Respawn Time

For the original NS4 server
burrahobbit
Champion of Aetheria
Posts: 374
Joined: Sun Jul 08, 2007 2:01 am

Re: Respawn Time

Post by burrahobbit »

I'm thinking maybe its time to go back to 3.5. Get yourself a shiny vita auto rezzer and a leaderstick. If this 20 min auto respawn is a point of contention for you than i don't think you are suited for 4.

20 min is plenty of time, suck it up and re-spawn if you get wiped. Or, here is an idea, position your "i'm a sissy and always need raises" saving cleric deep in planar areas.......

If this is all just too much and causes too much of a heart ache and head ache then i am sure the last remaining 3.5 server would love to have a few more players.

Maybe neversummer just isnt your game, maybe you should try pac-man, oh, nm, there is an auto respawn in pac man too........



*hands over crown and bows to the new king*
Amoenotep wrote:aaahahahah..burra is dumb! :lol: :lol: :lol:
Rainswept wrote:Oh my. I need to go add a little something to my sig, pardon me.

Rainswept
Newbie Helper
Posts: 316
Joined: Sat Oct 18, 2008 10:32 pm

Re: Respawn Time

Post by Rainswept »

Crazy, seriously, the only supposed benefit anyone has mentioned is "keeping people from holding a screen I want to play on" Which A) I have never once ran into, and B) would be one screen on a giant server if I did. Someone has a map, freaking find a new one. I'm sick of hearing "stop whining" as everyones debate point, grow the hell up and realize that applies to every side of any argument.

On the other hand, People are left dead for longer than 20 minutes every single day, it's certainly happened to me more than a time or two, and all of them are happy if someone comes to rescue. Rescue parties/ single heroes are a fun aspect of the game. They are a great way to show off skills in getting places, show your loyalty to your friends, promote camaraderie, salvage an evening gone wrong... It adds lots of fun to the game.

Someone mentioned the Abyss earlier, and it reminded me of a time when a group of us were waiting for the last member of our party to enter the Abyss, but he/she died in the Blacklord node. Could we have asked them to just respawn and try again? Sure, and it would have taken less than 20 minutes, but what fun would that be, and what guarantee they would make it the 2nd time (or heck, even 3rd?) Instead we chose to head back up and rescue him, which certainly took longer than 20 minutes, and was challenging, rewarding, and fun as hell.

Another option popped into my head. If someone doesn't respawn within 20 minutes, instead of autorespawn, set it so that they take a respawn penalty. Then you can feel like you really got back at the jerk who held your screen while AFK, and those who have friends willing to come rescue them aren't losing out. A time or two asking friends to com rescue them after that crap will solve their habit of standing around AFK without reason.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Re: Respawn Time

Post by cRaZy8or5e »

Rainswept wrote:Crazy, seriously, the only supposed benefit anyone has mentioned is "keeping people from holding a screen I want to play on" Which A) I have never once ran into, and B) would be one screen on a giant server if I did. Someone has a map, freaking find a new one. I'm sick of hearing "stop whining" as everyones debate point, grow the hell up and realize that applies to every side of any argument.
Just because you have "never once ran into" a situation, obviously doesn't mean it doesn't happen. It happens to me quite a bit. Yes yes go other places, but maybe I don't want to go other places and now I don't have to :D. I never said stop whining ;) I just tried to help you realize that this is not a punishment. You act as if this is a personal attack on you (go figure) and its not. It's a new way to help end some of the meta-gaming tactics, tactics overly used by you and your compatriots. Maybe that's why you feel that its something that targets you specificially but it really targets the entire server, and from what I've gathered, most people seem to be quite happy with it.
Rainswept wrote: On the other hand, People are left dead for longer than 20 minutes every single day, it's certainly happened to me more than a time or two, and all of them are happy if someone comes to rescue. Rescue parties/ single heroes are a fun aspect of the game. They are a great way to show off skills in getting places, show your loyalty to your friends, promote camaraderie, salvage an evening gone wrong... It adds lots of fun to the game.
People who can lay on the ground for longer than 20 minutes obviously have an excess of free time on their hands, so having to respawn shouldn't be an issue. Like I intimated in my earlier post, look at respawning as a new opportunity to reconquer zones and get more drops.

You can still do rescue parties, there's just s time constraint now. The only places you MIGHT not be able to make it to within the 20 minute time frame are the gatekeeper bosses in DWP/Abyss/Celestia and that's as it should be. Even then I'm willing to bet that the right toon/party can still make it to these places.

You call it salvaging an evening gone wrong, and I call it a lesson learned. Two different perspectives on the same situation, both are equally rewarding, just one is still rewarding despite having a respawn timer.
Rainswept wrote:Someone mentioned the Abyss earlier, and it reminded me of a time when a group of us were waiting for the last member of our party to enter the Abyss, but he/she died in the Blacklord node. Could we have asked them to just respawn and try again? Sure, and it would have taken less than 20 minutes, but what fun would that be, and what guarantee they would make it the 2nd time (or heck, even 3rd?) Instead we chose to head back up and rescue him, which certainly took longer than 20 minutes, and was challenging, rewarding, and fun as hell.
Having to go back and rescue one person, should have little to do with this argument unless your party has a lot of weak links that need a lot of help to get from point A to point B. It makes sense that a party would go back from Abyss to rescue one person in the node. Its easy to do and if you've already made it to the abyss it means less risk vs some fairly nice rewards.

