LA representative
LA representative
I managed to get a character into the starting cut scene this time... That is good news, but, there was no LA representative!
Vastly confused
Re: LA representative
-The Last Alliance (LA) is no longer a playable faction. Most of the staff agreed that having so few restrictions was unbalancing, and not having an ally wasn't enough of a deterrent. Additionally, with the server size as it is, 7 factions was quite a bit. In the meantime the city is locked up till further notice. Even when we open the city back up, the faction will not be playable.
Celeste Harenhaal {FoN}, Rayne Quinn {FoN}, Vin {FoN}
Shogun (TSS), Zen (TSS)
Tyrion SyN, Deviant SyN, Rahvin SyN, Venial SyN
Shogun (TSS), Zen (TSS)
Tyrion SyN, Deviant SyN, Rahvin SyN, Venial SyN
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
Re: LA representative
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
Re: LA representative
Hey, sorry, he was there during testing as of 30 hours ago and the toon I had created to see if it would work could really only fit that faction or maybe be NC so I was looking. I did not see the change, I don't read everything that close or I'd have no time to play my now erased characters.
Vastly confused
Re: LA representative
Oh by the way...
Yes I am Vastly Confused, all the vastlies, hyrams, gusties.. One of the Vastlies,Vastly Fatter was LA
But Thricedamned Oftenslaughtered RK
Sumrat son of Yog {IO}
Wesh Be'len SL
Houshud Hiknow AO
I had characters above level 25 in all the factions mostly above 30 but Wesh was only 25
Yes I am Vastly Confused, all the vastlies, hyrams, gusties.. One of the Vastlies,Vastly Fatter was LA
But Thricedamned Oftenslaughtered RK
Sumrat son of Yog {IO}
Wesh Be'len SL
Houshud Hiknow AO
I had characters above level 25 in all the factions mostly above 30 but Wesh was only 25
Vastly confused
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- Pk Bait
- Posts: 61
- Joined: Mon Apr 12, 2004 4:59 pm
- Location: Harbison Canyon, Ca
Re: LA representative
So what does this mean for those who only have toons in the Last Alliance? Will they be playable?
Kell of Neversummer
†Guards of Neversummer†
Councilor Emeritus
†Guards of Neversummer†
Councilor Emeritus
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- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: LA representative
please read the change logs for more info.....its very important.
LA does not exist anymore....your chars do not exist anymore
LA does not exist anymore....your chars do not exist anymore

Re: LA representative
I have now spent an hour searching through the forums, there are important changes I know exist that I can't find any reference to
Vastly confused
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- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: LA representative
news and announcements..change log...flailer linked to it.
Re: LA representative
I just use the nifty "View New Posts" link everytime I come on.
Celeste Harenhaal {FoN}, Rayne Quinn {FoN}, Vin {FoN}
Shogun (TSS), Zen (TSS)
Tyrion SyN, Deviant SyN, Rahvin SyN, Venial SyN
Shogun (TSS), Zen (TSS)
Tyrion SyN, Deviant SyN, Rahvin SyN, Venial SyN
Re: LA representative
Yup looked there not there meanwhile I havent yet got a character through the rift
Vastly confused
Re: LA representative
Your trying to join NC right? Because i hope after all this your not trying to make an LA toon. If you joining NC there are some different restrictions and such. I would check those.
Amoenotep wrote:Interesting turn of events.....
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- Lord DM Supreme
- Posts: 4717
- Joined: Wed Aug 30, 2006 4:09 pm
- Location: in the mists of eternity
Re: LA representative
LinuxPup wrote:Well folks... its been a long wait!!! 1.69 is here and NS4 is now updated and ready to go!!!
Thanks to cely, we're moving to a new home... a much more powerful machine (Dual Core2 based 2.93ghz Xeons), with MUCH more bandwidth. However, because of the move, everyone starts back at 0.
Because this is such a major update, I encourage you to remove any 1.68 version feat.2da from your override folder if its there (its not there by default, so you if you don't know what I'm talking about, don't worry). Failure to do that could cause some feats to become unavailable (like horse-related feats).
...
...
Long has the battle in Atheria run. Long have the peoples of Neversummer held fast against the invaders of the rift. Long has the war taken its toll upon the original citizens of the Alliance.
No longer....no longer will the people of Atheria abide by these tragedies. No longer will the citizens of Neversummer allow raiders from the rift into their city. No longer will the peoples be complacent or oblivious as to what their leaders are doing.
