Spells vs HiPSers
Re: Spells vs HiPSers
LoL, i doubt it.
this is soooo funny im remembering during the MA world domination period there were certain peoples whom shall remain nameless, but yall know who they / it is cried the loudest about pm this pm that.
Result was CHANGES to palemaster, now there evil and have fire etc vulnerabilty. They are however far from pathetic and ill agree with 2 dm's and a developer up above - you just have to think around your problems or cover it as much as you can.
for example tep already mentioned, play a caster pm and USE energy buffers, elemental shields, etc etc. While your at it take 1 or Two epic energy resist fire thats 10 or 20 damage from your vulnerabilty gone if your shields fall down.
the divine one is a bit more problamatical - but so what all they REALLY did to pm is make you use shields feats on fire stuff , make you evil (bloody well should be) and make divine damage hurt a bit more than a normal human dwarf etc, again it should your carrying an undead arm - you got more HP , AC because your kinda crossing over into undeath while still being alive.
Beniefits and trade offs my friends. thats my opinions so get cracking lets see this PM apocalypse !!! its still out there - * X files theme music starts*
this is soooo funny im remembering during the MA world domination period there were certain peoples whom shall remain nameless, but yall know who they / it is cried the loudest about pm this pm that.
Result was CHANGES to palemaster, now there evil and have fire etc vulnerabilty. They are however far from pathetic and ill agree with 2 dm's and a developer up above - you just have to think around your problems or cover it as much as you can.
for example tep already mentioned, play a caster pm and USE energy buffers, elemental shields, etc etc. While your at it take 1 or Two epic energy resist fire thats 10 or 20 damage from your vulnerabilty gone if your shields fall down.
the divine one is a bit more problamatical - but so what all they REALLY did to pm is make you use shields feats on fire stuff , make you evil (bloody well should be) and make divine damage hurt a bit more than a normal human dwarf etc, again it should your carrying an undead arm - you got more HP , AC because your kinda crossing over into undeath while still being alive.
Beniefits and trade offs my friends. thats my opinions so get cracking lets see this PM apocalypse !!! its still out there - * X files theme music starts*
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Re: Spells vs HiPSers
disastro you missed the pale master apocalypse.
So there I was . . .
And then poof! They were all obliterated by the nerf!
Wait no, indiscretion got em. However I'm willing to bet that they'd still be flying around wreaking havoc and dominating Aetheria.
They're still the toughest class out there.
So there I was . . .
And then poof! They were all obliterated by the nerf!
Wait no, indiscretion got em. However I'm willing to bet that they'd still be flying around wreaking havoc and dominating Aetheria.
They're still the toughest class out there.
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Re: Spells vs HiPSers
heh no doubt for honest melee, though i think modern SD builds are more effective overall. I think forced evil was the perfect way to establish divine types as the logical counter to pm. the major complaint about the 1 or 2 pale masters causing problems back in the day their was pot chugging, which was also dealt with separately.cRaZy8or5e wrote: Wait no, indiscretion got em. However I'm willing to bet that they'd still be flying around wreaking havoc and dominating Aetheria.
They're still the toughest class out there.
my main point was that the "omg ranger/pm!" post failed to take into account ftr/pm that is already allowed and has more options. so the reasons he stated against ranger/pm must not be same ones the devs are thinking of.
Re: Spells vs HiPSers
They don't have ranger because they already have rogues. The same thought stood once behind TC not having rogue. However TC has no real mage class, and no travel, trickery clerics already, thus, adding rogue seemed fair.
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And I'm not fond of the Paladin/Sorcerer combo. In my eyes this should be nerfed too...
Not even LA, RK or NC can build Paladin/Bards. That build in itself without RDD would rock-Saviour Sev- wrote:I think Celorn has hit the nail on the head right there. Certain factions don't have certain classes due to balance issues. It's like giving AO access to pally's. Pally/bard/rdd anyone?
In saying that, I think AO should get pallys!!!

And I'm not fond of the Paladin/Sorcerer combo. In my eyes this should be nerfed too...

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Re: Spells vs HiPSers
The big tank pot chugging PM's went down easy. The bard/PM's were another matter entirely and didn't have to pot chug.
I don't know that pally/sorc's should be nerfed, making them take 5 lvls of paladin already kind of did nerf the build. However, as far as casters go, its the toughest caster there is. As it is, there are only three? factions that can make them? RK, AO, and LA?
Another question for MA, does tensor's xfer over into shapeshift? Hit a tensors and then shift into dragonshape and then chase the SD's around your home willynilly. Though the arcades on either side of your relic cradle will make that difficult. Maybe act as a spotter for a second sorc with AOE spells?
I don't know that pally/sorc's should be nerfed, making them take 5 lvls of paladin already kind of did nerf the build. However, as far as casters go, its the toughest caster there is. As it is, there are only three? factions that can make them? RK, AO, and LA?
Another question for MA, does tensor's xfer over into shapeshift? Hit a tensors and then shift into dragonshape and then chase the SD's around your home willynilly. Though the arcades on either side of your relic cradle will make that difficult. Maybe act as a spotter for a second sorc with AOE spells?
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Re: Spells vs HiPSers
Casting shapechange ends tenser's.
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Re: Spells vs HiPSers
for some reason i never thought of rogues and rangers as interchangeable in the slightest.Nyeleni wrote:They don't have ranger because they already have rogues. The same thought stood once behind TC not having rogue.
unless that was an awesome attempt at a Chewbacca Defense ?
Re: Spells vs HiPSers
No, it's not... And thanks for the link, had to check what you meant with that silly name defense.
The argument is simply: "scout". Every faction should have one. And Rogues and Rangers are in that case substitutes.
At least - what I perceived some years ago - that was the opinion of the powers of Aetheria
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The argument is simply: "scout". Every faction should have one. And Rogues and Rangers are in that case substitutes.
At least - what I perceived some years ago - that was the opinion of the powers of Aetheria


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Re: Spells vs HiPSers
As a Pure Cleric, let me interject for a second regard Glyph of Warding.
Cool spell. Efficient? Not so much.
Sure, it lets you know when a SD has entered the HQ. But its not like it'll do any damage. And as soon as the SD is hit, he'll just dance. So its basically like an alarm system for when a ninja enters your home, telling you that you're screwed unless you have 100 spot or 80 Listen.
Cool spell. Efficient? Not so much.
Sure, it lets you know when a SD has entered the HQ. But its not like it'll do any damage. And as soon as the SD is hit, he'll just dance. So its basically like an alarm system for when a ninja enters your home, telling you that you're screwed unless you have 100 spot or 80 Listen.

Re: Spells vs HiPSers
my bard has 108 listen and is capped, and i can not see a couple of certain LA sd's any time they do that silly thing (SPAM) 

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Re: Spells vs HiPSers
ok. i dont know why having 2 "scout" classes is perceived as a problem though. especially as there are already other ways to get +spot, it seems an odd restriction.Nyeleni wrote: The argument is simply: "scout". Every faction should have one. And Rogues and Rangers are in that case substitutes.
At least - what I perceived some years ago - that was the opinion of the powers of Aetheria.
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Re: Spells vs HiPSers
I think (uh-oh) it boils down to MA are arcanists and not naturalists. You have no problems with twisting the laws of reality and or nature which puts you at odds with druids, rangers, pallies, etc. Hence the reason why NC and TC don't get wizards or sorcerors.
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