Lokey wrote:John wrote:Lokey wrote:But you did this to my hogre!11!!!!
...
I'll have to build one that can actually hide someday

(Without trickery domain cheese!)
what does this have to do with the topic ?!
It's in the commandments. I can post my lame hogre builds anywhere I want. I'm waffling on the trickery now...no, I deleted that thing for being too good for me to enjoy it. I'll dump it in Tep's vault for his birthday
Ah, PM. It can do things plenty of other builds can except it has ~PM level/2 more ac, is immune to crits and qualifies for epic spells without meeting other reqs... I kicked bard out of the qualifiers on NS3 for a reason (well mostly the player list being nearly all pali/fighter + bard 4 + pm 10), don't remember why we didn't do that here. Especially when we went on a bender building broken ones in the spring lol.
I don't have book of bad Latin, don't know the class specifics. Doesn't come up on PnP boards that I glance at much, though say Veil Initiate or Incantrix uber-uberness might have something to do with that (it probably loses more caster levels than Eldritch Knight for less than that class gets anyway).
Heres the key rundown:
9/10 Spellcasting, misses a level at 1.
This is equivalent to the AC boost.
A pale master has an instinctive
feel for undead armor. At 4th level and higher, he treats the
undead armor as if its arcane spell failure chance were 10% less.
At 8th level, this reduction improves to 20%.
Else its more or less as is.
Here's the highlights reel of undead armor:
Exoskeleton: This armor is prepared from an undead skeleton.
The armor essentially covers your upper body with a rib
structure, providing protection equal to that of a +2 breastplate
and granting damage reduction 5/bludgeoning.
Vampire Hide: This armor is prepared from a single layer of
vampire skin. Necromantic residue remaining in the vampire hide
keeps the armor pliant and responsive. In addition to providing
the protective qualities of +3 studded leather, vampire hide grants
the wearer damage reduction 5/silver and magic.
So yeah. More casting, less AC. They also get an undead
COHORT that can have
CLASS LEVELS so overall I'd say that as it was implemented in NSrealm right now is pretty close to it, given that the AC boost doesn't preclude wearing armor too.