Water gensai token

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Aarkon Draco
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Water gensai token

Post by Aarkon Draco »

playing a water gen for the first time and while their 50% resist cold is realy good their token is lacking 5 round slow up to 5 targets? no damage no increase duration with levels? can we get this tweaked a bit so its somewhat useful? a simple duration increase with levels would be good add some ( not alot but a ok ammount) of cold damage too would be realy nice.

air is the second least useful IMO altho it does have a secondary use of dispersing cloud spells wich IMO makes it better than the water gen token but it still could use some tweaking

fire is the second most useful as it has 3 uses per rest and scales with levels to eventualy do some ok damage especaly vs ice trolls and other fire vunerable mobs

Alkapwn
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Post by Alkapwn »

yeah I have always Air Gen. and Water Gen. totally unworthy of ecl2. If you dig there's at least 3 threads I can remember giving suggestions for balancing them to par with other Genasi. Fire is not bad really-good skill set with awesome resists and the fire whip some nice dmg though DC could be raised to a more challenging level.
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Sparky
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Post by Sparky »

Your concerns are being addressed.
:D
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Post by Celorn »

Sparky wrote:Your concerns are being addressed.
:D
OMG OMG! I hope they took my idea about making the lvl40 AIR gen. power a wind vortex like the air plane Tempests! *rolls up air-wiz*
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Aarkon Draco
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Post by Aarkon Draco »

cool thx for the reply sparky i look forward to see what you guys come up with.

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Aarkon Draco
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Post by Aarkon Draco »

well the new token is in for water gen and i must say WOW this thing rocks the DR is a bit skimpy IMO but the SR rules and who doesent like regen?
good job guys i really like the different effects with climate.

one question tho im assuming fire is a no moisture zone so it wont function there right? what about earth and air? earth = normal just the regen and air = cold?

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Post by LinuxPup »

Well, I think the water aura will work in some areas of Fire Plane, but not the open desert area...

The logic is: if the area is using a desert tileset, and it isn't raining or snowing or the water plane, then the aura goes poof. So, Angmar's Wastes will kill it, as will the desert area in Earth Plane. One thing I like about this ability is that it can lure players to go to lesser traveled areas.
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Aarkon Draco
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Post by Aarkon Draco »

well having built the toon for fire and water planes i will deff give it a through test in water the SR will help immensely i think

Lorkar1

Post by Lorkar1 »

Frickin' awesome!

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