The stage has been set. Neversummer has refused to participate any further in the recruiting of tainted people from beyond. The city is teeming with activity, a new leader has been found. A new hope to bring the last of the original inhabitants back into power. A new power is being tapped to make Neversummer greater than the other factions that fight over scraps of land.
This war is now about one thing and one thing only. The removal of all outsiders from thier land, an end to the wars. A strong and powerful Neversummer shall now rule the lands.
Additionally...
The dragons of ancient times have come to find some of the newer practices undeserving of their time. They now decree some of the clerical domains not powerful enough to be worthy of their time....so now they are abandoned.
Masters of the stealth are no longer harbored by the homes of sleeth. Distrustful of the people that try to hide from them, AO has determined that Shadow Dancers will no longer be an accepted class on their streets......they might try to steal the stock piles of treasure.
Wizards in their search for more and more arcane power have come to an upsetting conclusion. The powers that lay hidden inside of the dragons is great and useful. Taking it upon theirselves, some of these wizards have taken in and used some of the citizens of AO for horrid experiments. In response to this travesty....wizards were banned from being a part of their faction in order to protect its' citizens. The dragons of Sleeth also prefer a more "pure" and innate form of arcane magic.
In a new accord struck with the members of RK.....the faction of AO will no longer hold slaves of the dwarven or gnomish kind. In addition to this, they will no longer take in refugees from the rift of these races either.
...
...
Here is the list of updates:
-The Last Alliance (LA) is no longer a playable faction. Most of the staff agreed that having so few restrictions was unbalancing, and not having an ally wasn't enough of a deterrent. Additionally, with the server size as it is, 7 factions was quite a bit. In the meantime the city is locked up till further notice. Even when we open the city back up, the faction will not be playable.
-Guild Wipe: Any existing guilds must reapply for their guild status within 2 days or their guild hall will be removed from the module.
-Horses: Don't get too excited yet about horses. Due to Bioware's buggy implementation (sorry, but its true), horses have a known issue of freezing up player's screen for 1-5 seconds when they first see one. The staff will determine how bad of an effect it is, and if its worthwhile to expand horses to other builds besides Paladins, or to remove them if they become too problematic. Please give us feedback. That said... some notes about the current NS4 horse implementation:
-Replacing portal system with recall ability. Recall sends you back to your bind point. Accessible via Neversummer Diary or "/recall" chat command. Same restrictions as the former Death Express ability:Code: Select all
-It's very simple right now. -The Mounted Combat and Mounted Archery feats do nothing. -Horse speed is 30% + 10% per 10 base skill ranks in Ride skill. Does not stack with monk speed. -Anything in the horses inventory will be destroyed when the horse is mounted, so be careful. -Only available to characters with 5 Paladin levels. -Make sure you don't have an old feat.2da override. Again, if you don't know what I'm talking about, you probably don't need to worry about it.
1. Cannot be in combat
2. Cannot be near enemies.
3. Cannot use recall ability while relics are under assault.
-New areas:-Purple Dragon Knight is a unique prestige class of the Northern Coalition. Champion of Torm still remains a unique prestige class of the Northern Coalition as well.-The City of Skara: a city of good, once allied with the Northern Coalition, but now cursed. (mid to upper 20s level area)
-Isle of Dreams: an island teeming with machines created by a mad inventor. (mid to upper 20s level area)
-Underdark: redone completely. (levels 5-10, 16-25, and 40)
-Forest Home: a plane of fey, dryads, and animals. (level 30 area)
-Snake Pit: a pit of vipers under the influence of a strange orc. (levels 5-13)
-Dragon Eyrie: The kingdom of Dragons. Ruled by the most ancient and powerful of all creatures in Neversummer.
-Purple Dragon Knight abilities changed:
-Many pre-existing areas redone with new/different tilesets.1. Fear: now gives the PDK an aura of fear. DC is 10 + (1/2 character level) + charisma modifier. Duration is 1 round per character level.
2. Oath of Wrath: Now gives a bonus of 1 + (character level / 10) to attack, damage, saving throws, and skills against a selected enemy. Damage type is positive. The bonus is against the enemy's specific alignment and race, so any other creatures with the same race and alignment qualify. Duration is 1 turn + 1 round per character level.
-Male Drow favorite class is now Wizard. Female Drow favorite class remains as Cleric.
-Svirfneblin now have Keen Sense feat.
-Updated prize room to support new wings, tails, and shield appearances.
-Many item tweaks.
