Graphical description:

Also, it seems like the movement paths are 'dumber'. Meaning that it's sending you the long way around battle and trees and even corners. This causes lots of movements stops for no reason. The Menzo barracks entrance/exit is a perfect example... if you are around the corner (freshly recalled) and click on the door to leave, the pathe takes you around the corner but you get stuck just before opening the door. The same happens on the opposite side of the room as well, with the other corner in front of said door.
Anyone have supporting/denying documentation or experiences?