Shifters...shapes/powers

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Lokey
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Re: Shifters...shapes/powers

Post by Lokey »

For now just levels. Subject to change, but a mass stun needs to be handled pretty carefully.

Outsider shape:

All get 20 disc, cleave.

- Azer S-39 D-32 C-24 Weapon-Scimitar.
Flame weapon as spell, Fire shield for 2 turns of d6 + half shifter level, Flame Thrower abil (shifter level d6 fire on a ranged touch, crit for double).
Immune to fire. 50% vuln to cold. KD, power attack. SR of 5 + hit die. 5AC.

- Rakshasa S-24 D-39 C-32 Weapon-Mage Staff.
Greater spell breach, Ice Storm (caster level = shifter level), true sight.
Immune to spells below level 9, 4 to listen, spot, search. 2AC.

- Slaad S-39 D-24 C-32 Weapon-Spear.
Chaos Spit (shifter level d4 magic damage on range touch). Monstrous Regen: 5 rounds of twice shifter level per round healed.
25% immune to elemental damage (classic 5). Regen 10. KD, Power Attack. SR of 5 + hitdie. 7 AC.
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Lokey
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Re: Shifters...shapes/powers

Post by Lokey »

Alright constructs.

Stats: S-48, D-30, C-24. 5 ac. +8/15 DR. -10 reflex saves to account for dex.
Immunes: crit, level drain, poison, disease, level 5 or lower spells.
Knockdown, cleave, disc + 20.

Iron: weapon-double sword. Ambidex, 2 weap fighting.
Slow breath: living creatures fort save or slowed for 5 rounds (not party friendly).
Vuln to electricity 50%. Slash immunity 50%.

Rock: weapon-dire mace. Ambidex, 2 weap fighting.
Kd bolt (ranged touch, reflex of 10 + shifter or kd 2 rounds).
Vuln to bludgeon 50%. Pierce immunity 50%.

Demonflesh: weapon-trident.
Regen ability same as Outsider form Slaad. Regen 10.
Vuln to fire 50%. Bludgeon immunity 50%.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Fezz
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Re: Shifters...shapes/powers

Post by Fezz »

WOOOHOOOOOO you found a way to make one of the shapes a duel wielder !!!! way too cool ima make one - love it loki, i love it
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Lokey
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Re: Shifters...shapes/powers

Post by Lokey »

Abilities look ok, rough in the 20s dc-wise against Skara stuff. Kd bolt on clerics was nifty.

I'd never realized how bad the diremace is as a weap. Should we go to x3 crit or 19-20 threat range?
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Fezz
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Re: Shifters...shapes/powers

Post by Fezz »

i would say 19-20 crit range and leave the axe as the X3 weapon. Hows the ac on these constructs ?
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VagaStorm
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Re: Shifters...shapes/powers

Post by VagaStorm »

U can make changes to wepons like that without a hak pack? If so, evry exotic wep shouold get some loving since you need to take an extra feat to use.
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Lorkar
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Re: Shifters...shapes/powers

Post by Lorkar »

From a personal viewpoint the dire weapons should always go with the increased crit multiplier.
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Daltian
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Re: Shifters...shapes/powers

Post by Daltian »

Dire weapons need a lot of love imho. Is there any way to make them finessable without hackpack?
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Re: Shifters...shapes/powers

Post by Bargeld »

If they become finessable, then I want a finesse 2 handed rapier w/ gnomes :twisted:

No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. How about dire PIERCE weapons? Like maybe... a stick with both ends sharpened? Dual weapon type would rock also... like a spiked ball and chain on both ends of a quarterstaff. Dire swords deserve 2 damage types anyway.
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Lokey
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Re: Shifters...shapes/powers

Post by Lokey »

There will be no Darth Mauls! At least no effective ones ;)

Wondering about granted ac being dodge, that would sting. Will check later, if that's the case we'll up dex on contructs and lower saves.

Edit: yep, that's the case. See edits above. Which affects the dragons big time...but I think they turned out ok?
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

Lokey
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Re: Shifters...shapes/powers

Post by Lokey »

Upped saves slightly on the construct abilities with them. KD for 3 rounds or slow for 5...they can stand to be a little higher.

Dragons:

Rescaled the discipline bonus. High end dragons get a minor bonus to spot (class skill for shifters, druids have true seeing...). More combat feats.

Raised dex by 20, knocked granted ac down by 15, added -10 to reflex saves. See how that works.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.

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Nyeleni
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Re: Shifters...shapes/powers

Post by Nyeleni »

Druids may have true seeing but spot is cross class, a shifter will always have more spot in this way. Don't know why you are punishing the pure druids...
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mgrjebbo
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Re: Shifters...shapes/powers

Post by mgrjebbo »

Bargeld wrote:If they become finessable, then I want a finesse 2 handed rapier w/ gnomes :twisted:

No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. .
Uh thats wrong.
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Bargeld
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Re: Shifters...shapes/powers

Post by Bargeld »

mgrjebbo wrote:
Bargeld wrote:If they become finessable, then I want a finesse 2 handed rapier w/ gnomes :twisted:

No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. .
Uh thats wrong.
Kinda... the wrong part is that i said '2 handed', instead of '2 weapon'. But I thought that was an overly obvious mistake seeing how I said 'on an off hand'...
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Lorkar
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Re: Shifters...shapes/powers

Post by Lorkar »

Nyeleni wrote:Druids may have true seeing but spot is cross class, a shifter will always have more spot in this way. Don't know why you are punishing the pure druids...
Druids get Bioware true seeing, right? Well then what the hell do they need spot for? Sounds like druids are getting a bonus since they no longer have to put skills in spot.
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