-Racial skill bonuses now applied as a skin so they stack. Note: The bonus will not count toward any feat prerequisites.
-No dwarves, gnomes, wizards, or shadowdancers in AO.
-New cleric domain restrictions. The following domains are no longer accessible to each respective faction:
-All factions gain the travel domain.Code: Select all
1. Ancient ones: earth, plant, water, and trickery. 2. Northern Coalition: evil, and trickery. 3. Ragnar's Kin: plant, air, and sun. 4. Shadow Legion: good, plant, air, fire, and sun.
-Blinding Speed dodge AC bonus reduced to +2.
-Having both Lingering Song and Lasting Inspiration feats now causes bard song to last 100 rounds. Normally it lasts 10 rounds, and with just lingering song it lasts 15 rounds, and with just lasting inspiration it lasts 50 rounds.
-Earth Genasi ability changed. No longer wears off from damage. Here are the stats:
-Ghostwise Halfling hide bonus reduced to character level / 4 (+10 at level 40)Code: Select all
Character Level AC Damage Power Damage Reduction 1 3 no damage reduction 10 3 +5 5 20 5 +6 6 30 6 +7 7 40 7 +8 10
-Bard Song and Curse Song adjusted for balance:
Code: Select all
Bard Song: Minimum reqs Bonuses Bard Perform Attack Damage Will Fort Reflex HP AC Skills Level Skill (Bludg) (Dodge) (All) 1 2 0 0 0 0 1 * 0 0 3 6 0 0 1 0 1 * 0 0 6 10 0 1 1 1 1 * 0 1 8 13 1 1 1 1 1 * 0 1 10 16 1 2 1 1 1 * 1 2 12 20 1 2 1 1 2 * 1 2 14 22 1 2 2 1 2 * 1 2 16 24 1 3 2 2 2 * 1 3 18 26 2 3 2 2 2 * 1 3 20 28 2 4 2 2 2 * 2 4 22 32 2 4 2 2 3 * 2 4 24 34 2 4 3 2 3 * 2 4 26 38 2 5 3 3 3 * 2 5 28 42 3 5 3 3 3 * 2 5 30 46 3 6 3 3 3 * 3 6 32 50 3 6 3 3 4 * 3 6 35 54 3 7 4 3 4 * 3 7 38 58 3 7 4 4 4 * 3 7 40 62 4 8 4 4 4 * 4 8 * = Perform skill Curse Song: Minimum reqs Penalties Bard Perform Attack Will Fort Reflex Damge AC Skills Level Skill (sonic)(dodge) (all) 1 2 0 0 0 1 * 0 0 3 6 0 1 0 1 * 0 0 6 10 0 1 1 1 * 0 1 8 13 1 1 1 1 * 0 1 10 16 1 1 1 1 * 1 2 12 20 1 1 1 2 * 1 2 14 22 1 2 1 2 * 1 2 16 24 1 2 2 2 * 1 3 18 26 2 2 2 2 * 1 3 20 28 2 2 2 2 * 2 4 22 32 2 2 2 3 * 2 4 24 34 2 3 2 3 * 2 4 26 38 2 3 3 3 * 2 5 28 42 3 3 3 3 * 2 5 30 46 3 3 3 3 * 3 6 32 50 3 3 3 4 * 3 6 35 54 3 4 3 4 * 3 7 38 58 3 4 4 4 * 3 7 40 62 4 4 4 4 * 4 8 * = Perform skill/2
Introducing chat commands! Not many quite yet, but these are a very useful feature thanks to OnPlayerChat... you can type them from any channel except tell. Here are the ones available to players:
Code: Select all
/a, tells your summon to attack the same target you're attacking exclusively. This currently only works if you're attacking a target physically, not with spells. /roll <d20 or some other die amount>, rolls a die which displays over your head like the NS Diary. /worship <some deity optional>, players bows down and worships. If they specify a deity then it mentions that in a DM channel message. /recall, shortcut to recall ability (instead of using diary). /buff start, Puts you into buff record mode. All spells you cast (up to 30) are recorded and can be auto-cast. Also records many non-spell buffs (for example Bard Song). It can remember the following types of spell targets: yourself, other players, and your summon. Targets other than yourself must be located nearby when you fire off a buff sequence, so make sure you have any summons you want to buff up already summoned before you use /buff. /buff stop, Stops buff record mode. /buff clear, Clears your recorded list of spells. /buff, Queues up and casts all recorded buffs in the order in which you cast them.