Creeping Doom

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Lokey
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Re: Creeping Doom

Post by Lokey »

I found the bug people are desperate to keep abusing. I hate you all.
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cRaZy8or5e
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Re: Creeping Doom

Post by cRaZy8or5e »

So Basically;
MLoki wrote:So basically;
Amoenotep wrote:you can't keep killing the same ppl inside the spawn point without intervention from the powers that be.

they are open pvp in the sense that you can run in and kill anyone in it and ppl can't use it to escape combat because they are losing. area takeovers will not take place in bind points. you will not camp players by continuously killing them in bind points, and finally you will not hold a player inside a bind point with no hope of them ever getting out...just because you want an easy tag on your relic ;).

remember...hit it and quit it. touch and go. kill and move on...when it comes to bind points, play it safe.
So you can't use Creeping Doom to keep players inside a spawn point by continuously killing them but stacking them on other transitions is allowed up to a point. I think that answers most of the questions that were brought up in this thread and hopefully the spell remains usefull after Lokey plays around with the coding a bit.
You can't stack them INSIDE the bind point. But, you can stack the transition outside the bind point, AS long as you're not breaking other said pvp rules, ie the pk rule, the harrassment rule etc.

In my opinion, DD's should spawn creeping doom spells, 10 of em, every time they transition into a wilderness area, the very world of Aetheria should reject their malodorous and odious selves! :P
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Eldaquen
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Re: Creeping Doom

Post by Eldaquen »

Lokey, if its a bug then yes please fix it. All that I was asking is that end result be useful; not end the use of the spell altogther. Which is why I asked if would be changed to target specific as acid arrow or inferno and add dismissal removes effects, as spell is a conjure spell summoning thousands and thousands of little insects. (also requested adjustment to damage if changed to target specific and not AoE).

I disagree that this nerf is coming due to the lag that may result from casting every possible AoE spell one can muster. Rather decision is result of complaints about the spell, prevailing opinion spell is overpowered, stated intent of server that only DM toons are allowed to solo Black lord and whinning about casting multiple creeping dooms during raids at certain locations.

"It causes lag" is a rationalization not the reason.

Fact remains pure druid using doom was only successful delaying raiders or defenders, using pure druid was not effective in actually stopping a raid or to raid. Ambushes was the execption, very effective ambush build but ppl started using alternative routes reducing ambush opportunities. Relics consistantly staying in one place doesn't lend to many ambush opportunities either. Which is why I started looking at cleric builds, from experience cleric combo builds are stronger and have been used very effectively by the very raiders/defenders I have been up against. Guess what trying to say is: had already moved on to different builds since using doom, even in its present form, to raid or defend was not working. Druid just can not keep up (figuratively and literally), longevity wise, against cleric, dexer SD's or wizards. I have died less and obtain more pk incidents using a melee based cleric than using pure druid. Doom was fun and a noviety but fact remains other builds just stronger and more effective.

Looking forward to seeing your changes Lokey. If I am not playing a druid it is not because of this but rather building something that I believe will be more effective.

With that said, I do have an idea for a spotter dragon that intend to make just to see if can be done.

Disclaimer: if I did not meantion other builds that druids could not keep up with it is not a slight or claim that a non-shifted druid is able to keep up with, just wished to get the point across and felt that was enough.
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burrahobbit
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Re: Creeping Doom

Post by burrahobbit »

So lets review, we take away a druid dragons ability to see sneaks, we take away all thier neat spells, i got an idea, lets just get rid of druids all together. This is ridiculous. With all the problems in NS4 you go after druid casters, havent druids taken enough punishment. I never met a druid i couldnt walk all over to begin with. (pre nerf/pre wipe) Nerf the hell outa thier spells, thats fine, givbe them back truesight at least.
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LinuxPup
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Re: Creeping Doom

Post by LinuxPup »

The druids I see on are often the most capable of their party (save CoTs perhaps). Druids have always been a powerful class (which is why so many people play them), and they will continue to be. Creeping Doom can be changed to one cast per area at a time and still be just as powerful (or more) than it is now.
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Eldaquen
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Re: Creeping Doom

Post by Eldaquen »

Burr understand the frustration, its ok, change is and always will be inevitable. Just need to learn to go with it, figure out world as it is and move on. For example, druid dragons, blind as a bat, but shifter's have spot and listen as class skill, just a difference between the dragons now. Druid dragon will do better buff wise and against str based melee toons while shifter dragons get to snack on SD's.

One per area per cast, wish you would consider target specific, but oh well. Lokey asked for thoughts, I provided some, so they were not accepted.

Just wont bother to make that cleric/creeping doom build either.

