Shifters...shapes/powers
Re: Shifters...shapes/powers
For now just levels. Subject to change, but a mass stun needs to be handled pretty carefully.
Outsider shape:
All get 20 disc, cleave.
- Azer S-39 D-32 C-24 Weapon-Scimitar.
Flame weapon as spell, Fire shield for 2 turns of d6 + half shifter level, Flame Thrower abil (shifter level d6 fire on a ranged touch, crit for double).
Immune to fire. 50% vuln to cold. KD, power attack. SR of 5 + hit die. 5AC.
- Rakshasa S-24 D-39 C-32 Weapon-Mage Staff.
Greater spell breach, Ice Storm (caster level = shifter level), true sight.
Immune to spells below level 9, 4 to listen, spot, search. 2AC.
- Slaad S-39 D-24 C-32 Weapon-Spear.
Chaos Spit (shifter level d4 magic damage on range touch). Monstrous Regen: 5 rounds of twice shifter level per round healed.
25% immune to elemental damage (classic 5). Regen 10. KD, Power Attack. SR of 5 + hitdie. 7 AC.
Outsider shape:
All get 20 disc, cleave.
- Azer S-39 D-32 C-24 Weapon-Scimitar.
Flame weapon as spell, Fire shield for 2 turns of d6 + half shifter level, Flame Thrower abil (shifter level d6 fire on a ranged touch, crit for double).
Immune to fire. 50% vuln to cold. KD, power attack. SR of 5 + hit die. 5AC.
- Rakshasa S-24 D-39 C-32 Weapon-Mage Staff.
Greater spell breach, Ice Storm (caster level = shifter level), true sight.
Immune to spells below level 9, 4 to listen, spot, search. 2AC.
- Slaad S-39 D-24 C-32 Weapon-Spear.
Chaos Spit (shifter level d4 magic damage on range touch). Monstrous Regen: 5 rounds of twice shifter level per round healed.
25% immune to elemental damage (classic 5). Regen 10. KD, Power Attack. SR of 5 + hitdie. 7 AC.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
Alright constructs.
Stats: S-48, D-30, C-24. 5 ac. +8/15 DR. -10 reflex saves to account for dex.
Immunes: crit, level drain, poison, disease, level 5 or lower spells.
Knockdown, cleave, disc + 20.
Iron: weapon-double sword. Ambidex, 2 weap fighting.
Slow breath: living creatures fort save or slowed for 5 rounds (not party friendly).
Vuln to electricity 50%. Slash immunity 50%.
Rock: weapon-dire mace. Ambidex, 2 weap fighting.
Kd bolt (ranged touch, reflex of 10 + shifter or kd 2 rounds).
Vuln to bludgeon 50%. Pierce immunity 50%.
Demonflesh: weapon-trident.
Regen ability same as Outsider form Slaad. Regen 10.
Vuln to fire 50%. Bludgeon immunity 50%.
Stats: S-48, D-30, C-24. 5 ac. +8/15 DR. -10 reflex saves to account for dex.
Immunes: crit, level drain, poison, disease, level 5 or lower spells.
Knockdown, cleave, disc + 20.
Iron: weapon-double sword. Ambidex, 2 weap fighting.
Slow breath: living creatures fort save or slowed for 5 rounds (not party friendly).
Vuln to electricity 50%. Slash immunity 50%.
Rock: weapon-dire mace. Ambidex, 2 weap fighting.
Kd bolt (ranged touch, reflex of 10 + shifter or kd 2 rounds).
Vuln to bludgeon 50%. Pierce immunity 50%.
Demonflesh: weapon-trident.
Regen ability same as Outsider form Slaad. Regen 10.
Vuln to fire 50%. Bludgeon immunity 50%.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
WOOOHOOOOOO you found a way to make one of the shapes a duel wielder !!!! way too cool ima make one - love it loki, i love it
Good Day!, I Said GOOD DAY !
Re: Shifters...shapes/powers
Abilities look ok, rough in the 20s dc-wise against Skara stuff. Kd bolt on clerics was nifty.
I'd never realized how bad the diremace is as a weap. Should we go to x3 crit or 19-20 threat range?
I'd never realized how bad the diremace is as a weap. Should we go to x3 crit or 19-20 threat range?
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
i would say 19-20 crit range and leave the axe as the X3 weapon. Hows the ac on these constructs ?
Good Day!, I Said GOOD DAY !
Re: Shifters...shapes/powers
U can make changes to wepons like that without a hak pack? If so, evry exotic wep shouold get some loving since you need to take an extra feat to use.
Best Regards
VagaStorm
VagaStorm
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Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Shifters...shapes/powers
From a personal viewpoint the dire weapons should always go with the increased crit multiplier.
I put the IO in socIOpath!


