I want to make some simple modules for my kids to play NWN. Does anyone know where I can get a guide of sorts to the basics of module building? Without digging through 300+ hours of Bioware or Vault posts.
Thanks!
Basic Guide to Module Creation
- PeregrineV
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Here's two pretty good resources:
The Toolset Manual:
http://nwvault.ign.com/View.php?view=Ot ... ail&id=803
NWN Lexicon:
http://nwvault.ign.com/View.php?view=ot ... ail&id=736
The Toolset Manual:
http://nwvault.ign.com/View.php?view=Ot ... ail&id=803
NWN Lexicon:
http://nwvault.ign.com/View.php?view=ot ... ail&id=736
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And cely and dd1's advice is good as well. The Bioware tutorial is ok although I found it didn't really explain things well. Still, if you follow the directions, it should be a good way to learn the basics. And like dd1, most of what I learned about toolset use I learned through tinkering with it.
If you're making a module for your kids, you don't have to do anything really complicated anyway.
If you're making a module for your kids, you don't have to do anything really complicated anyway.
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Conversations are time-consuming. Whenever you generate an NPC, they start out with all the generic scripts for heartbeat, userdefined, etc. I find they suffice to strike up a conversation in the first place.
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A bit tricky? More like damn hard unless you've got lots of experience coding. The Lexicon is pretty much a guide to scripting commands, however it hasn't been updated in a while, and so doesn't cover some of the really cool scripting stuff you can do with HotU.
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