Hi All,
question: I have a toon: 8 fighter / 8 rogue about 16 points in craft trap but it seems the best he can do is minor traps. Am I missing something to allow for better trap creation?
Thanks. Taros
Craft Trap
Re: Craft Trap
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Craft Trap
Bargeld, Thanks for the link. But I did check that out prior. It states to create an average trap requires 12 - 19 skill points. My current toon has 16 but can still only create minor traps. Granted it is 8 rogue and 8 fighter so not sure if there is a requirement for more rogue levels. Just trying to find out.
Re: Craft Trap
If you are lvl 16 and worrying about crap, then just stop. See if the rest of the advice applies.Taros wrote:Bargeld, Thanks for the link. But I did check that out prior. It states to create an average trap requires 12 - 19 skill points. My current toon has 16 but can still only create minor traps. Granted it is 8 rogue and 8 fighter so not sure if there is a requirement for more rogue levels. Just trying to find out.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000
Re: Craft Trap
The different traps require a varying amount of skill points. Each type is not the same, although they do all fall within the ranges given.
The higher the level the trap, the more components that are required to make the trap. This sounds like it may be the issue you are having.
The higher the level the trap, the more components that are required to make the trap. This sounds like it may be the issue you are having.
Confusion is just a state of mind.
Re: Craft Trap
The range is 12-19 skill points to craft, perhaps your toon needs the full 19 skill points to craft at the next level.
Hail the Dead
Sun
Sun
Re: Craft Trap
Hi All, thanks for the info. It did seem that I needed more points or another level to get the next level. Was no big deal was just trying to get a feel for the server.
Also Bargeld, thanks for you responses also - aside from other things - it shows that you are in the right faction as it suits your personality.
Also Bargeld, thanks for you responses also - aside from other things - it shows that you are in the right faction as it suits your personality.
Re: Craft Trap
Taros wrote:Hi All, thanks for the info. It did seem that I needed more points or another level to get the next level. Was no big deal was just trying to get a feel for the server.
Also Bargeld, thanks for you responses also - aside from other things - it shows that you are in the right faction as it suits your personality.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.