Lokey wrote:Yeah, ... I blame Tep in that case.


Re: Shifters...shapes/powers
Dire weapons need a lot of love imho. Is there any way to make them finessable without hackpack?
xXenox
Re: Shifters...shapes/powers
If they become finessable, then I want a finesse 2 handed rapier w/ gnomes 
No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. How about dire PIERCE weapons? Like maybe... a stick with both ends sharpened? Dual weapon type would rock also... like a spiked ball and chain on both ends of a quarterstaff. Dire swords deserve 2 damage types anyway.

No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. How about dire PIERCE weapons? Like maybe... a stick with both ends sharpened? Dual weapon type would rock also... like a spiked ball and chain on both ends of a quarterstaff. Dire swords deserve 2 damage types anyway.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Shifters...shapes/powers
There will be no Darth Mauls! At least no effective ones 
Wondering about granted ac being dodge, that would sting. Will check later, if that's the case we'll up dex on contructs and lower saves.
Edit: yep, that's the case. See edits above. Which affects the dragons big time...but I think they turned out ok?

Wondering about granted ac being dodge, that would sting. Will check later, if that's the case we'll up dex on contructs and lower saves.
Edit: yep, that's the case. See edits above. Which affects the dragons big time...but I think they turned out ok?
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
Upped saves slightly on the construct abilities with them. KD for 3 rounds or slow for 5...they can stand to be a little higher.
Dragons:
Rescaled the discipline bonus. High end dragons get a minor bonus to spot (class skill for shifters, druids have true seeing...). More combat feats.
Raised dex by 20, knocked granted ac down by 15, added -10 to reflex saves. See how that works.
Dragons:
Rescaled the discipline bonus. High end dragons get a minor bonus to spot (class skill for shifters, druids have true seeing...). More combat feats.
Raised dex by 20, knocked granted ac down by 15, added -10 to reflex saves. See how that works.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
Re: Shifters...shapes/powers
Druids may have true seeing but spot is cross class, a shifter will always have more spot in this way. Don't know why you are punishing the pure druids...

Aiya Mielikki! CELEB ALCONTARI CUYO ANANN!
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Re: Shifters...shapes/powers
Uh thats wrong.Bargeld wrote:If they become finessable, then I want a finesse 2 handed rapier w/ gnomes
No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. .
Amoenotep wrote:Interesting turn of events.....
Re: Shifters...shapes/powers
Kinda... the wrong part is that i said '2 handed', instead of '2 weapon'. But I thought that was an overly obvious mistake seeing how I said 'on an off hand'...mgrjebbo wrote:Uh thats wrong.Bargeld wrote:If they become finessable, then I want a finesse 2 handed rapier w/ gnomes
No other weapon(s) can provide 1d8 on an off hand while maintaining the bonuses for 2 handed fighting. .
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Shifters...shapes/powers
Druids get Bioware true seeing, right? Well then what the hell do they need spot for? Sounds like druids are getting a bonus since they no longer have to put skills in spot.Nyeleni wrote:Druids may have true seeing but spot is cross class, a shifter will always have more spot in this way. Don't know why you are punishing the pure druids...
I put the IO in socIOpath!


Lokey wrote:Yeah, ... I blame Tep in that case.

