1). If it moves kill it
2.) If it still moves repeat #1
3). Protect allies while it is convenient, for allies come and go
4). Honor is held at face value… if they didn’t see it then we didn’t do it
5). Protect the Order at all costs
Allies:
Death Dealers
Factional alliances only matter when in our favor.
The list changes almost daily depending on current politics.
Enemies:
Almost everyone. If it moves, it is most generally an enemy.
Leadership:
The guild is run by a council of three depicting the three branches, and a guild leader acting as spokesman.
History:
The Illithid Order was formed eons ago when all the worlds were new and the Illithid even then a race of old. The Illithid or Children of Cthulhu as they were called served Cthulhu as his first chosen. They carried out his orders and will until the loss of their lord in the year 1902 N.S. Some time after his destruction a prophecy was fortold of his return. He could only do so if his faithful found a certain artifact that could open a portal to the past and thus save their lord from his demise. World after world was searched but no such power could be found. The search continues on many realms, and as fate would have it has now come to Atheria.
Here on Atheria there are portals to other dimensions and planes of existance, and it is here that the Illithid Order has found new vigor and hope in their search. Of all the factions on Atheria, the Mystral Ascendancy had the most promise and most in common with the Order. It is here that the Illithid Order has set up their latest outpost to continue the search for the power that will return their lord Cthulhu to his rightful place.
The Illithid Order is set up structurally, with three branches; the Scholars, the Initates, and the Reformers. Scholars are the knowledge seeking magi of the IO, Initates are responsible for the psychic core of the Order (bards, sorcerers, and priests of the IO), and the Reformers are the warriors and rogues of the IO. Although they each have different ways their aims are unified unto one end alone.... the return of Lord Cthulhu.
frogofpeace wrote:Cower, o vile servants of the demented mollusc, for you cannot flee! The Fists of the North return to oppose your villainy!
Ahhhh the most evil of evil has returned... those of the north of whom posses their twisted anarchy with their pious views of the world. We welcome our most vile brethren into the realms as they continue to wreak havoc and spread chaos in their own unique fashion.
Power is not given. It is taken. Tal, Soul Reaper of [IO] Gol-Gorath [IO] Shilo [IO] Cthulhus Acolyte [IO]
Ya ya ya I know... stop whining, complaining, and learn to build better.