Character not appearing in database

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Rufio
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Character not appearing in database

Post by Rufio »

Hey, I just updated to 1.69 today and tried to log onto NS4 and my character isn't showing up for me to play with. His name is Ferdinand Larimel. I'm not really wanting to make anything from scratch again, so I am hoping he wasn't erased.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

Amoenotep
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Re: Character not appearing in database

Post by Amoenotep »

technically he wasn't erased...we moved the server to something else and we didn't take him with us :)
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mgrjebbo
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Re: Character not appearing in database

Post by mgrjebbo »

lmao
Amoenotep wrote:Interesting turn of events.....

Rufio
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Re: Character not appearing in database

Post by Rufio »

que?
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

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mgrjebbo
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Re: Character not appearing in database

Post by mgrjebbo »

lmao
Amoenotep wrote:Interesting turn of events.....

DM_Kim
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Re: Character not appearing in database

Post by DM_Kim »

Yeah it's called "Due to technical difficulties beyond our control characters have been ......... " :P
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VagaStorm
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Re: Character not appearing in database

Post by VagaStorm »

Oh stop torturing the fella. They viped the vault, or more precicely started the server with out the old vault. They deleted my entire fraction so my guild got homeless.... Fresh start for evry one :)
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

Rufio
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Re: Character not appearing in database

Post by Rufio »

ghey.

Oh well, something good came of this. I'll always remember never to post here again.

Oh yeah, why was this not posted somewhere? I looked around first for an answer.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

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mgrjebbo
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Re: Character not appearing in database

Post by mgrjebbo »

LMAO!
Amoenotep wrote:Interesting turn of events.....

diddy33
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Re: Character not appearing in database

Post by diddy33 »

Oh yeah, why was this not posted somewhere? I looked around first for an answer.


:shock: last 50 post or more all over the boards have been about this. . here's the quote from the changelog for you.
Well folks... its been a long wait!!! 1.69 is here and NS4 is now updated and ready to go!!!

Thanks to cely, we're moving to a new home... a much more powerful machine (Dual Core2 based 2.93ghz Xeons), with MUCH more bandwidth. However, because of the move, everyone starts back at 0.

Because this is such a major update, I encourage you to remove any 1.68 version feat.2da from your override folder if its there (its not there by default, so you if you don't know what I'm talking about, don't worry). Failure to do that could cause some feats to become unavailable (like horse-related feats).

...

...

Long has the battle in Atheria run. Long have the peoples of Neversummer held fast against the invaders of the rift. Long has the war taken its toll upon the original citizens of the Alliance.

No longer....no longer will the people of Atheria abide by these tragedies. No longer will the citizens of Neversummer allow raiders from the rift into their city. No longer will the peoples be complacent or oblivious as to what their leaders are doing.

The stage has been set. Neversummer has refused to participate any further in the recruiting of tainted people from beyond. The city is teeming with activity, a new leader has been found. A new hope to bring the last of the original inhabitants back into power. A new power is being tapped to make Neversummer greater than the other factions that fight over scraps of land.

This war is now about one thing and one thing only. The removal of all outsiders from thier land, an end to the wars. A strong and powerful Neversummer shall now rule the lands.

Additionally...

The dragons of ancient times have come to find some of the newer practices undeserving of their time. They now decree some of the clerical domains not powerful enough to be worthy of their time....so now they are abandoned.

Masters of the stealth are no longer harbored by the homes of sleeth. Distrustful of the people that try to hide from them, AO has determined that Shadow Dancers will no longer be an accepted class on their streets......they might try to steal the stock piles of treasure.

Wizards in their search for more and more arcane power have come to an upsetting conclusion. The powers that lay hidden inside of the dragons is great and useful. Taking it upon theirselves, some of these wizards have taken in and used some of the citizens of AO for horrid experiments. In response to this travesty....wizards were banned from being a part of their faction in order to protect its' citizens. The dragons of Sleeth also prefer a more "pure" and innate form of arcane magic.

In a new accord struck with the members of RK.....the faction of AO will no longer hold slaves of the dwarven or gnomish kind. In addition to this, they will no longer take in refugees from the rift of these races either.


...

...

Here is the list of updates:

-The Last Alliance (LA) is no longer a playable faction. Most of the staff agreed that having so few restrictions was unbalancing, and not having an ally wasn't enough of a deterrent. Additionally, with the server size as it is, 7 factions was quite a bit. In the meantime the city is locked up till further notice. Even when we open the city back up, the faction will not be playable.

