Some work that Qkrch in the General NWN2 Community is doing...
http://img40.imageshack.us/img40/1769/n ... 205225.jpg
Rideable Horses
Rideable Horses
cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)
Re: Rideable Horses
Is it possible to have ridable horses in nwn2 without getting some bioware lag mare?
Best Regards
VagaStorm
VagaStorm
Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!
Amoenotep wrote:if you die to harper that just means your build sucks.
Re: Rideable Horses
It's just proof of concept at this point, so there's no indication of how well it performs in game yet. Part of the problem with rideable horses in NWN1 was the tremendous amount of animation data associated with them and the fact that the default memory cache in NWN1 was so small. I don't know for certain, but I expect NWN2 has a larger default memory cache and better animation handling than NWN1 since it came out 4 years later. So hopefully players won't experience the same problem.
cely
NS4 Server Admin
NS5 Developer (retired)
NS4 Server Admin
NS5 Developer (retired)