NS4 Change Log
Re: NS4 Change Log
-Shifter Kobold Commando forms now receive +1 move silently per shifter level (+30 max) if they have no other classes besides Druid and Shifter. They still receive a +1 per every 2 shifter levels (+15 max).
-Redesigned the area and creature database caching system in an attempt to improve overall performance. It's been running for a week now, let me know if its working at all, unnoticeable, or if performance has degraded.
-Redesigned the area and creature database caching system in an attempt to improve overall performance. It's been running for a week now, let me know if its working at all, unnoticeable, or if performance has degraded.
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
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- Developer
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- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
Maintaining control over the relics has always taken precedence over everything else. Nothing could be more important.
Yet... there are alliances who have gained from a subtle balance between the two.
-Returning your allies relic to its home cradle may now provide its own benefits as well.
Yet... there are alliances who have gained from a subtle balance between the two.
-Returning your allies relic to its home cradle may now provide its own benefits as well.
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Re: NS4 Change Log
The gaping maw in the temple to the dark lady has been widening visibly since it first appeared. Less material is needed to seduce from its other side. What comes through may also be more persistent.
The gods now recognize when their faithful gain in prestige. The powers are ever watchful for strength among their followers.
The adventurer is a dangerous profession. Dying is not without a certain mess.
and lastly..
Something.. has begin growing, ever so slightly, through the demiplane known as the Nexus. Rumor has it that only something from the worlds' long past could survive such a hostile environ.
-There are no hints for this update. Check back in a week.
The gods now recognize when their faithful gain in prestige. The powers are ever watchful for strength among their followers.
The adventurer is a dangerous profession. Dying is not without a certain mess.
and lastly..
Something.. has begin growing, ever so slightly, through the demiplane known as the Nexus. Rumor has it that only something from the worlds' long past could survive such a hostile environ.
-There are no hints for this update. Check back in a week.
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- Developer
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- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
Relaxing in enemy territory can be a risky venture, especially if the enemy still patrols its grounds.
Those skilled in the ways of the forest or the seedy underbelly of society may be able to avoid this trouble with ease.
Also, it never hurts to have a fellow adventurer watch your back while taking a little shuteye.
-Resting now has a very small chance of bringing the attention of local enemies down upon your camp.
To take a page from Zing:
-Pure druid and shifter dragons received a further adjustment. Several shifter forms did as well.
Those skilled in the ways of the forest or the seedy underbelly of society may be able to avoid this trouble with ease.
Also, it never hurts to have a fellow adventurer watch your back while taking a little shuteye.
-Resting now has a very small chance of bringing the attention of local enemies down upon your camp.
To take a page from Zing:
--------------------------------------------------------------------------------------------------Zing wrote:However this stage being complete now leaves me free to overhaul the (fill in the blank) a bit which means that while it may seem that I'm working against you I'll now be working for you...see how that works?
-Pure druid and shifter dragons received a further adjustment. Several shifter forms did as well.
Re: NS4 Change Log
-To avoid item level exploits, a weapon can no longer be equipped if it's missing a database entry. This should help us find which items are missing, which is especially nice when adding a ton of new items. If you find an item that cannot be equipped for this reason, please let us know.
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
Re: NS4 Change Log
-Updated prize room
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
-
- Developer
- Posts: 410
- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
The Ancient Esteemed Order of Scale has ever been watchful of its lesser kin.
Hidden crooks, unlatched doors, and darkened spaces hold no bars to its reach. For a certain price rendered, the Order has never failed to acquire its chosen target, and deliver its results.
-AO now has a benefit to call its own.
Hidden crooks, unlatched doors, and darkened spaces hold no bars to its reach. For a certain price rendered, the Order has never failed to acquire its chosen target, and deliver its results.
-AO now has a benefit to call its own.
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- Developer
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- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
he spell Banishment has been adjusted.
It now has the ability to banish all outsider creatures instead of just summons. This includes player characters.
Higher level outsiders who fail the save may not be killed outright, but instead temporarily banished to their outworldly parents' plane of origin. The duration of banishment scales with the level of the caster.
Will be in next reset.
This feature has been removed
It now has the ability to banish all outsider creatures instead of just summons. This includes player characters.