-Guild Wipe: Any existing guilds must reapply for their guild status within 2 days or their guild hall will be removed from the module.

-Horses: Don't get too excited yet about horses. Due to Bioware's buggy implementation (sorry, but its true), horses have a known issue of freezing up player's screen for 1-5 seconds when they first see one. The staff will determine how bad of an effect it is, and if its worthwhile to expand horses to other builds besides Paladins, or to remove them if they become too problematic. Please give us feedback. That said... some notes about the current NS4 horse implementation:


Code:
-It's very simple right now.
-The Mounted Combat and Mounted Archery feats do nothing.
-Horse speed is 30% + 10% per 10 base skill ranks in Ride skill. Does not stack with monk speed.
-Anything in the horses inventory will be destroyed when the horse is mounted, so be careful.
-Only available to characters with 5 Paladin levels.
-Make sure you don't have an old feat.2da override. Again, if you don't know what I'm talking about, you probably don't need to worry about it.


-Replacing portal system with recall ability. Recall sends you back to your bind point. Accessible via Neversummer Diary or "/recall" chat command. Same restrictions as the former Death Express ability:

1. Cannot be in combat
2. Cannot be near enemies.
3. Cannot use recall ability while relics are under assault.

-New areas:

Quote:
-The City of Skara: a city of good, once allied with the Northern Coalition, but now cursed. (mid to upper 20s level area)
-Isle of Dreams: an island teeming with machines created by a mad inventor. (mid to upper 20s level area)
-Underdark: redone completely. (levels 5-10, 16-25, and 40)
-Forest Home: a plane of fey, dryads, and animals. (level 30 area)
-Snake Pit: a pit of vipers under the influence of a strange orc. (levels 5-13)
-Dragon Eyrie: The kingdom of Dragons. Ruled by the most ancient and powerful of all creatures in Neversummer.


-Purple Dragon Knight is a unique prestige class of the Northern Coalition. Champion of Torm still remains a unique prestige class of the Northern Coalition as well.

-Purple Dragon Knight abilities changed:


Quote:
1. Fear: now gives the PDK an aura of fear. DC is 10 + (1/2 character level) + charisma modifier. Duration is 1 round per character level.
2. Oath of Wrath: Now gives a bonus of 1 + (character level / 10) to attack, damage, saving throws, and skills against a selected enemy. Damage type is positive. The bonus is against the enemy's specific alignment and race, so any other creatures with the same race and alignment qualify. Duration is 1 turn + 1 round per character level.


-Many pre-existing areas redone with new/different tilesets.

-Male Drow favorite class is now Wizard. Female Drow favorite class remains as Cleric.

-Svirfneblin now have Keen Sense feat.

-Updated prize room to support new wings, tails, and shield appearances.

-Many item tweaks.

-Racial skill bonuses now applied as a skin so they stack. Note: The bonus will not count toward any feat prerequisites.

-No dwarves, gnomes, wizards, or shadowdancers in AO.

-New cleric domain restrictions. The following domains are no longer accessible to each respective faction:


Code:
1. Ancient ones: earth, plant, water, and trickery.
2. Northern Coalition: evil, and trickery.
3. Ragnar's Kin: plant, air, and sun.
4. Shadow Legion: good, plant, air, fire, and sun.


-All factions gain the travel domain.

-Blinding Speed dodge AC bonus reduced to +2.

-Having both Lingering Song and Lasting Inspiration feats now causes bard song to last 100 rounds. Normally it lasts 10 rounds, and with just lingering song it lasts 15 rounds, and with just lasting inspiration it lasts 50 rounds.

-Earth Genasi ability changed. No longer wears off from damage. Here are the stats:


Code:
Character Level AC Damage Power Damage Reduction

1 3 no damage reduction
10 3 +5 5
20 5 +6 6
30 6 +7 7
40 7 +8 10


-Ghostwise Halfling hide bonus reduced to character level / 4 (+10 at level 40)

-Bard Song and Curse Song adjusted for balance:



Code:
Bard Song:

