Respawn Time

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Frendel
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Respawn Time

Post by Frendel »

I totally agree with relic room timed autorespawns, but this will only hurt groups and the chances of groups forming for high end zones. If the group wipes over a 5 min period and someone can run a cleric or something up to try a rescue afterwords, then they have to be pretty on the ball about predicting how any rescue attempts will go for the first fallen members before the rest of the group wipes. I don't really see how this would be an improvement on the quality of the server besides 1 of the mountain trail maps being occupied for no more than 20 minutes now by a person waiting on a rescue. Sorry for the level 5-15 people that would actually wait that long for a rescue on the mountain.

LinuxPup
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Re: Respawn Time

Post by LinuxPup »

It's almost never worth waiting 20 minutes for a raise.... you only lose xp waiting that long.
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Shadowalker
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Re: Respawn Time

Post by Shadowalker »

Rescues importance or advantage increases with party lvl, party size and distance of death location from respawn point. Forced respawn server wide seams over kill, forced respawn in cradles appropriate IMO.
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Re: Respawn Time

Post by Bargeld »

Cradle respawn: kickarse!
Adventuring respawn: also kickarse!

It makes your group members hurry to raise ya :twisted:
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diddy33
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Re: Respawn Time

Post by diddy33 »

they should lower it to 5 minutes, if you weren't worth raising in 5 minutes, you weren't helping the party much anyway :lol:
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LinuxPup
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Re: Respawn Time

Post by LinuxPup »

If you've waited 20 minutes then you've lost... time to pack up and go home.
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Rowdy Spirit
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Re: Respawn Time

Post by Rowdy Spirit »

diddy33 wrote:they should lower it to 5 minutes, if you weren't worth raising in 5 minutes, you weren't helping the party much anyway :lol:
Hey now. I know many times I had to wait for someone to rescue me after someone tried out his nifty hail of arrows trick. Bloodstone was fast, but not THAT fast. 20 minutes is good.

diddy33
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Re: Respawn Time

Post by diddy33 »

Rowdy Spirit wrote:
diddy33 wrote:they should lower it to 5 minutes, if you weren't worth raising in 5 minutes, you weren't helping the party much anyway :lol:
Hey now. I know many times I had to wait for someone to rescue me after someone tried out his nifty hail of arrows trick. Bloodstone was fast, but not THAT fast. 20 minutes is good.
lol, you're always worth raising Rowdy :P
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deathdancer
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Re: Respawn Time

Post by deathdancer »

I'm fine with the forced respawn in both cases.(Relic room need to be done along time ago.)
I am just a bit concerned about the times. Every time I've seen a DM enforce this rule during a
relic event it has always been 10 mins. That seemed every fare, to cut that time in half
means my half-ogre sorcerer who doesn't have autoquicken can't even buff up let alone
run across the server and hope to meet up with his allies to mount another attack.
Now this isn't the first time we have had forced respawn in the game.

http://www.nsrealm.com/public/ns/viewto ... &start=210

Like I said, I like the idea. I just feel that the old code was a lot more fare on the times and
I think 10 mins in the relic rooms would be great, thanks!

Alkapwn
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Re: Respawn Time

Post by Alkapwn »

I can get my cleric anywhere on this server within 20mins no problem if bound near a dragon. exception maybe HoK

Kudo's and Many Thanks to Linuxpup for the quick resolution and decision on this change. I'm sure there will be a couple grumblers but I'm down with it 120%!!
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Amoenotep
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Re: Respawn Time

Post by Amoenotep »

its been in the works for weeks..or a month or so. just because we hate you and don't like you lying around dead littering our server.
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Frendel
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Re: Respawn Time

Post by Frendel »

LinuxPup wrote:It's almost never worth waiting 20 minutes for a raise.... you only lose xp waiting that long.


I'm not concerned with xp in this case at all. Xp is no concern for a group doing let's say The Abyss to really be relevant in this case. My level 40 toon that I'd be there with can die 50 times without losing 40. It's the regathering of the group that I'm concerned with. Mkay, how many of us have been in a high level zone and all wiped exactly at the same time and the potential rescuer leaves before 1 minute has gone by? The answer is never. Never has this happened.

A much more likely scenario is a group wipes over let's say a 5-7 minute period. Half the group dies and the other half gets away and is able to rest and regroup. Then a couple more die and a couple more get out to rest and rebuff. Then the last of the group dies trying to rescue the fallen members. By the time the dead group figures out who has a toon nearby that can actually get in and start pulling people out to get going again, half of the group will have been force respawned. This will not help the server in any way shape or form.

So, now when we regroup in Ave of Frost Dale to split the loot we worked so hard to gather, there will be 1-2 pieces to split instead of 4-5 making the people that do go after the hard zones at 40 so frustrated about being force respawned that these zones will hardly get done. This will further reduce the great job the Devs did on the server to being just Halo on capture the flag mode. We have an awesome server with really challenging and fun zones to get into. Let's promote going to them and have fun.

If a good reasonable answer can be given, that's cool. Otherwise it's tough that's just the way it is. Yeah yeah I'm a nobody upstart who am I to question this stuff but come on, just 1 good reason.

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Re: Respawn Time

Post by Amoenotep »

trust me when i say 20 mins is a long time to lay dead waiting.
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Cahaal
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Re: Respawn Time

Post by Cahaal »

Amoenotep wrote:trust me when i say 20 mins is a long time to lay dead waiting.
Done this alot Tep?
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Amoenotep
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Re: Respawn Time

Post by Amoenotep »

yeah...unfortunately when i'm standing around when you can't see me i just watch players lay dead for extended long periods of time. so i kill the rez'r to make things interesting :)
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