Higher level outsiders who fail the save may not be killed outright, but instead temporarily banished to their outworldly parents' plane of origin. The duration of banishment scales with the level of the caster.
Will be in next reset.
This feature has been removed
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Re: NS4 Change Log
Vagrants, vigilanties, and brigands no longer share the relic bonus of their more upstanding kin.
Re: NS4 Change Log
-Made performance tweaks to NPC spawning
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
-
- Developer
- Posts: 410
- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
Faction movements have increased all over the realms.
This violence has ever so slowly eroded the former bindings of the Great Relics. They now extend further out among their home territories, empowering the very land and the soldiers who guard it. The territories are ripe with the excess energy of the great powers, and greed is wroth among them.
-With the exception of Epic Defenders, all faction territories have received improvement to their guardians. There are various conditions to which this may be applied.
This feature has been removed
This violence has ever so slowly eroded the former bindings of the Great Relics. They now extend further out among their home territories, empowering the very land and the soldiers who guard it. The territories are ripe with the excess energy of the great powers, and greed is wroth among them.
-With the exception of Epic Defenders, all faction territories have received improvement to their guardians. There are various conditions to which this may be applied.
This feature has been removed
Re: NS4 Change Log
-Fixed bug where disarm would remove permanent item properties that are custom to that weapon (prize room visual effect, crafted weapons that were upgraded, etc.) when your weapon is disarmed and falls to the ground. Note: still a bad idea to put crafted gear in the Avendell Anvil, since it will lose all upgrades, and gear modified in Sacro Sanctuary will go back to its original state.
-Some factions now have a different looking Neversummer Diary. Affects new characters only.
-Some factions now have a different looking Neversummer Diary. Affects new characters only.
Lead NS4 developer
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]
-
- Developer
- Posts: 410
- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
Fixed several unnamed bugs.
Relogging from a crash before you have a chance to choose a faction should no longer doom you to blackness. Wait a moment and it should disappear.
You can now use your diary to organize your inventory. You must have the items you wish to be organized identified. It takes a few seconds, so don't log out while this is being done.
Inventory organizer feature has been removed
Relogging from a crash before you have a chance to choose a faction should no longer doom you to blackness. Wait a moment and it should disappear.
You can now use your diary to organize your inventory. You must have the items you wish to be organized identified. It takes a few seconds, so don't log out while this is being done.
Inventory organizer feature has been removed
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- Developer
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- Joined: Wed Aug 25, 2004 2:13 pm
Re: NS4 Change Log
Thus concludes a day of fixes:
You will no longer lose the visual effects from area of effect auras upon zoning.
Feature has been removed
You will no longer lose the visual effects from area of effect auras upon zoning.
Feature has been removed
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- Developer
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Re: NS4 Change Log
The forces given birth by damaged rifts continue to spread unopposed across the interplane known only as Aetheria.
Over time, these forces have managed to affect the very nature of the weave itself. Magi experimenting in the Great Tower of Garagoth noticed this first. A crystal no longer seems necessary to manipulate the passage of time.
-Timestop lasts 1d4 +1 rounds, with additional rounds given for focus in transmutation.
-The caster moves so fast as to be invisible to those around him, but his spells can not damage those stuck in time until the spell has ended. He himself remains vulnerable.
-Pure 40th magi still obtain greater mastery over this spell.
-http://www.dandwiki.com/wiki/SRD:Time_Stop_(Spell)
Indeed, the future hangs on the edge of a knife. Which way it will fall is unknown.
Over time, these forces have managed to affect the very nature of the weave itself. Magi experimenting in the Great Tower of Garagoth noticed this first. A crystal no longer seems necessary to manipulate the passage of time.
-Timestop lasts 1d4 +1 rounds, with additional rounds given for focus in transmutation.
-The caster moves so fast as to be invisible to those around him, but his spells can not damage those stuck in time until the spell has ended. He himself remains vulnerable.
-Pure 40th magi still obtain greater mastery over this spell.
-http://www.dandwiki.com/wiki/SRD:Time_Stop_(Spell)
Indeed, the future hangs on the edge of a knife. Which way it will fall is unknown.