Minimum reqs Bonuses
Bard Perform Attack Damage Will Fort Reflex HP AC Skills
Level Skill (Bludg) (Dodge) (All)
1 2 0 0 0 0 1 * 0 0
3 6 0 0 1 0 1 * 0 0
6 10 0 1 1 1 1 * 0 1
8 13 1 1 1 1 1 * 0 1
10 16 1 2 1 1 1 * 1 2
12 20 1 2 1 1 2 * 1 2
14 22 1 2 2 1 2 * 1 2
16 24 1 3 2 2 2 * 1 3
18 26 2 3 2 2 2 * 1 3
20 28 2 4 2 2 2 * 2 4
22 32 2 4 2 2 3 * 2 4
24 34 2 4 3 2 3 * 2 4
26 38 2 5 3 3 3 * 2 5
28 42 3 5 3 3 3 * 2 5
30 46 3 6 3 3 3 * 3 6
32 50 3 6 3 3 4 * 3 6
35 54 3 7 4 3 4 * 3 7
38 58 3 7 4 4 4 * 3 7
40 62 4 8 4 4 4 * 4 8

* = Perform skill
Curse Song:

Minimum reqs Penalties
Bard Perform Attack Will Fort Reflex Damge AC Skills
Level Skill (sonic)(dodge) (all)
1 2 0 0 0 1 * 0 0
3 6 0 1 0 1 * 0 0
6 10 0 1 1 1 * 0 1
8 13 1 1 1 1 * 0 1
10 16 1 1 1 1 * 1 2
12 20 1 1 1 2 * 1 2
14 22 1 2 1 2 * 1 2
16 24 1 2 2 2 * 1 3
18 26 2 2 2 2 * 1 3
20 28 2 2 2 2 * 2 4
22 32 2 2 2 3 * 2 4
24 34 2 3 2 3 * 2 4
26 38 2 3 3 3 * 2 5
28 42 3 3 3 3 * 2 5
30 46 3 3 3 3 * 3 6
32 50 3 3 3 4 * 3 6
35 54 3 4 3 4 * 3 7
38 58 3 4 4 4 * 3 7
40 62 4 4 4 4 * 4 8

* = Perform skill/2



Introducing chat commands! Not many quite yet, but these are a very useful feature thanks to OnPlayerChat... you can type them from any channel except tell. Here are the ones available to players:


Code:
/a, tells your summon to attack the same target you're attacking exclusively. This currently only works if you're attacking a target physically, not with spells.

/roll <d20 or some other die amount>, rolls a die which displays over your head like the NS Diary.

/worship <some deity optional>, players bows down and worships. If they specify a deity then it mentions that in a DM channel message.

/recall, shortcut to recall ability (instead of using diary).

/buff start, Puts you into buff record mode. All spells you cast (up to 30) are recorded and can be auto-cast. Also records many non-spell buffs (for example Bard Song). It can remember the following types of spell targets: yourself, other players, and your summon. Targets other than yourself must be located nearby when you fire off a buff sequence, so make sure you have any summons you want to buff up already summoned before you use /buff.

/buff stop, Stops buff record mode.

/buff clear, Clears your recorded list of spells.

/buff, Queues up and casts all recorded buffs in the order in which you cast them.

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VagaStorm
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Re: Character not appearing in database

Post by VagaStorm »

Rufio wrote:ghey.

Oh well, something good came of this. I'll always remember never to post here again.

Oh yeah, why was this not posted somewhere? I looked around first for an answer.
It was anounced, but since then, the boards have been flooded, so some info might be pushed back. More info can be fond in the change log. All other changes than the vipe is in there to. New areas that sounds awsome is in there to, which I hope will make up for my lost über toons.
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.

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mgrjebbo
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Re: Character not appearing in database

Post by mgrjebbo »

I think this is the funniest topic i have read in years!
Amoenotep wrote:Interesting turn of events.....

Rufio
PKer
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Re: Character not appearing in database

Post by Rufio »

mgrjebbo... I like you.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

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mgrjebbo
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Re: Character not appearing in database

Post by mgrjebbo »

I kid, I kid. Its a bummer but something that in the end will be better for the community. It sure is fun to see the guilds shifting and moving about. Kim is doing a wonderful job and boy she is probley the most prompt on the spot guild master person i have ever seen!

Anyway Rufio its all in fun. :-) unless your talking with Tep and then he really does hate you.
Last edited by mgrjebbo on Fri Jul 18, 2008 4:32 pm, edited 1 time in total.
Amoenotep wrote:Interesting turn of events.....

Rufio
PKer
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Re: Character not appearing in database

Post by Rufio »

whatever.
Sebastian (TSS) Doc - Rufio of (TSS) - Dagr (TSS)
Raijin {FoN} - Arcadia {FoN} - Geb {FoN}

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