I suggest if possible maybe the devs can change Arrow of death Arcane archer ability DC's to 10+arcane archer lvl+(int or dex mod maybe)?
Just to make it a useful feat. dc :20 at lvl 16 (min) ?? not at all useful. It will also put some fear into melee'rs too. No more rushing the archer without fear of reprisal.
And maybe look at the other AA feats as well. Maybe Linuxpup can think of some of those cool tokens he's been adding to them aswell. Its an awesome class thats rarely used here. It would be cool to use those new access to raised areas for defending.
I can just picture it. Toons looking to the skies wary of the screaming death arrows that may rain down on them.
::DD:: Minister of Hatemongering and Enemy Carpaccio :MADD: Resident SlackMaster and KittenPuncher
I don't know the current Arrow of Death DC formula, but it could be compared to an Assassin's poison attack.
Assassin:
Target must make a fortitude save or die. DC is 5 + Assassin Level + Intelligence modifier.
Melee attack.
Feat acquired at level 10 assassin
Other considerations:
Poison cannot be reapplied for 5 minutes or until the Assassin rests, whichever duration is shorter.
Poison cannot be applied while Assassin is in combat or while a living hostile creature is nearby.
Poison also cannot be applied to weapon while assassin is ethereal, and going ethereal removes the poison from an assassin's weapon.
Rangers cannot be taken as a multiclass for assassin.
Death Dealers ::DD:: Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Bargeld wrote:I don't know the current Arrow of Death DC formula, but it could be compared to an Assassin's poison attack.
Assassin:
Target must make a fortitude save or die. DC is 5 + Assassin Level + Intelligence modifier.
Melee attack.
Feat acquired at level 10 assassin
Other considerations:
Poison cannot be reapplied for 5 minutes or until the Assassin rests, whichever duration is shorter.
Poison cannot be applied while Assassin is in combat or while a living hostile creature is nearby.
Poison also cannot be applied to weapon while assassin is ethereal, and going ethereal removes the poison from an assassin's weapon.
Rangers cannot be taken as a multiclass for assassin.
Current DC is a flat 20
my suggestion is pretty much the same formula as assassin Death attack
::DD:: Minister of Hatemongering and Enemy Carpaccio :MADD: Resident SlackMaster and KittenPuncher
Bargeld wrote:I don't know the current Arrow of Death DC formula, but it could be compared to an Assassin's poison attack.
Assassin:
Target must make a fortitude save or die. DC is 5 + Assassin Level + Intelligence modifier.
Melee attack.
Feat acquired at level 10 assassin
Other considerations:
Poison cannot be reapplied for 5 minutes or until the Assassin rests, whichever duration is shorter.
Poison cannot be applied while Assassin is in combat or while a living hostile creature is nearby.
Poison also cannot be applied to weapon while assassin is ethereal, and going ethereal removes the poison from an assassin's weapon.
Rangers cannot be taken as a multiclass for assassin.
Where did you get this from?
Of course Rangers can't multi-class with Assassin, THERE are NO Rangers in Shadow Legion. Although there should be.
Cut and paste from the NSwiki here and there. Added a little of my own content (the ranger info).
The reason why I present the assassin info is because there are really a lot of penalties for being an assassin and having the ability to kill with 1 shot. Not only that, in order to actually assassinate someone, there is a lot of preparation that goes into it... it's really hard to get next to someone and keep them out of combat the whole time. (Assassinate only works when opponent is out of combat).
The levels of the feat are the same, the classes have similar requirements, but the AA feat is a single quickslot click. Anytime, anywhere, no prep except that you have rested. AND it's ranged. Using the same DC is unfair IHMO.
Death Dealers ::DD:: Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
hehe... the Assassin's improved death attack is such a hack.
Anyway, the Venom of the Spider Queen is powerful because it doesn't check whether or not they're in combat (as in whether or not their rest icon is unavailable and battle music is playing for them), but it checks whether or not their current action in their action queue is attacking a person or casting a spell.
I can check and see if the Death Arrow is scriptable or not.
Bargeld wrote:Cut and paste from the NSwiki here and there. Added a little of my own content (the ranger info).
The reason why I present the assassin info is because there are really a lot of penalties for being an assassin and having the ability to kill with 1 shot. Not only that, in order to actually assassinate someone, there is a lot of preparation that goes into it... it's really hard to get next to someone and keep them out of combat the whole time. (Assassinate only works when opponent is out of combat).
The levels of the feat are the same, the classes have similar requirements, but the AA feat is a single quickslot click. Anytime, anywhere, no prep except that you have rested. AND it's ranged. Using the same DC is unfair IHMO.
Yeah I agree with that line of thinking. maybe the above DC is too much vs fort but perhaps a Reflex save instead? . But I definetly think it needs to be improved upon otherwise its utterly useless.
I also think your underestimating the power of assassin's new token I've seen it used extremely effectively. (see above post) *grins*
::DD:: Minister of Hatemongering and Enemy Carpaccio :MADD: Resident SlackMaster and KittenPuncher
I think it should be taken into considderation that you dont get much usualy for taking alot of assassin lvls, whereas you get kick arse ab for doing aa.
Best Regards
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Last time I checked, we had altered Death Arrow to be 10+AA level. Any high level AA's care to confirm or deny, or Linux check the script when you get a chance?
Serving NS4 proper as Lathander and Sleeth as Bahamut.
A little off topic I couldnt find it documented either, when I get on my rolls and start putting in a lot of changes from my endless to-do list I sometimes forget to post it
I'm working on breaking that habit but, when I am cranking things out it slips my mind...
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go with all your heart." - Confucius