
- Dr. Michael Hfuhruhurr
- Dr. Michael Hfuhruhurr
Re: New Guilds
Haver you lost faction or maid TC hostile to you?
Melkor of Mellifeur {GODS}, Banshee {GODS}, Warlock {GODS}
MrAsimov wrote:...one thing has become fairly obvious to me: NC is already full of a bunch of rogues.
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Re: New Guilds
Ours used to do that to us when we didn't have a key, like if someone held the door for a new guild member.
We lost some noobs to Father Kurth... May they rest in peace.
We lost some noobs to Father Kurth... May they rest in peace.