It doesn't make sense that one person or even a party of people should be able to run to the endgame of abyss/DWP/Celestia in 20 minutes just so a party could continue onward. I only include those because every other boss you can reach within 10 minutes and that includes taking breaks to rest. We all metagame. However, I believe that this new factor can help with the game economy by making extremely high end gear much more difficult to acquire.
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

John
Pk Bait
Posts: 54
Joined: Mon Feb 02, 2009 11:56 am

Re: Respawn Time

Post by John »

LinuxPup wrote:It's almost never worth waiting 20 minutes for a raise.... you only lose xp waiting that long.

totally agree with MSK here

John
Pk Bait
Posts: 54
Joined: Mon Feb 02, 2009 11:56 am

Re: Respawn Time

Post by John »

burrahobbit wrote:I'm thinking maybe its time to go back to 3.5. Get yourself a shiny vita auto rezzer and a leaderstick. If this 20 min auto respawn is a point of contention for you than i don't think you are suited for 4.

20 min is plenty of time, suck it up and re-spawn if you get wiped. Or, here is an idea, position your "i'm a sissy and always need raises" saving cleric deep in planar areas.......

If this is all just too much and causes too much of a heart ache and head ache then i am sure the last remaining 3.5 server would love to have a few more players.

Maybe neversummer just isnt your game, maybe you should try pac-man, oh, nm, there is an auto respawn in pac man too........



*hands over crown and bows to the new king*
WELL PUT !!!!!!!

Rainswept
Newbie Helper
Posts: 316
Joined: Sat Oct 18, 2008 10:32 pm

Re: Respawn Time

Post by Rainswept »

cRaZy8or5e wrote:d from what I've gathered, most people seem to be quite happy with it.
The entire point of this thread is that not all of us are happy with it, crazy. Clearly there are plenty who don't like it. There are also lots of people who tell me things in game and just refuse to post here and get insulted or called whiners.
Frendel wrote:I don't really see how this would be an improvement on the quality of the server besides 1 of the mountain trail maps being occupied for no more than 20 minutes now by a person waiting on a rescue.
Shadowalker wrote:Forced respawn server wide seams over kill
Rufio wrote: Not too sure about the 20 minute auto respawn other places. If some one wants to waste their time lying on the ground, I say let them.
muze wrote:don’t penalize players for battle logging to attempt to wait a little longer for a raise.
Daltian wrote:I don't see why are you so strongly against 20 min autorespawn. It isn't needed but
cRaZy8or5e wrote:It's a new way to help end some of the meta-gaming tactics, tactics overly used by you and your compatriots. Maybe that's why you feel that its something that targets you specificially but it really targets the entire server

Me and my compatriots, of course. At least you come right out and admit that.

I've stated my views more than clearly. I'm taking a break from the game for a while, think I'll take a break from the forums as well.
Chernobyl_Glow wrote:the players in AO/RK are evil two headed trolls in real life who kick their dogs and speed through school zones
Shamedmonkey wrote:I can feel myself get stupider.

Alkapwn
PKer
Posts: 1132
Joined: Sat Aug 12, 2006 7:59 pm

Re: Respawn Time

Post by Alkapwn »

Seriously?
The change has happened to stop exploits. If you admit the change is vs. AO/RK thats just an admission of guilt of 2 whole factions. :shock: WOW!

Wait till they put in instant death for Battlelogging :). Death to MetaGamers!!!

*edit * aww his post got edited before i could post response :(
::DD:: Minister of Hatemongering and Enemy Carpaccio
Image
:MADD: Resident SlackMaster and KittenPuncher

cRaZy8or5e
PKer
Posts: 1001
Joined: Mon Mar 26, 2007 12:09 am

Re: Respawn Time

Post by cRaZy8or5e »

A break is probably a good idea Rainswept. It seems like you've lost all sense of perspective on this issue.

Oh and you're taking some of those "supporters" quotes out of context :P *kicks Rainswept while he's down.*
"Nobody Expects the Northern Inquisition!!!!"
-Blystos Re-

Bargeld
PKer
Posts: 1249
Joined: Tue Dec 11, 2007 8:29 am

Re: Respawn Time

Post by Bargeld »

I also suggest that there is a correlation between the views expressed in that series of quotes and the amount of time each of those quoted players has been here.

In very blunt terms, these quotes are all from newbies.
Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000

Chernobyl_Glow
Newbie Helper
Posts: 417
Joined: Wed Mar 05, 2008 11:21 am

Re: Respawn Time

Post by Chernobyl_Glow »

does every thread simply become an opporutunity to berate a member of pwnd? if we have no opinion your topics spiral uncontrolled to a point of insanity regarding how poorly we represent ourselves and our silence becomes an affirmation of our guilt somehow. yet if one of us does have a valid opinion then it becomes an opportunity for name calling and condescension.

this forum is not our battle ground.

gf fights in rk last night!

laters,

- glow -

LinuxPup
Professor Nerfalicious
Posts: 2632
Joined: Tue Apr 26, 2005 6:18 pm

Re: Respawn Time

Post by LinuxPup »

I'm pretty sure enough views have been expressed here... going to lock it up before it gets too out of hand.
Lead NS4 developer

[ Brilhasti ap Tarj ]
[ ...Darkfalz... ]
[ Azchekelon ]

Locked

Return to “Neversummer 4”