Perhaps there is a druid combo that would match cleric combo. druid/monk/sd perhaps. Time to break the mold and try something new.
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

Lorkar
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Re: Creeping Doom

Post by Lorkar »

LinuxPup wrote:The druids I see on are often the most capable of their party (save CoTs perhaps). Druids have always been a powerful class (which is why so many people play them), and they will continue to be. Creeping Doom can be changed to one cast per area at a time and still be just as powerful (or more) than it is now.
We of the much maligned SL and MA are not included in the above aforementioned statement due to obvious reasons...WE CANT PLAY THEM!! Nor can we play Rangers and our poor poor brothers in MA have it even worse they don't even have access to basic meditative techniques to search their poor twisted souls. The fact we cant have Rangers or Druids is just another reason to kill those dirty stinking dorfs. If we can't have them, then they shouldn't have anybody to play them. :twisted: :wink:
Last edited by Lorkar on Fri Nov 21, 2008 11:28 pm, edited 1 time in total.
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MLoki
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Re: Creeping Doom

Post by MLoki »

cRaZy8or5e wrote:So Basically;
MLoki wrote:So basically;
Amoenotep wrote:you can't keep killing the same ppl inside the spawn point without intervention from the powers that be.

they are open pvp in the sense that you can run in and kill anyone in it and ppl can't use it to escape combat because they are losing. area takeovers will not take place in bind points. you will not camp players by continuously killing them in bind points, and finally you will not hold a player inside a bind point with no hope of them ever getting out...just because you want an easy tag on your relic ;).

remember...hit it and quit it. touch and go. kill and move on...when it comes to bind points, play it safe.
So you can't use Creeping Doom to keep players inside a spawn point by continuously killing them but stacking them on other transitions is allowed up to a point. I think that answers most of the questions that were brought up in this thread and hopefully the spell remains usefull after Lokey plays around with the coding a bit.
You can't stack them INSIDE the bind point. But, you can stack the transition outside the bind point, AS long as you're not breaking other said pvp rules, ie the pk rule, the harrassment rule etc.

In my opinion, DD's should spawn creeping doom spells, 10 of em, every time they transition into a wilderness area, the very world of Aetheria should reject their malodorous and odious selves! :P
I think you qot what you wanted to out of this ruling and missed the part in red. If the spawn point has more then one way out then by all means keep killing them until they choose another path but if it's the only exit then it looks like it isn't allowed. This has always been part of the PvP rules no matter how much you want to try and bend it.
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Eldaquen
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Re: Creeping Doom

Post by Eldaquen »

Nevermind I retract this post. Nothing to see here...move along.....
Murphy's Law:
Nothing is as easy as it looks.
Everything takes longer than you expect.
And if anything can go wrong,
It will, at the worst possible moment.

burrahobbit
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Re: Creeping Doom

Post by burrahobbit »

dont get me wrong, i understand your frustrqation, pup, but dont sit there and try to tell me that druids are over powered, thats silly. Pup, we have had some good battles between builds, druids are not overpowered. considering the igm spamming casters, why would you even look at druids.............
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burrahobbit
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Re: Creeping Doom

Post by burrahobbit »

eldy, luv ya but dont always look at the sunny side, TC is geting screwed. just my opinion but this is dumb
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Fezz
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Re: Creeping Doom

Post by Fezz »

Yeah i agree, a change thats totally not needed and considering we only just had changes to stonehold (still totally useless in FD) and natures balance , to now nerf creeping doom is way over the top. Like burra said there are many other things to look at.

Top of my list is the wiz/sd cheese its a totally overpowered build (many have argued that being able to hips on any toon by just taking 1 lvl is overpowered) add the bigbies and igms and there is a build right there that needs looking at.

Also i understand there was a long long thread about tensers but its over powered as well, i have a mnk crafter 23 wiz/6 mnk the AB on it is 45 and the AC is 65 duel wielding kama with the insane number of att/rnd. The way i see it casting 1 6th lvl wizard spell shouldnt turn you into a melee monster.

If there is a bug on doom, then yes it should be fixed but as ive said before things seem to be getting changed that were like that for years with no problems. Druids need love not the nerf bat, I dont need to go through why it was superbly done above in a post by eldy :P

Druids as casters are dieing, pretty soon ppl will only take druid as a crafter for leather or a vehicle to take dragon shape.

Just my opinions.
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cRaZy8or5e
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Re: Creeping Doom

Post by cRaZy8or5e »

MLoki wrote:
I think you qot what you wanted to out of this ruling and missed the part in red. If the spawn point has more then one way out then by all means keep killing them until they choose another path but if it's the only exit then it looks like it isn't allowed. This has always been part of the PvP rules no matter how much you want to try and bend it.
You're taking statements out of context. Creeping Doom doesn't hold people inside a bind point. SO nobody is bending any pvp rules. Besides which, you may seize a zone outside a bind point while your pals seize relics. That's SOP for any raiding force. You know it, the staff knows it, so quit being silly mloki.

Its allright the answer, to the creeping doom question is; you may stack as much as you want on transitions, provided the server isn't at or near capacity.

AND, on a personal note, I find it completely hilarious that you would accuse "us" of "bending" pvp rules . . .
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Tru3Fals3
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Re: Creeping Doom

Post by Tru3Fals3 »

OMG, this got way out of hand, this is not what i wanted to start with my post, i don't want any changes on creeping doom i just wanted to know the rules, if there were any, as id heard different reports on it. like i said i use dooms myself, i dont think there needs to be changes, cept for maybe linux's suggestion on stacking during heavy server loads
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Rainswept
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Re: Creeping Doom

Post by Rainswept »

Rules of the internet man:

Topics will always get out of hand and go in unintended directions

Someone will always misinterpret what you say

The longer a discussion goes, the likelihood of Nazis getting mentioned approaches zero
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