Things that make hipsters go, "hmm"

User-to-User support and questions to the Developers and DM team.
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Dalan
Dungeon Master
Posts: 587
Joined: Mon Nov 05, 2007 10:48 pm

Things that make hipsters go, "hmm"

Post by Dalan »

I am curious. Are these changes working to any good effect, and/or as advertised?
_______________________________________________________________________________________________________
From the Change Log, Jan. 29th, 2008.

The following spells and abilities now unstealth a creature who is disabled (stunned, knocked down, or dazed) by them:

-Horn of Neversummer (LA job item)
-Stalwart Slammer (RK job item)
-Pure Barbarian's Bloody Roar
-Pure Fighter's Warlord's Rumble
-Grease
-Power Word Stun
-Earthquake
-Gust of Wind
-Great Thunderclap
-Stonehold
-Hellball
-Bigby's Crushing Hand
-Evard's Tentacles
-Hammer of the Gods
-Storm of Vengeance
_______________________________________________________________________________________________________

Post here, your experience with these. Thank you in advance, for your input.
Dumathoin: Keeper of Secrets under the Mountain

Bargeld
PKer
Posts: 1249
Joined: Tue Dec 11, 2007 8:29 am

Re: Things that make hipsters go, "hmm"

Post by Bargeld »

I can vouch for the effectiveness of these:

-Pure Barbarian's Bloody Roar
-Pure Fighter's Warlord's Rumble
-Hellball
-Bigby's Crushing Hand
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Shamed Monkey
Looking for group
Posts: 144
Joined: Fri Jan 18, 2008 9:04 pm

Re: Things that make hipsters go, "hmm"

Post by Shamed Monkey »

The Stalwart slammer does not unstealth people.
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diddy33
Newbie Helper
Posts: 464
Joined: Tue Nov 13, 2007 5:19 pm

Re: Things that make hipsters go, "hmm"

Post by diddy33 »

i'm pretty sure that it did, i know a few times when i was HIPS and i got knocked down by an item, and then get clobbered by you. we'll have to test it out later to make sure. pm me if you see me on.
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Fatzo
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Re: Things that make hipsters go, "hmm"

Post by Fatzo »

mmmm ; LA tolken --- in the past it had become so worthless i never even thought of using it :)

ill have to try it out ! :wink:
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VagaStorm
Developer
Posts: 987
Joined: Sat Feb 12, 2005 3:10 pm
Location: Arendal, Norway

Re: Things that make hipsters go, "hmm"

Post by VagaStorm »

Fatzo wrote:mmmm ; LA tolken --- in the past it had become so worthless i never even thought of using it :)

ill have to try it out ! :wink:
It is usefull for bards which have high preform and disc, other than thatis't a bit useless....
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VagaStorm
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ashsagoon
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Re: Things that make hipsters go, "hmm"

Post by ashsagoon »

In my experience, Stonehold will *not* unhips a a hipser. Actually in my experience they can fade in and out while stoneholded (which seems unreasonable). Also, knockdown will not unhips a hipser. That also seems ridiculous since if someone was knocked down unwillingly, would they really be able to hide or remain hidden?
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Shamed Monkey
Looking for group
Posts: 144
Joined: Fri Jan 18, 2008 9:04 pm

Re: Things that make hipsters go, "hmm"

Post by Shamed Monkey »

The only thing Stonehold does to me is alert people of my presence, as I'm immune to it. I've never seen anyone do anything while stoneholded otherwise.
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Bargeld
PKer
Posts: 1249
Joined: Tue Dec 11, 2007 8:29 am

Re: Things that make hipsters go, "hmm"

Post by Bargeld »

One thing that makes me go 'hmmmm' is the taunt skill. While visible, an attacker can taunt you and hipsing does not break that queue. The attacker will run after you until he is next to you. If an attacker does follow you with a taunt in queue, even if you are hipsed (and they are unable to detect you) the taunt will sometimes provoke an attack if you are just standing there. I noticed this while trying to stand still once, trying to beat a listen check. To my surprise when i was taunted, i spontaniously attacked.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000

Korr
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Re: Things that make hipsters go, "hmm"

Post by Korr »

Well the technical part of HiPS is within 5' of a shadow (not your own). So if you get KD'd (by an attack) I think you should be able to HiPS just fine.

Taunt while I dont think it should allow the chase, should provoke the attack... you are after all taunted by the other toon to take a swing ';) I personally think Taunt should make it so you focus on that toon with attacking, exclusively.
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